2011-11-03 13:17:10 +01:00
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Skills = {}
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2011-09-13 23:54:23 +02:00
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2011-11-03 13:17:10 +01:00
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-- private variables
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2012-01-23 14:47:15 +01:00
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local skillsWindow
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2012-01-14 20:31:20 +01:00
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local skillsButton
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2011-09-13 23:54:23 +02:00
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2011-12-22 05:06:00 +01:00
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-- private functions
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local function getNumberString(number)
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local out = ''
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number = tostring(number):reverse()
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for i=1,#number do
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out = out .. number:sub(i, i)
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if i % 3 == 0 and i ~= #number then
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out = out .. ','
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end
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end
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out = out:reverse()
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return out
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end
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2011-11-03 10:59:11 +01:00
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2011-12-22 05:06:00 +01:00
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local function setSkillValue(id, value)
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2012-01-23 14:47:15 +01:00
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local skill = skillsWindow:recursiveGetChildById(id)
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2012-01-06 09:48:59 +01:00
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2011-12-22 05:06:00 +01:00
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if skill then
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local widget = skill:getChildById('value')
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widget:setText(value)
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end
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end
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local function setSkillPercent(id, percent, tooltip)
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2012-01-23 14:47:15 +01:00
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local skill = skillsWindow:recursiveGetChildById(id)
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2012-01-06 09:48:59 +01:00
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2011-12-22 05:06:00 +01:00
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if skill then
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local widget = skill:getChildById('percent')
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widget:setPercent(percent)
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2012-01-06 09:48:59 +01:00
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2011-12-22 05:06:00 +01:00
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if tooltip then
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widget:setTooltip(tooltip)
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2011-11-14 09:46:27 +01:00
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end
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2011-09-13 23:54:23 +02:00
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end
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end
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2011-12-22 05:06:00 +01:00
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-- public functions
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2012-03-23 14:48:05 +01:00
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function Skills.init()
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2012-03-22 22:47:52 +01:00
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skillsWindow = displayUI('skills.otui', GameInterface.getRightPanel())
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2012-01-23 14:47:15 +01:00
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skillsWindow:hide()
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2012-01-15 16:13:22 +01:00
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skillsButton = TopMenu.addGameButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
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2012-02-06 05:39:52 +01:00
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Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
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2011-12-22 05:06:00 +01:00
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end
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2012-03-23 14:48:05 +01:00
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function Skills.terminate()
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2012-02-06 05:39:52 +01:00
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Keyboard.unbindKeyDown('Ctrl+S')
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2012-01-23 14:47:15 +01:00
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skillsButton:destroy()
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skillsButton = nil
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skillsWindow:destroy()
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skillsWindow = nil
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2011-11-03 13:17:10 +01:00
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end
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2012-01-14 20:31:20 +01:00
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function Skills.toggle()
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2012-01-23 14:47:15 +01:00
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local visible = not skillsWindow:isExplicitlyVisible()
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skillsWindow:setVisible(visible)
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skillsButton:setOn(visible)
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2012-01-14 20:31:20 +01:00
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end
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2012-01-06 09:48:59 +01:00
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function Skills.onSkillButtonClick(button)
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local percentBar = button:getChildById('percent')
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if percentBar then
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percentBar:setVisible(not percentBar:isVisible())
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if percentBar:isVisible() then
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button:setHeight(21)
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else
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button:setHeight(21 - 6)
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end
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end
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end
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2011-11-03 13:17:10 +01:00
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-- hooked events
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2012-02-09 04:45:19 +01:00
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function Skills.onExperienceChange(localPlayer, value)
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2011-12-22 05:06:00 +01:00
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setSkillValue('experience', getNumberString(value))
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end
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2011-11-03 23:14:56 +01:00
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2012-02-09 04:45:19 +01:00
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function Skills.onLevelChange(localPlayer, value, percent)
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2011-12-22 05:06:00 +01:00
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setSkillValue('level', getNumberString(value))
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setSkillPercent('level', percent, 'You have ' .. (100 - percent) .. ' percent to go')
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end
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2012-02-09 04:45:19 +01:00
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function Skills.onHealthChange(localPlayer, health, maxHealth)
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2011-12-22 05:06:00 +01:00
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setSkillValue('health', getNumberString(health))
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end
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2012-02-09 04:45:19 +01:00
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function Skills.onManaChange(localPlayer, mana, maxMana)
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2011-12-22 05:06:00 +01:00
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setSkillValue('mana', getNumberString(mana))
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end
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2012-02-09 04:45:19 +01:00
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function Skills.onSoulChange(localPlayer, soul)
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2011-12-22 05:06:00 +01:00
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setSkillValue('soul', soul)
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end
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2012-02-09 04:45:19 +01:00
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function Skills.onFreeCapacityChange(localPlayer, freeCapacity)
|
2011-12-22 05:06:00 +01:00
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setSkillValue('capacity', freeCapacity)
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end
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|
2012-02-09 04:45:19 +01:00
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function Skills.onStaminaChange(localPlayer, stamina)
|
2011-12-22 05:06:00 +01:00
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local hours = math.floor(stamina / 60)
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local minutes = stamina % 60
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|
|
if minutes < 10 then
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minutes = '0' .. minutes
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end
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|
|
local percent = 100 * stamina / (42 * 60) -- max is 42 hours
|
2012-01-06 09:48:59 +01:00
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|
2011-12-22 05:06:00 +01:00
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|
|
setSkillValue('stamina', hours .. ":" .. minutes)
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setSkillPercent('stamina', percent, 'You have ' .. percent .. ' percent')
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end
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|
2012-02-09 04:45:19 +01:00
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|
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function Skills.onMagicLevelChange(localPlayer, value, percent)
|
2011-12-22 05:06:00 +01:00
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|
|
setSkillValue('magiclevel', value)
|
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|
|
setSkillPercent('magiclevel', percent, 'You have ' .. (100 - percent) .. ' percent to go')
|
|
|
|
end
|
2011-11-03 23:14:56 +01:00
|
|
|
|
2012-02-09 04:45:19 +01:00
|
|
|
function Skills.onSkillChange(localPlayer, id, level, percent)
|
2011-12-22 05:06:00 +01:00
|
|
|
setSkillValue('skillId' .. id, level)
|
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|
|
setSkillPercent('skillId' .. id, percent, 'You have ' .. (100 - percent) .. ' percent to go')
|
2011-11-03 21:54:53 +01:00
|
|
|
end
|
|
|
|
|
2012-02-08 22:23:15 +01:00
|
|
|
connect(g_game, { onGameStart = Skills.create,
|
2012-02-09 04:45:19 +01:00
|
|
|
onGameEnd = Skills.destroy })
|
|
|
|
|
|
|
|
connect(LocalPlayer, {
|
2011-12-22 05:06:00 +01:00
|
|
|
onExperienceChange = Skills.onExperienceChange,
|
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|
onLevelChange = Skills.onLevelChange,
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|
onHealthChange = Skills.onHealthChange,
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|
onManaChange = Skills.onManaChange,
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|
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|
onSoulChange = Skills.onSoulChange,
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|
|
|
onFreeCapacityChange = Skills.onFreeCapacityChange,
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|
|
|
onStaminaChange = Skills.onStaminaChange,
|
|
|
|
onMagicLevelChange = Skills.onMagicLevelChange,
|
|
|
|
onSkillChange = Skills.onSkillChange })
|