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WALK_AUTO_REPEAT_DELAY = 180
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gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
function init ( )
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g_ui.importStyle ( ' styles/countwindow.otui ' )
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connect ( g_game , { onGameStart = show ,
onGameEnd = hide } , true )
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gameRootPanel = g_ui.displayUI ( ' gameinterface.otui ' )
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gameRootPanel : hide ( )
gameRootPanel : lower ( )
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mouseGrabberWidget = gameRootPanel : getChildById ( ' mouseGrabber ' )
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mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
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gameMapPanel = gameRootPanel : getChildById ( ' gameMapPanel ' )
gameRightPanel = gameRootPanel : getChildById ( ' gameRightPanel ' )
gameLeftPanel = gameRootPanel : getChildById ( ' gameLeftPanel ' )
gameBottomPanel = gameRootPanel : getChildById ( ' gameBottomPanel ' )
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connect ( gameLeftPanel , { onVisibilityChange = onLeftPanelVisibilityChange } )
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logoutButton = TopMenu.addRightButton ( ' logoutButton ' , ' Logout ' , ' /images/logout.png ' , tryLogout )
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logoutButton : hide ( )
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bindKeys ( )
if g_game.isOnline ( ) then
show ( )
end
end
function bindKeys ( )
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g_keyboard.bindKeyPress ( ' Up ' , function ( ) smartWalk ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Right ' , function ( ) smartWalk ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Down ' , function ( ) smartWalk ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Left ' , function ( ) smartWalk ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad8 ' , function ( ) smartWalk ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad9 ' , function ( ) smartWalk ( NorthEast ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad6 ' , function ( ) smartWalk ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad3 ' , function ( ) smartWalk ( SouthEast ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad2 ' , function ( ) smartWalk ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad1 ' , function ( ) smartWalk ( SouthWest ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad4 ' , function ( ) smartWalk ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad7 ' , function ( ) smartWalk ( NorthWest ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
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g_keyboard.bindKeyPress ( ' Ctrl+Up ' , function ( ) g_game.turn ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Right ' , function ( ) g_game.turn ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Down ' , function ( ) g_game.turn ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Left ' , function ( ) g_game.turn ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad8 ' , function ( ) g_game.turn ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad6 ' , function ( ) g_game.turn ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad2 ' , function ( ) g_game.turn ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad4 ' , function ( ) g_game.turn ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Escape ' , function ( ) g_game.cancelAttackAndFollow ( ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+= ' , function ( ) gameMapPanel : zoomIn ( ) end , gameRootPanel , 250 )
g_keyboard.bindKeyPress ( ' Ctrl+- ' , function ( ) gameMapPanel : zoomOut ( ) end , gameRootPanel , 250 )
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g_keyboard.bindKeyDown ( ' Ctrl+Q ' , logout , gameRootPanel )
g_keyboard.bindKeyDown ( ' Ctrl+L ' , logout , gameRootPanel )
g_keyboard.bindKeyDown ( ' Ctrl+W ' , function ( ) g_map.cleanTexts ( ) modules.game_textmessage . clearMessages ( ) end , gameRootPanel )
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g_keyboard.bindKeyDown ( ' Ctrl+; ' , toggleDash , gameRootPanel )
g_keyboard.bindKeyDown ( ' Ctrl+. ' , toggleAspectRatio , gameRootPanel )
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end
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function terminate ( )
disconnect ( g_game , { onGameStart = show ,
onGameEnd = hide } )
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disconnect ( gameLeftPanel , { onVisibilityChange = onLeftPanelVisibilityChange } )
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logoutButton : destroy ( )
gameRootPanel : destroy ( )
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end
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function show ( )
connect ( g_app , { onClose = tryExit } )
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logoutButton : show ( )
Background.hide ( )
gameRootPanel : show ( )
gameRootPanel : focus ( )
gameMapPanel : followCreature ( g_game.getLocalPlayer ( ) )
end
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function hide ( )
disconnect ( g_app , { onClose = tryExit } )
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if logoutWindow then
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logoutWindow : destroy ( )
logoutWindow = nil
end
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if exitWindow then
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exitWindow : destroy ( )
exitWindow = nil
end
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if countWindow then
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countWindow : destroy ( )
countWindow = nil
end
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gameRootPanel : hide ( )
logoutButton : hide ( )
Background.show ( )
end
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function forceExit ( )
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scheduleEvent ( exit , 10 )
return true
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end
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function tryExit ( )
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if exitWindow then
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return true
end
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local exitFunc = function ( ) logout ( ) forceExit ( ) end
local logoutFunc = function ( ) logout ( ) exitWindow : destroy ( ) exitWindow = nil end
local cancelFunc = function ( ) exitWindow : destroy ( ) exitWindow = nil end
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exitWindow = displayGeneralBox ( ' Exit ' , tr ( " If you shut down the program, your character might stay in the game. \n Click on 'Logout' to ensure that you character leaves the game properly. \n Click on 'Exit' if you want to exit the program without logging out your character. " ) ,
{ { text = ' Force Exit ' , callback = exitFunc } ,
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{ text = ' Logout ' , callback = logoutFunc } ,
{ text = ' Cancel ' , callback = cancelFunc } ,
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anchor = AnchorHorizontalCenter } , logoutFunc , cancelFunc )
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return true
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end
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function logout ( )
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if g_game.isOnline ( ) then
g_game.safeLogout ( )
return true
end
end
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function tryLogout ( )
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if logoutWindow then
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return
end
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local yesCallback = function ( ) logout ( ) logoutWindow : destroy ( ) logoutWindow = nil end
local noCallback = function ( ) logoutWindow : destroy ( ) logoutWindow = nil end
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logoutWindow = displayGeneralBox ( ' Logout ' , tr ( ' Are you sure you want to logout? ' ) , {
{ text = ' Yes ' , callback = yesCallback } ,
{ text = ' No ' , callback = noCallback } ,
anchor = AnchorHorizontalCenter } , yesCallback , noCallback )
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end
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function smartWalk ( defaultDir )
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local dir
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if Options.getOption ( ' smartWalk ' ) then
if g_keyboard.isKeyPressed ( ' Up ' ) and g_keyboard.isKeyPressed ( ' Left ' ) then
dir = NorthWest
elseif g_keyboard.isKeyPressed ( ' Up ' ) and g_keyboard.isKeyPressed ( ' Right ' ) then
dir = NorthEast
elseif g_keyboard.isKeyPressed ( ' Down ' ) and g_keyboard.isKeyPressed ( ' Left ' ) then
dir = SouthWest
elseif g_keyboard.isKeyPressed ( ' Down ' ) and g_keyboard.isKeyPressed ( ' Right ' ) then
dir = SouthEast
end
end
if not dir then
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dir = defaultDir
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end
if Options.getOption ( ' walkBooster ' ) then
if g_game.getLocalPlayer ( ) : canWalk ( dir ) then
g_game.walk ( dir )
else
g_game.forceWalk ( dir )
end
else
g_game.walk ( dir )
end
end
function toggleAspectRatio ( )
if gameMapPanel : isKeepAspectRatioEnabled ( ) then
gameMapPanel : setKeepAspectRatio ( false )
else
gameMapPanel : setKeepAspectRatio ( true )
gameMapPanel : setVisibleDimension ( { width = 15 , height = 11 } )
end
end
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function onMouseGrabberRelease ( self , mousePosition , mouseButton )
if selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel : recursiveGetChildByPos ( mousePosition , false )
if clickedWidget then
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if selectedType == ' use ' then
onUseWith ( clickedWidget , mousePosition )
elseif selectedType == ' trade ' then
onTradeWith ( clickedWidget , mousePosition )
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end
end
end
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selectedThing = nil
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g_mouse.restoreCursor ( )
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self : ungrabMouse ( )
return true
end
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function onUseWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIMap ' then
local tile = clickedWidget : getTile ( mousePosition )
if tile then
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g_game.useWith ( selectedThing , tile : getTopMultiUseThing ( ) )
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end
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elseif clickedWidget : getClassName ( ) == ' UIItem ' and not clickedWidget : isVirtual ( ) then
g_game.useWith ( selectedThing , clickedWidget : getItem ( ) )
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elseif clickedWidget : getClassName ( ) == ' UICreatureButton ' then
local creature = clickedWidget : getCreature ( )
if creature then
g_game.useWith ( selectedThing , creature )
end
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end
end
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function onTradeWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIMap ' then
local tile = clickedWidget : getTile ( mousePosition )
if tile then
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g_game.requestTrade ( selectedThing , tile : getTopCreature ( ) )
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end
end
end
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function startUseWith ( thing )
selectedType = ' use '
selectedThing = thing
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mouseGrabberWidget : grabMouse ( )
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g_mouse.setTargetCursor ( )
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end
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function startTradeWith ( thing )
selectedType = ' trade '
selectedThing = thing
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mouseGrabberWidget : grabMouse ( )
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g_mouse.setTargetCursor ( )
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end
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function createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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if not g_game.isOnline ( ) then return end
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local menu = g_ui.createWidget ( ' PopupMenu ' )
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if lookThing then
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menu : addOption ( tr ( ' Look ' ) , function ( ) g_game.look ( lookThing ) end )
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end
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if useThing then
if useThing : isContainer ( ) then
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if useThing : getParentContainer ( ) then
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menu : addOption ( tr ( ' Open ' ) , function ( ) g_game.open ( useThing , useThing : getParentContainer ( ) ) end )
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menu : addOption ( tr ( ' Open in new window ' ) , function ( ) g_game.open ( useThing ) end )
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else
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menu : addOption ( tr ( ' Open ' ) , function ( ) g_game.open ( useThing ) end )
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end
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else
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if useThing : isMultiUse ( ) then
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menu : addOption ( tr ( ' Use with ... ' ) , function ( ) startUseWith ( useThing ) end )
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else
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menu : addOption ( tr ( ' Use ' ) , function ( ) g_game.use ( useThing ) end )
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end
end
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if useThing : isRotateable ( ) then
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menu : addOption ( tr ( ' Rotate ' ) , function ( ) g_game.rotate ( useThing ) end )
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end
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end
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if lookThing and not lookThing : isCreature ( ) and not lookThing : isNotMoveable ( ) and lookThing : isPickupable ( ) then
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Trade with ... ' ) , function ( ) startTradeWith ( lookThing ) end )
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end
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if lookThing then
local parentContainer = lookThing : getParentContainer ( )
if parentContainer and parentContainer : hasParent ( ) then
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menu : addOption ( tr ( ' Move up ' ) , function ( ) g_game.moveToParentContainer ( lookThing , lookThing : getCount ( ) ) end )
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end
end
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if creatureThing then
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local localPlayer = g_game.getLocalPlayer ( )
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menu : addSeparator ( )
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if creatureThing : isLocalPlayer ( ) then
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menu : addOption ( tr ( ' Set Outfit ' ) , function ( ) g_game.requestOutfit ( ) end )
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if g_game.getFeature ( GamePlayerMounts ) then
if not localPlayer : isMounted ( ) then
menu : addOption ( tr ( ' Mount ' ) , function ( ) localPlayer : mount ( ) end )
else
menu : addOption ( tr ( ' Dismount ' ) , function ( ) localPlayer : dismount ( ) end )
end
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end
if creatureThing : isPartyMember ( ) then
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if creatureThing : isPartyLeader ( ) then
if creatureThing : isPartySharedExperienceActive ( ) then
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menu : addOption ( tr ( ' Disable Shared Experience ' ) , function ( ) g_game.partyShareExperience ( false ) end )
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else
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menu : addOption ( tr ( ' Enable Shared Experience ' ) , function ( ) g_game.partyShareExperience ( true ) end )
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end
end
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menu : addOption ( tr ( ' Leave Party ' ) , function ( ) g_game.partyLeave ( ) end )
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end
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else
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if g_game.getAttackingCreature ( ) ~= creatureThing then
menu : addOption ( tr ( ' Attack ' ) , function ( ) g_game.attack ( creatureThing ) end )
else
menu : addOption ( tr ( ' Stop Attack ' ) , function ( ) g_game.cancelAttack ( ) end )
end
if g_game.getFollowingCreature ( ) ~= creatureThing then
menu : addOption ( tr ( ' Follow ' ) , function ( ) g_game.follow ( creatureThing ) end )
else
menu : addOption ( tr ( ' Stop Follow ' ) , function ( ) g_game.cancelFollow ( ) end )
end
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if creatureThing : isPlayer ( ) then
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menu : addSeparator ( )
local creatureName = creatureThing : getName ( )
menu : addOption ( tr ( ' Message to %s ' , creatureName ) , function ( ) g_game.openPrivateChannel ( creatureName ) end )
if modules.game_console . getOwnPrivateTab ( ) then
menu : addOption ( tr ( ' Invite to private chat ' ) , function ( ) g_game.inviteToOwnChannel ( creatureName ) end )
menu : addOption ( tr ( ' Exclude from private chat ' ) , function ( ) g_game.excludeFromOwnChannel ( creatureName ) end ) -- [TODO] must be removed after message's popup labels been implemented
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end
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if ( not Player : hasVip ( creatureName ) ) then
menu : addOption ( tr ( ' Add to VIP list ' ) , function ( ) g_game.addVip ( creatureName ) end )
end
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local localPlayerShield = localPlayer : getShield ( )
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local creatureShield = creatureThing : getShield ( )
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu : addOption ( tr ( ' Join %s \' s Party ' , creatureThing : getName ( ) ) , function ( ) g_game.partyJoin ( creatureThing : getId ( ) ) end )
else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( ) g_game.partyInvite ( creatureThing : getId ( ) ) end )
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end
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elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( ) g_game.partyRevokeInvitation ( creatureThing : getId ( ) ) end )
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end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( ) g_game.partyRevokeInvitation ( creatureThing : getId ( ) ) end )
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu : addOption ( tr ( ' Pass Leadership to %s ' , creatureThing : getName ( ) ) , function ( ) g_game.partyPassLeadership ( creatureThing : getId ( ) ) end )
else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( ) g_game.partyInvite ( creatureThing : getId ( ) ) end )
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end
end
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end
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end
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if modules.game_ruleviolation . hasWindowAccess ( ) then
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Rule Violation ' ) , function ( ) modules.game_ruleviolation . show ( creatureThing : getName ( ) ) end )
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end
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Copy Name ' ) , function ( ) g_window.setClipboardText ( creatureThing : getName ( ) ) end )
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end
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menu : display ( menuPosition )
end
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function processMouseAction ( menuPosition , mouseButton , autoWalkPos , lookThing , useThing , creatureThing , multiUseThing )
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local keyboardModifiers = g_keyboard.getModifiers ( )
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if not Options.getOption ( ' classicControl ' ) then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
if useThing : isContainer ( ) then
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if useThing : getParentContainer ( ) then
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g_game.open ( useThing , useThing : getParentContainer ( ) )
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else
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g_game.open ( useThing )
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end
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return true
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elseif useThing : isMultiUse ( ) then
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startUseWith ( useThing )
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return true
else
g_game.use ( useThing )
return true
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( creatureThing )
return true
end
else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed ( MouseLeftButton ) then
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local player = g_game.getLocalPlayer ( )
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if creatureThing and creatureThing ~= player then
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g_game.attack ( creatureThing )
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return true
elseif multiUseThing : isContainer ( ) then
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if multiUseThing : getParentContainer ( ) then
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g_game.open ( multiUseThing , multiUseThing : getParentContainer ( ) )
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return true
else
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g_game.open ( multiUseThing )
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return true
end
elseif multiUseThing : isMultiUse ( ) then
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startUseWith ( useThing )
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return true
else
g_game.use ( multiUseThing )
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
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elseif lookThing and ( ( g_mouse.isPressed ( MouseLeftButton ) and mouseButton == MouseRightButton ) or ( g_mouse.isPressed ( MouseRightButton ) and mouseButton == MouseLeftButton ) ) then
g_game.look ( lookThing )
return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
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createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( creatureThing )
return true
end
end
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if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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local dirs = g_map.findPath ( g_game.getLocalPlayer ( ) : getPosition ( ) , autoWalkPos , 127 , PathFindFlags.AllowNullTiles )
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if # dirs == 0 then
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modules.game_textmessage . displayStatusMessage ( tr ( ' There is no way. ' ) )
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return true
end
g_game.autoWalk ( dirs )
return true
end
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return false
end
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function moveStackableItem ( item , toPos )
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if ( countWindow ) then
return
end
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if g_keyboard.isCtrlPressed ( ) then
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g_game.move ( item , toPos , item : getCount ( ) )
return
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elseif g_keyboard.isShiftPressed ( ) then
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g_game.move ( item , toPos , 1 )
return
end
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local count = item : getCount ( )
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countWindow = g_ui.createWidget ( ' CountWindow ' , rootWidget )
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local spinbox = countWindow : getChildById ( ' countSpinBox ' )
local scrollbar = countWindow : getChildById ( ' countScrollBar ' )
spinbox : setMaximum ( count )
spinbox : setMinimum ( 1 )
spinbox : setValue ( count )
scrollbar : setMaximum ( count )
scrollbar : setMinimum ( 1 )
scrollbar : setValue ( count )
scrollbar.onValueChange = function ( self , value ) spinbox : setValue ( value ) end
spinbox.onValueChange = function ( self , value ) scrollbar : setValue ( value ) end
local okButton = countWindow : getChildById ( ' buttonOk ' )
local moveFunc = function ( )
g_game.move ( item , toPos , spinbox : getValue ( ) )
okButton : getParent ( ) : destroy ( )
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countWindow = nil
end
local cancelButton = countWindow : getChildById ( ' buttonCancel ' )
local cancelFunc = function ( )
cancelButton : getParent ( ) : destroy ( )
countWindow = nil
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end
countWindow.onEnter = moveFunc
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countWindow.onEscape = cancelFunc
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okButton.onClick = moveFunc
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cancelButton.onClick = cancelFunc
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end
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function getRootPanel ( )
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return gameRootPanel
end
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function getMapPanel ( )
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return gameMapPanel
end
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function getRightPanel ( )
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return gameRightPanel
end
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function getLeftPanel ( )
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return gameLeftPanel
end
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function getBottomPanel ( )
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return gameBottomPanel
end
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function onLeftPanelVisibilityChange ( leftPanel , visible )
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if not visible then
local children = leftPanel : getChildren ( )
for i = 1 , # children do
children [ i ] : setParent ( gameRightPanel )
end
end
end