152 lines
6.0 KiB
Lua
152 lines
6.0 KiB
Lua
|
HealthInfo = {}
|
||
|
|
||
|
-- constants
|
||
|
local Icons = {}
|
||
|
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthinfo/icons/poisoned.png', id = 'condition_poisoned' }
|
||
|
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthinfo/icons/burning.png', id = 'condition_burning' }
|
||
|
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthinfo/icons/electrified.png', id = 'condition_electrified' }
|
||
|
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/drunk.png', id = 'condition_drunk' }
|
||
|
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthinfo/icons/magic_shield.png', id = 'condition_magic_shield' }
|
||
|
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthinfo/icons/slowed.png', id = 'condition_slowed' }
|
||
|
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthinfo/icons/haste.png', id = 'condition_haste' }
|
||
|
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthinfo/icons/logout_block.png', id = 'condition_logout_block' }
|
||
|
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthinfo/icons/drowning.png', id = 'condition_drowning' }
|
||
|
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthinfo/icons/freezing.png', id = 'condition_freezing' }
|
||
|
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthinfo/icons/dazzled.png', id = 'condition_dazzled' }
|
||
|
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthinfo/icons/cursed.png', id = 'condition_cursed' }
|
||
|
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthinfo/icons/strengthened.png', id = 'condition_strengthened' }
|
||
|
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthinfo/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
|
||
|
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthinfo/icons/protection_zone.png', id = 'condition_protection_zone' }
|
||
|
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthinfo/icons/bleeding.png', id = 'condition_bleeding' }
|
||
|
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthinfo/icons/hungry.png', id = 'condition_hungry' }
|
||
|
|
||
|
-- private variables
|
||
|
local healthInfoWindow
|
||
|
local healthBar
|
||
|
local manaBar
|
||
|
local soulBar
|
||
|
local healthLabel
|
||
|
local manaLabel
|
||
|
local soulLabel
|
||
|
|
||
|
-- public functions
|
||
|
function HealthInfo.init()
|
||
|
connect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
|
||
|
onManaChange = HealthInfo.onManaChange,
|
||
|
onStatesChange = HealthInfo.onStatesChange,
|
||
|
onSoulChange = HealthInfo.onSoulChange })
|
||
|
|
||
|
connect(g_game, { onGameEnd = HealthInfo.offline })
|
||
|
|
||
|
healthInfoWindow = g_ui.loadUI('healthinfo.otui', GameInterface.getRightPanel())
|
||
|
healthInfoButton = TopMenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), 'healthinfo.png', HealthInfo.toggle)
|
||
|
healthInfoButton:setOn(true)
|
||
|
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
|
||
|
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
|
||
|
healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
|
||
|
manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
|
||
|
soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
|
||
|
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
|
||
|
|
||
|
if g_game.isOnline() then
|
||
|
local localPlayer = g_game.getLocalPlayer()
|
||
|
HealthInfo.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
|
||
|
HealthInfo.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
|
||
|
HealthInfo.onStatesChange(localPlayer, localPlayer:getStates(), 0)
|
||
|
HealthInfo.onSoulChange(localPlayer, localPlayer:getSoul())
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function HealthInfo.terminate()
|
||
|
disconnect(LocalPlayer, { onHealthChange = HealthInfo.onHealthChange,
|
||
|
onManaChange = HealthInfo.onManaChange,
|
||
|
onStatesChange = HealthInfo.onStatesChange,
|
||
|
onSoulChange = HealthInfo.onSoulChange })
|
||
|
|
||
|
disconnect(g_game, { onGameEnd = HealthInfo.offline })
|
||
|
|
||
|
healthInfoWindow:destroy()
|
||
|
healthInfoButton:destroy()
|
||
|
healthInfoWindow = nil
|
||
|
healthInfoButton = nil
|
||
|
|
||
|
healthBar = nil
|
||
|
manaBar = nil
|
||
|
soulBar = nil
|
||
|
|
||
|
healthLabel = nil
|
||
|
manaLabel = nil
|
||
|
soulLabel = nil
|
||
|
|
||
|
HealthInfo = nil
|
||
|
end
|
||
|
|
||
|
function HealthInfo.toggle()
|
||
|
if healthInfoButton:isOn() then
|
||
|
healthInfoWindow:close()
|
||
|
healthInfoButton:setOn(false)
|
||
|
else
|
||
|
healthInfoWindow:open()
|
||
|
healthInfoButton:setOn(true)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function HealthInfo.onMiniWindowClose()
|
||
|
healthInfoButton:setOn(false)
|
||
|
end
|
||
|
|
||
|
function HealthInfo.offline()
|
||
|
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
|
||
|
end
|
||
|
|
||
|
-- hooked events
|
||
|
function HealthInfo.onHealthChange(localPlayer, health, maxHealth)
|
||
|
healthLabel:setText(health .. ' / ' .. maxHealth)
|
||
|
healthBar:setPercent(health / maxHealth * 100)
|
||
|
end
|
||
|
|
||
|
function HealthInfo.onManaChange(localPlayer, mana, maxMana)
|
||
|
manaLabel:setText(mana .. ' / ' .. maxMana)
|
||
|
|
||
|
local percent
|
||
|
if maxMana == 0 then
|
||
|
percent = 100
|
||
|
else
|
||
|
percent = (mana * 100)/maxMana
|
||
|
end
|
||
|
manaBar:setPercent(percent)
|
||
|
end
|
||
|
|
||
|
function HealthInfo.onSoulChange(localPlayer, soul)
|
||
|
soulLabel:setText('Soul: ' .. soul)
|
||
|
end
|
||
|
|
||
|
function HealthInfo.onStatesChange(localPlayer, now, old)
|
||
|
if now == old then return end
|
||
|
|
||
|
local bitsChanged = bit32.bxor(now, old)
|
||
|
for i = 1, 32 do
|
||
|
local pow = math.pow(2, i-1)
|
||
|
if pow > bitsChanged then break end
|
||
|
local bitChanged = bit32.band(bitsChanged, pow)
|
||
|
if bitChanged ~= 0 then
|
||
|
HealthInfo.toggleIcon(bitChanged)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function HealthInfo.toggleIcon(bitChanged)
|
||
|
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
|
||
|
|
||
|
local icon = content:getChildById(Icons[bitChanged].id)
|
||
|
if icon then
|
||
|
icon:destroy()
|
||
|
else
|
||
|
icon = g_ui.createWidget('ConditionWidget', content)
|
||
|
icon:setId(Icons[bitChanged].id)
|
||
|
icon:setImageSource(Icons[bitChanged].path)
|
||
|
icon:setTooltip(Icons[bitChanged].tooltip)
|
||
|
end
|
||
|
end
|
||
|
|