2011-11-10 06:29:25 +01:00
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Inventory = {}
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2012-07-10 14:15:31 +02:00
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-- public variables
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InventorySlotStyles = {
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[InventorySlotHead] = "HeadSlot",
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[InventorySlotNeck] = "NeckSlot",
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[InventorySlotBack] = "BackSlot",
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[InventorySlotBody] = "BodySlot",
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[InventorySlotRight] = "RightSlot",
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[InventorySlotLeft] = "LeftSlot",
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[InventorySlotLeg] = "LegSlot",
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[InventorySlotFeet] = "FeetSlot",
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[InventorySlotFinger] = "FingerSlot",
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[InventorySlotAmmo] = "AmmoSlot"
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}
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2011-11-10 06:29:25 +01:00
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-- private variables
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2012-03-28 16:10:21 +02:00
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local inventoryWindow
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2012-03-28 13:46:15 +02:00
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local inventoryPanel
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2012-01-24 19:39:16 +01:00
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local inventoryButton
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2011-11-10 06:29:25 +01:00
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-- public functions
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2012-03-23 14:48:05 +01:00
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function Inventory.init()
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2012-04-27 08:30:54 +02:00
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connect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
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onFreeCapacityChange = Inventory.onFreeCapacityChange })
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2012-04-27 22:35:39 +02:00
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connect(g_game, { onGameStart = Inventory.refresh })
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2012-03-23 14:48:05 +01:00
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2012-06-26 00:13:30 +02:00
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g_keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
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2012-03-23 14:48:05 +01:00
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2012-06-26 00:13:30 +02:00
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inventoryWindow = g_ui.loadUI('inventory.otui', GameInterface.getRightPanel())
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2012-03-28 16:10:21 +02:00
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inventoryPanel = inventoryWindow:getChildById('contentsPanel')
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2012-07-12 18:45:22 +02:00
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inventoryButton = TopMenu.addRightGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
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2012-01-24 19:39:16 +01:00
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inventoryButton:setOn(true)
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2012-03-23 14:48:05 +01:00
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2012-04-27 08:30:54 +02:00
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Inventory.refresh()
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2011-11-10 06:29:25 +01:00
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end
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2012-03-23 14:48:05 +01:00
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function Inventory.terminate()
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2012-04-27 08:30:54 +02:00
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disconnect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
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onFreeCapacityChange = Inventory.onFreeCapacityChange })
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2012-04-27 22:35:39 +02:00
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disconnect(g_game, { onGameStart = Inventory.refresh })
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2012-03-23 14:48:05 +01:00
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2012-06-26 00:13:30 +02:00
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g_keyboard.unbindKeyDown('Ctrl+I')
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2012-03-23 14:48:05 +01:00
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2012-03-28 16:10:21 +02:00
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inventoryWindow:destroy()
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2012-01-24 19:39:16 +01:00
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inventoryButton:destroy()
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2012-03-28 16:10:21 +02:00
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inventoryWindow = nil
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2012-01-24 19:39:16 +01:00
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inventoryButton = nil
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2012-03-28 16:10:21 +02:00
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inventoryPanel = nil
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2012-04-27 06:54:14 +02:00
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Inventory = nil
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2012-01-24 19:39:16 +01:00
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end
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2012-04-27 08:30:54 +02:00
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function Inventory.refresh()
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local player = g_game.getLocalPlayer()
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2012-07-10 14:15:31 +02:00
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for i=InventorySlotFirst,InventorySlotLast do
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2012-04-27 22:35:39 +02:00
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if player then
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Inventory.onInventoryChange(player, i, player:getInventoryItem(i))
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else
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Inventory.onInventoryChange(player, i, nil)
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end
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2012-04-27 08:30:54 +02:00
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end
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end
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2012-01-24 19:39:16 +01:00
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function Inventory.toggle()
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2012-06-21 21:31:22 +02:00
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if inventoryButton:isOn() then
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inventoryWindow:close()
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inventoryButton:setOn(false)
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else
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inventoryWindow:open()
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inventoryButton:setOn(true)
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end
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end
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function Inventory.onMiniWindowClose()
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inventoryButton:setOn(false)
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2011-11-10 06:29:25 +01:00
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end
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-- hooked events
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2012-07-10 14:15:31 +02:00
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function Inventory.onInventoryChange(player, slot, item, oldItem)
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2012-03-28 13:46:15 +02:00
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local itemWidget = inventoryPanel:getChildById('slot' .. slot)
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2012-07-10 14:15:31 +02:00
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if(item) then
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itemWidget:setStyle('Item')
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itemWidget:setItem(item)
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else
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itemWidget:setStyle(InventorySlotStyles[slot])
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itemWidget:setItem(nil)
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end
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2011-11-10 06:29:25 +01:00
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end
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2012-04-27 08:30:54 +02:00
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function Inventory.onFreeCapacityChange(player, freeCapacity)
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2012-03-28 13:46:15 +02:00
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local widget = inventoryPanel:getChildById('capacity')
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2011-11-13 23:23:21 +01:00
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widget:setText("Cap:\n" .. freeCapacity)
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end
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