* create UIResizeBorder
* restore miniwindow
* scroll fixes
master
Eduardo Bart 12 years ago
parent ee869bb279
commit 060c1cf8e7

@ -114,11 +114,15 @@ function Terminal.init()
terminalWindow.onDoubleClick = function(self)
if poped then
self:fill('parent')
self:getChildById('bottomResizeBorder'):disable()
self:getChildById('rightResizeBorder'):disable()
poped = false
else
self:breakAnchors()
self:resize(g_window.getWidth()/2, g_window.getHeight()/2)
self:move(g_window.getWidth()/2, g_window.getHeight()/2)
self:getChildById('bottomResizeBorder'):enable()
self:getChildById('rightResizeBorder'):enable()
poped = true
end
end

@ -41,4 +41,16 @@ UIWindow
margin-left: 5
font: terminus-14px-bold
ResizeBorder
id: bottomResizeBorder
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
enabled: false
ResizeBorder
id: rightResizeBorder
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
enabled: false

@ -42,4 +42,5 @@ Module
dofile 'widgets/uisplitter'
dofile 'widgets/uiscrollbar'
dofile 'widgets/uiscrollarea'
dofile 'widgets/uiresizeborder'

@ -0,0 +1,88 @@
UIResizeBorder = extends(UIWidget)
function UIResizeBorder.create()
local resizeborder = UIResizeBorder.internalCreate()
resizeborder:setFocusable(false)
resizeborder.minimum = 0
resizeborder.maximum = 1000
return resizeborder
end
function UIResizeBorder:onHoverChange(hovered)
if hovered then
if self:getWidth() > self:getHeight() then
Mouse.setVerticalCursor()
self.vertical = true
else
Mouse.setHorizontalCursor()
self.vertical = false
end
if not self:isPressed() then
Effects.fadeIn(self)
end
else
if not self:isPressed() then
Mouse.restoreCursor()
Effects.fadeOut(self)
end
end
end
function UIResizeBorder:onMouseMove(mousePos, mouseMoved)
if self:isPressed() then
if self.vertical then
local delta = mousePos.y - self:getY() - self:getHeight()/2
local parent = self:getParent()
local newsize = math.min(math.max(parent:getHeight() + delta, self.minimum), self.maximum)
if newsize ~= currentMargin then
self.newsize = newsize
if not self.event or self.event:isExecuted() then
self.event = addEvent(function()
parent:setHeight(self.newsize)
end)
end
end
else
local delta = mousePos.x - self:getX() - self:getWidth()/2
local parent = self:getParent()
local newsize = math.min(math.max(parent:getWidth() + delta, self.minimum), self.maximum)
if newsize ~= currentMargin then
self.newsize = newsize
if not self.event or self.event:isExecuted() then
self.event = addEvent(function()
parent:setWidth(self.newsize)
end)
end
end
end
return true
end
end
function UIResizeBorder:onMouseRelease(mousePos, mouseButton)
if not self:isHovered() then
Mouse.restoreCursor()
Effects.fadeOut(self)
end
end
function UIResizeBorder:onStyleApply(styleName, styleNode)
for name,value in pairs(styleNode) do
if name == 'maximum' then
self:setMaximum(tonumber(value))
elseif name == 'minimum' then
self:setMinimum(tonumber(value))
end
end
end
function UIResizeBorder:setMaximum(maximum)
self.maximum = maximum
end
function UIResizeBorder:setMinimum(minimum)
self.minimum = minimum
end
function UIResizeBorder:getMaximum() return self.maximum end
function UIResizeBorder:getMinimum() return self.minimum end

@ -33,6 +33,7 @@ function UISplitter:onMouseMove(mousePos, mouseMoved)
if self.vertical then
local delta = mousePos.y - self:getY() - self:getHeight()/2
local newMargin = self:canUpdateMargin(self:getMarginBottom() - delta)
local currentMargin = self:getMarginBottom()
if newMargin ~= currentMargin then
self.newMargin = newMargin
if not self.event or self.event:isExecuted() then
@ -44,6 +45,7 @@ function UISplitter:onMouseMove(mousePos, mouseMoved)
else
local delta = mousePos.x - self:getX() - self:getWidth()/2
local newMargin = self:canUpdateMargin(self:getMarginRight() - delta)
local currentMargin = self:getMarginRight()
if newMargin ~= currentMargin then
self.newMargin = newMargin
if not self.event or self.event:isExecuted() then

@ -0,0 +1,9 @@
Splitter < UISplitter
size: 4 4
opacity: 0
background: #ffffff44
ResizeBorder < UIResizeBorder
size: 4 4
opacity: 0
background: #ffffff44

@ -30,6 +30,8 @@ Module
dofile 'widgets/uigamemap'
dofile 'widgets/uiitem'
dofile 'widgets/uiminiwindow'
dofile 'widgets/uiminiwindowcontainer'
dofile 'creature'
dofile 'player'

@ -1,4 +1,4 @@
GameSidePanel < Panel
GameSidePanel < UIMiniWindowContainer
image-source: images/sidepanel.png
image-border: 4

@ -10,14 +10,39 @@ MiniWindow < UIMiniWindow
margin-left: 6
margin-right: 6
move-policy: free updated
image-source: /core_styles/styles/images/mini_window.png
image-source: /game/images/miniwindow.png
image-border: 4
image-border-top: 23
padding: 25 8 2 8
image-border-left: 23
$on:
height: 24
image-border-bottom: 1
ResizeBorder
id: bottomResizeBorder
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 2
margin-bottom: 1
minimum: 70
VerticalScrollBar
id: miniwindowScrollBar
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
step: 14
margin-top: 22
margin-right: 2
margin-bottom: 2
fade-effect: false
MiniWindowContents < ScrollablePanel
anchors.fill: parent
padding: 25 21 2 8
vertical-scrollbar: miniwindowScrollBar
BorderlessGameWindow < UIWindow
focusable: false
focusable: false

@ -0,0 +1,36 @@
UIMiniWindow = extends(UIWindow)
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
return miniwindow
end
function UIMiniWindow:onDragEnter(mousePos)
local parent = self:getParent()
if not parent then return false end
if parent:getClassName() == 'UIMiniWindowContainer' then
local containerParent = parent:getParent()
parent:removeChild(self)
containerParent:addChild(self)
end
local oldPos = self:getPosition()
self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
self:setPosition(oldPos)
return true
end
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
-- TODO: drop on other interfaces
end
function UIMiniWindow:onFocusChange(focused)
-- miniwindows only raises when its outside MiniWindowContainers
if not focused then return end
local parent = self:getParent()
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
end
end

@ -7,6 +7,10 @@ function UIMiniWindowContainer.create()
return container
end
function UIMiniWindowContainer:onDrop(widget, mousePos)
print 'drop'
end
function UIMiniWindowContainer:getClassName()
return 'UIMiniWindowContainer'
end

@ -13,7 +13,7 @@ function Inventory.init()
Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel())
inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel()):getChildById('inventoryWindow')
inventoryButton = TopMenu.addGameToggleButton('inventoryButton', 'Inventory (Ctrl+I)', 'inventory.png', Inventory.toggle)
inventoryButton:setOn(true)

@ -1,111 +1,113 @@
BorderlessGameWindow
id: inventoryWindow
MiniWindow
text: Inventory
icon: inventory.png
width: 192
height: 154
margin-top: 10
margin-left: 6
margin-right: 6
Item
// head
id: slot1
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
&position: {x=65535, y=1, z=0}
MiniWindowContents
id: inventoryWindow
Item
// armor
id: slot4
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=4, z=0}
Item
// head
id: slot1
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
&position: {x=65535, y=1, z=0}
Item
// legs
id: slot7
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=7, z=0}
Item
// armor
id: slot4
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=4, z=0}
Item
// feet
id: slot8
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=8, z=0}
Item
// legs
id: slot7
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=7, z=0}
Item
// necklace
id: slot2
anchors.top: parent.top
anchors.right: slot1.left
margin-top: 10
margin-right: 5
&position: {x=65535, y=2, z=0}
Item
// feet
id: slot8
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
margin-bottom: 10
&position: {x=65535, y=8, z=0}
Item
// left
id: slot6
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=6, z=0}
Item
// necklace
id: slot2
anchors.top: parent.top
anchors.right: slot1.left
margin-top: 10
margin-right: 5
&position: {x=65535, y=2, z=0}
Item
// ring
id: slot9
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=9, z=0}
Item
// left
id: slot6
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=6, z=0}
Item
// backpack
id: slot3
anchors.top: parent.top
anchors.left: slot1.right
margin-top: 10
margin-left: 5
&position: {x=65535, y=3, z=0}
Item
// ring
id: slot9
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=9, z=0}
Item
// right
id: slot5
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=5, z=0}
Item
// backpack
id: slot3
anchors.top: parent.top
anchors.left: slot1.right
margin-top: 10
margin-left: 5
&position: {x=65535, y=3, z=0}
Item
// ammo
id: slot10
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=10, z=0}
Item
// right
id: slot5
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=5, z=0}
GameLabel
id: soul
anchors.top: slot9.bottom
anchors.bottom: slot8.bottom
anchors.left: slot9.left
anchors.right: slot9.right
margin-top: 5
text-align: center
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1
Item
// ammo
id: slot10
anchors.top: prev.bottom
anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5
&position: {x=65535, y=10, z=0}
GameLabel
id: capacity
anchors.top: slot10.bottom
anchors.bottom: slot8.bottom
anchors.left: slot10.left
anchors.right: slot10.right
margin-top: 5
text-align: center
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1
GameLabel
id: soul
anchors.top: slot9.bottom
anchors.bottom: slot8.bottom
anchors.left: slot9.left
anchors.right: slot9.right
margin-top: 5
text-align: center
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1
GameLabel
id: capacity
anchors.top: slot10.bottom
anchors.bottom: slot8.bottom
anchors.left: slot10.left
anchors.right: slot10.right
margin-top: 5
text-align: center
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1

@ -155,6 +155,23 @@ void UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
break;
}
if(hookedWidget == parentWidget) {
switch(anchor.getHookedEdge()) {
case Fw::AnchorLeft:
case Fw::AnchorRight:
case Fw::AnchorHorizontalCenter:
point -= parentWidget->getVirtualOffset().x;
break;
case Fw::AnchorBottom:
case Fw::AnchorTop:
case Fw::AnchorVerticalCenter:
point -= parentWidget->getVirtualOffset().y;
break;
default:
break;
}
}
switch(anchor.getAnchoredEdge()) {
case Fw::AnchorHorizontalCenter:
newRect.moveHorizontalCenter(point + widget->getMarginLeft() - widget->getMarginRight());
@ -197,7 +214,6 @@ void UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
}
}
newRect.translate(-parentWidget->getVirtualOffset());
widget->setRect(newRect);
anchorGroup.setUpdated(true);
}

@ -902,19 +902,35 @@ Rect UIWidget::getClippingRect()
return rect;
}
Rect UIWidget::getMarginRect()
{
Rect rect = m_rect;
rect.expand(m_margin.top, m_margin.right, m_margin.bottom, m_margin.left);
return rect;
}
Rect UIWidget::getChildrenRect()
{
Rect childrenRect;
for(const UIWidgetPtr& child : m_children) {
if(!child->isExplicitlyVisible() || !child->getRect().isValid() || child->getOpacity() == 0.0f)
if(!child->isExplicitlyVisible() || !child->getRect().isValid())
continue;
Rect marginRect = child->getMarginRect();
if(!childrenRect.isValid())
childrenRect = child->getRect();
childrenRect = marginRect;
else
childrenRect = childrenRect.united(child->getRect());
childrenRect = childrenRect.united(marginRect);
}
Rect myClippingRect = getClippingRect();
if(!childrenRect.isValid())
childrenRect = getClippingRect();
childrenRect = myClippingRect;
else {
if(childrenRect.width() < myClippingRect.width())
childrenRect.setWidth(myClippingRect.width());
if(childrenRect.height() < myClippingRect.height())
childrenRect.setHeight(myClippingRect.height());
}
return childrenRect;
}

@ -134,6 +134,7 @@ public:
bool hasChild(const UIWidgetPtr& child);
int getChildIndex(const UIWidgetPtr& child);
Rect getClippingRect();
Rect getMarginRect();
Rect getChildrenRect();
UIAnchorLayoutPtr getAnchoredLayout();
UIWidgetPtr getRootParent();

Loading…
Cancel
Save