* add default key combos to Hotkeys
* impement moving countable items holding Ctrl or Shift
* fix messagebox incorrent size
* implement API in Keyboard to get modifiers key states
* minor UI layout fixes
* add Ctrl+L logout hotkey
master
Eduardo Bart 12 년 전
부모 486837a61d
커밋 066ffead08

@ -134,3 +134,19 @@ function Keyboard.unbindKeyPress(keyComboDesc, widget)
widget.boundKeyPressCombos[keyComboDesc] = nil
end
end
function Keyboard.getModifiers()
return g_window.getKeyboardModifiers()
end
function Keyboard.isCtrlPressed()
return bit32.band(g_window.getKeyboardModifiers(), KeyboardCtrlModifier) ~= 0
end
function Keyboard.isAltPressed()
return bit32.band(g_window.getKeyboardModifiers(), KeyboardAltModifier) ~= 0
end
function Keyboard.isShiftPressed()
return bit32.band(g_window.getKeyboardModifiers(), KeyboardShiftModifier) ~= 0
end

@ -19,7 +19,7 @@ function UIMessageBox.display(title, message, flags)
messageLabel:setText(message)
messageLabel:resizeToText()
messagebox:setWidth(math.max(messageLabel:getWidth() + 48, messagebox:getWidth()))
messagebox:setWidth(math.max(messageLabel:getWidth() + 48, messagebox:getTextSize().width + 20))
messagebox:setHeight(math.max(messageLabel:getHeight() + 64, messagebox:getHeight()))
-- setup messagebox first button

@ -52,6 +52,7 @@ function GameInterface.init()
Keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
Keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
Keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
if g_game.isOnline() then
GameInterface.show()
@ -280,7 +281,7 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
end
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_window.getKeyboardModifiers()
local keyboardModifiers = Keyboard.getModifiers()
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- todo auto walk
@ -351,8 +352,15 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
end
function GameInterface.moveStackableItem(item, toPos)
local count = item:getCount()
if Keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
elseif Keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
local countWindow = createWidget('CountWindow', rootWidget)
local spinbox = countWindow:getChildById('countSpinBox')
local scrollbar = countWindow:getChildById('countScrollBar')

@ -256,8 +256,7 @@ function Battle.onMouseRelease(self, mousePosition, mouseButton)
GameInterface.createThingMenu(mousePosition, nil, nil, self.creature)
return true
elseif mouseButton == MouseLeftButton then
local modifiers = g_window.getKeyboardModifiers()
if modifiers == KeyboardShiftModifier then
if Keyboard.isShiftPressed() then
g_game.look(self.creature)
else
if self.isTarget then

@ -8,10 +8,10 @@ BugReportWindow < MainWindow
id: bugLabel
!text: tr('Please use this dialog to only report bugs. Do not report rule violations here!')
text-wrap: true
text-auto-resize: true
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
height: 32
MultilineTextEdit
id: bugTextEdit

@ -68,9 +68,18 @@ end
function HotkeysManager.load()
local hotkeySettings = Settings.getNode('HotkeysManager')
local hasCombos = false
if hotkeySettings ~= nil then
for i, v in pairs(hotkeySettings) do
HotkeysManager.addKeyCombo(nil, v.keyCombo, v)
hasCombos = true
end
end
-- add default F keys combos
if not hasCombos then
for i=1,12 do
HotkeysManager.addKeyCombo(nil, 'F' .. i, nil)
end
end
end

@ -95,4 +95,5 @@ MiniWindow
anchors.left: slot10.left
margin-top: 5
text-align: center
text-auto-resize: true

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