From 0fc56c73cc2471298f887915866174e8702f65ca Mon Sep 17 00:00:00 2001 From: Eduardo Bart Date: Mon, 4 Feb 2013 15:50:15 -0200 Subject: [PATCH] Fix health colors --- src/client/creature.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/client/creature.cpp b/src/client/creature.cpp index 1ddc9da0..29e47ae9 100644 --- a/src/client/creature.cpp +++ b/src/client/creature.cpp @@ -599,17 +599,17 @@ void Creature::setName(const std::string& name) void Creature::setHealthPercent(uint8 healthPercent) { if(healthPercent > 92) - m_informationColor = Color(0, 188, 0); + m_informationColor = Color(0x00, 0xBC, 0x00); else if(healthPercent > 60) - m_informationColor = Color(80, 161, 80); + m_informationColor = Color(0x50, 0xA1, 0x50); else if(healthPercent > 30) - m_informationColor = Color(80, 161, 0); + m_informationColor = Color(0xA1, 0xA1, 0x00); else if(healthPercent > 8) - m_informationColor = Color(160, 39, 39); + m_informationColor = Color(0xBF, 0x0A, 0x0A); else if(healthPercent > 3) - m_informationColor = Color(160, 0, 0); + m_informationColor = Color(0x91, 0x0F, 0x0F); else - m_informationColor = Color(79, 0, 0); + m_informationColor = Color(0x85, 0x0C, 0x0C); m_healthPercent = healthPercent; callLuaField("onHealthPercentChange", healthPercent);