Fixed problem with function "useWith" on creatures

master
EgzoT 7 vuotta sitten committed by GitHub
vanhempi 8c731ac016
commit 1950d8ec26

@ -856,7 +856,10 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // means that is an item in inventory
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
if(toThing->isCreature())
m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
else
m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
}
void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)

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