diff --git a/README.md b/README.md index b2255f0c..45bd7f76 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Otclient is written in C++2011, the upcoming C++ standard and heavily scripted i Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible the creation of new client side stuff in otserv that was not possible before. These include, sound system, graphics effects with shaders, modules/addons system, animated textures, -styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to +styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to port to mobile platforms. Otclient is also flexible enough to create tibia tools like map editors just using scripts, because it wasn't designed to be just a client, instead otclient was designed to be a combination of a framework and tibia APIs. @@ -30,9 +30,7 @@ In short, if you need to compile OTClient, follow these tutorials: ### Need help? -Checkout our website at for tutorials and more information. -If you have any questions or are looking for more information, please feel free to ask on our official -forum at or talk with us at #otclient irc.freenode.net +Try to ask questions in [otland](http://otland.net/forum.php) or talk with us at #otclient irc.freenode.net ### Bugs @@ -44,8 +42,7 @@ We encourage you to contribute to otclient! You can make pull requests of any im ### Contact -You have 3 options, use the [forum](http://forum.otclient.info/), talk directly with us at #otclient irc.freenode.net -or send an email directly to the project leader edub4rt@gmail.com +Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com ### License