Remove forum from README

Sadly I can't maintain a forum anymore, users should use otland
master
Eduardo Bart 12 years ago
parent f491bf288f
commit 1ecaca82b7

@ -12,7 +12,7 @@ Otclient is written in C++2011, the upcoming C++ standard and heavily scripted i
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
the creation of new client side stuff in otserv that was not possible before. These include,
sound system, graphics effects with shaders, modules/addons system, animated textures,
styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to
styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible
to port to mobile platforms. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.
@ -30,9 +30,7 @@ In short, if you need to compile OTClient, follow these tutorials:
### Need help?
Checkout our website at <http://otclient.info> for tutorials and more information.
If you have any questions or are looking for more information, please feel free to ask on our official
forum at <http://forum.otclient.info> or talk with us at #otclient irc.freenode.net
Try to ask questions in [otland](http://otland.net/forum.php) or talk with us at #otclient irc.freenode.net
### Bugs
@ -44,8 +42,7 @@ We encourage you to contribute to otclient! You can make pull requests of any im
### Contact
You have 3 options, use the [forum](http://forum.otclient.info/), talk directly with us at #otclient irc.freenode.net
or send an email directly to the project leader edub4rt@gmail.com
Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com
### License

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