diff --git a/modules/game_market/market.lua b/modules/game_market/market.lua index 4cd986e9..54d27890 100644 --- a/modules/game_market/market.lua +++ b/modules/game_market/market.lua @@ -10,12 +10,6 @@ - Current Offers - Offer History - * Optimize Offer Updates: - - Cache and avoid dead loop runs - - * Optimize loading market items: - - Cache items to their categories - * Clean up the interface building - Add a new market interface file to handle building? @@ -26,6 +20,10 @@ * Extend information features - Hover over offers for purchase information (balance after transaction, etc) + + * Display out of trend market offers based on their previous statistics (like cipsoft does) + + * Make compatible with cipsoft 9.61 (has the protocol changed? creating offer not working) ]] Market = {} @@ -91,17 +89,14 @@ local offerTableHeader = { {['text'] = 'Ends at', ['width'] = 120} } -local function isItemValid(item, category) - local searchFilter = searchEdit:getText():lower() - local useSearchFilter = false - if searchFilter and searchFilter:len() > 2 then - useSearchFilter = true +local function isItemValid(item, category, searchFilter) + if not item or not item.marketData then + return false end - local filterSearchAll = filterButtons[MarketFilters.SearchAll]:isChecked() - if filterSearchAll and useSearchFilter then + + if not category then category = MarketCategory.All end - if item.marketData.category ~= category and category ~= MarketCategory.All then return false end @@ -135,7 +130,7 @@ local function isItemValid(item, category) if filterDepot and Market.depotContains(item.ptr:getId()) <= 0 then return false end - if useSearchFilter then + if searchFilter then local checkString = marketData.name:lower() if not checkString:find(searchFilter) then return false @@ -251,21 +246,22 @@ local function mergeOffer(offer) end local function updateOffers(offers) - -- TODO: optimize offer updates - selectedOffer[MarketAction.Buy] = nil - selectedOffer[MarketAction.Sell] = nil - if not buyOfferTable or not sellOfferTable then return end + balanceLabel:setColor('#bbbbbb') + selectedOffer[MarketAction.Buy] = nil + selectedOffer[MarketAction.Sell] = nil + + -- clear existing offer data buyOfferTable:clearData() sellOfferTable:clearData() sellButton:setEnabled(false) buyButton:setEnabled(false) - for k, offer in pairs(offers) do + for _, offer in pairs(offers) do mergeOffer(offer) end for type, offers in pairs(marketOffers) do @@ -582,21 +578,23 @@ local function onAmountChange() end end -local function initMarketItems() +local function initMarketItems(category) + -- initialize market category + marketItems[category] = {} + -- populate all market items - marketItems = {} local types = g_things.findThingTypeByAttr(ThingAttrMarket, 0) for i = 1, #types do local t = types[i] local newItem = Item.create(t:getId()) if newItem then local marketData = t:getMarketData() - if not table.empty(marketData) then + if not table.empty(marketData) and marketData.category == category then local item = { ptr = newItem, marketData = marketData } - marketItems[#marketItems+1] = item + marketItems[marketData.category][#marketItems[category]+1] = item end end end @@ -733,7 +731,9 @@ function init() marketWindow:hide() initInterface() -- build interface - initMarketItems() + for category = MarketCategory.First, MarketCategory.Last do + initMarketItems(category) + end end function terminate() @@ -748,7 +748,7 @@ function terminate() end function Market.reset() - Market.close() + Market.close(true) balanceLabel:setColor('#bbbbbb') categoryList:setCurrentOption(getMarketCategoryName(MarketCategory.First)) clearFilters() @@ -811,7 +811,6 @@ function Market.enableCreateOffer(enable) end function Market.close(notify) - local notify = notify or true marketWindow:hide() marketWindow:unlock() Market.clearSelectedItem() @@ -894,15 +893,38 @@ end * Preload items to their categories ]] function Market.loadMarketItems(category) - if table.empty(marketItems) then - initMarketItems() + if table.empty(marketItems[category]) then + initMarketItems(category) end - clearItems() - for i = 1, #marketItems do - local item = marketItems[i] - if isItemValid(item, category) then - table.insert(currentItems, item) + + -- check search filter + local searchFilter = searchEdit:getText():lower() + if not searchFilter or searchFilter:len() < 3 then + searchFilter = nil + end + local filterSearchAll = filterButtons[MarketFilters.SearchAll]:isChecked() + if filterSearchAll and searchFilter then + category = MarketCategory.All + end + + if category == MarketCategory.All then + -- loop all categories + for category = MarketCategory.First, MarketCategory.Last do + for i = 1, #marketItems[category] do + local item = marketItems[category][i] + if isItemValid(item, category, searchFilter) then + table.insert(currentItems, item) + end + end + end + else + -- loop specific category + for i = 1, #marketItems[category] do + local item = marketItems[category][i] + if isItemValid(item, category, searchFilter) then + table.insert(currentItems, item) + end end end @@ -978,6 +1000,7 @@ function Market.createNewOffer() local amount = amountEdit:getValue() local anonymous = anonymous:isChecked() and 1 or 0 + -- error check offer local errorMsg = '' if piecePrice > piecePriceEdit.maximum then errorMsg = errorMsg..'Price is too high.\n' diff --git a/modules/game_market/market.otui b/modules/game_market/market.otui index 64185b02..d43a2dad 100644 --- a/modules/game_market/market.otui +++ b/modules/game_market/market.otui @@ -3,7 +3,7 @@ MarketWindow < MainWindow !text: tr('Market') size: 700 510 - @onEscape: Market.close() + @onEscape: Market.close(true) // Main Panel Window