From 4ed52059f71c38357c7cb7758ba968a9577f6189 Mon Sep 17 00:00:00 2001 From: BeniS Date: Tue, 21 Aug 2012 00:44:30 +1200 Subject: [PATCH] Forgot to change this back in previous commit. * Skills that hit 0 will be factored into setSkillBase function. --- modules/game_skills/skills.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/game_skills/skills.lua b/modules/game_skills/skills.lua index 4c1ddd1d..a84234d1 100644 --- a/modules/game_skills/skills.lua +++ b/modules/game_skills/skills.lua @@ -68,7 +68,7 @@ function resetSkillColor(id) end function setSkillBase(id, value, baseValue) - if baseValue < 1 or value < 1 then + if baseValue < 0 or value < 0 then return end local skill = skillsWindow:recursiveGetChildById(id)