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@ -81,7 +81,7 @@ function refresh()
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else
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onInventoryChange(player, i, nil)
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end
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toggleAdventurerStyle(Bit.hasBit(player:getBlessings(), Blessings.Adventurer))
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toggleAdventurerStyle(player and Bit.hasBit(player:getBlessings(), Blessings.Adventurer) or false)
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end
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purseButton:setVisible(g_game.getFeature(GamePurseSlot))
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