@ -196,7 +196,7 @@ public:
void setZoneOpacity ( float opacity ) { m_zoneOpacity = opacity ; }
void setZoneOpacity ( float opacity ) { m_zoneOpacity = opacity ; }
float getZoneOpacity ( ) { return m_zoneOpacity ; }
float getZoneOpacity ( ) { return m_zoneOpacity ; }
Color getZoneColor ( tileflags_t flag ) { return m_zoneColors [ flag ] ; }
Color getZoneColor ( tileflags_t flag ) ;
tileflags_t getZoneFlags ( ) { return ( tileflags_t ) m_zoneFlags ; }
tileflags_t getZoneFlags ( ) { return ( tileflags_t ) m_zoneFlags ; }
bool showZones ( ) { return m_zoneFlags ! = 0 ; }
bool showZones ( ) { return m_zoneFlags ! = 0 ; }
bool showZone ( tileflags_t zone ) { return ( m_zoneFlags & zone ) = = zone ; }
bool showZone ( tileflags_t zone ) { return ( m_zoneFlags & zone ) = = zone ; }
@ -257,7 +257,7 @@ private:
uint8 m_animationFlags ;
uint8 m_animationFlags ;
uint32 m_zoneFlags ;
uint32 m_zoneFlags ;
std : : array< Color , TILESTATE_LAST > m_zoneColors ;
std : : map< uint32 , Color > m_zoneColors ;
float m_zoneOpacity ;
float m_zoneOpacity ;
Light m_light ;
Light m_light ;
@ -272,5 +272,3 @@ private:
extern Map g_map ;
extern Map g_map ;
# endif
# endif
/* vim: set ts=4 sw=4 et: */