Rename 'addons' folder to 'mods' to avoid

Use onRun event to play startup music
master
Eduardo Bart 12 lat temu
rodzic bc81c9c8bf
commit 59fc3d5f77

@ -15,8 +15,8 @@ if not g_resources.addSearchPath(g_resources.getWorkDir() .. "modules", true) th
g_logger.fatal("Unable to add modules directory to the search path.")
end
-- try to add addons path too
g_resources.addSearchPath(g_resources.getWorkDir() .. "addons", true)
-- try to add mods path too
g_resources.addSearchPath(g_resources.getWorkDir() .. "mods", true)
-- setup directory for saving configurations
g_resources.setupUserWriteDir(g_app.getCompactName())
@ -41,7 +41,7 @@ g_modules.ensureModuleLoaded("client")
g_modules.autoLoadModules(999)
g_modules.ensureModuleLoaded("game")
-- addons 1000-9999
-- mods 1000-9999
g_modules.autoLoadModules(9999)
if g_resources.fileExists("/otclientrc.lua") then

@ -1 +1 @@
This folder work exactly as modules folder, however is intended to place only addons here.
This folder work exactly as modules folder, however is intended to place only mods here.

@ -36,14 +36,15 @@ function Client.init()
g_window.setIcon(resolvepath('clienticon.png'))
g_keyboard.bindKeyDown('Ctrl+Shift+R', Client.reloadScripts)
addEvent(function()
scheduleEvent(function()
-- Play startup music (The Silver Tree, by Mattias Westlund)
g_sounds.playMusic("/client/startup.ogg", 3)
connect(g_game, { onGameStart = function() g_sounds.stopMusic(3) end })
connect(g_game, { onGameEnd= function() g_sounds.playMusic("/client/startup.ogg", 3) end })
end, 100)
end, 0)
connect(g_app, { onRun =
function()
-- Play startup music (The Silver Tree, by Mattias Westlund)
g_sounds.playMusic("startup.ogg", 3)
connect(g_game, { onGameStart = function() g_sounds.stopMusic(3) end })
connect(g_game, { onGameEnd = function() g_sounds.playMusic("startup.ogg", 3) end })
end
})
end
function Client.terminate()

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