From 5b352ac999f53aba921e84efaa76b850678fc472 Mon Sep 17 00:00:00 2001 From: Eduardo Bart Date: Mon, 30 Apr 2012 19:30:54 -0300 Subject: [PATCH] add missing lua functions --- src/otclient/luafunctions.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/otclient/luafunctions.cpp b/src/otclient/luafunctions.cpp index 6fa76dce..6290e6b3 100644 --- a/src/otclient/luafunctions.cpp +++ b/src/otclient/luafunctions.cpp @@ -139,6 +139,9 @@ void OTClient::registerLuaFunctions() g_lua.bindClassStaticFunction("g_game", "inspectTrade", std::bind(&Game::inspectTrade, &g_game, std::placeholders::_1, std::placeholders::_2)); g_lua.bindClassStaticFunction("g_game", "acceptTrade", std::bind(&Game::acceptTrade, &g_game)); g_lua.bindClassStaticFunction("g_game", "rejectTrade", std::bind(&Game::rejectTrade, &g_game)); + g_lua.bindClassStaticFunction("g_game", "reportBug", std::bind(&Game::reportBug, &g_game, std::placeholders::_1)); + g_lua.bindClassStaticFunction("g_game", "reportRuleVilation", std::bind(&Game::reportRuleVilation, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4, std::placeholders::_5, std::placeholders::_6, std::placeholders::_7)); + g_lua.bindClassStaticFunction("g_game", "debugReport", std::bind(&Game::debugReport, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); g_lua.bindClassStaticFunction("g_game", "editText", std::bind(&Game::editText, &g_game, std::placeholders::_1, std::placeholders::_2)); g_lua.bindClassStaticFunction("g_game", "editList", std::bind(&Game::editList, &g_game, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)); g_lua.bindClassStaticFunction("g_game", "requestQuestLog", std::bind(&Game::requestQuestLog, &g_game)); @@ -160,6 +163,7 @@ void OTClient::registerLuaFunctions() g_lua.bindClassStaticFunction("g_game", "getProtocolGame", std::bind(&Game::getProtocolGame, &g_game)); g_lua.bindClassStaticFunction("g_game", "getProtocolVersion", std::bind(&Game::getProtocolVersion, &g_game)); g_lua.bindClassStaticFunction("g_game", "getWorldName", std::bind(&Game::getWorldName, &g_game)); + g_lua.bindClassStaticFunction("g_game", "getGMActions", std::bind(&Game::getGMActions, &g_game)); g_lua.bindGlobalFunction("getOufitColor", Outfit::getColor);