diff --git a/src/client/thingtype.cpp b/src/client/thingtype.cpp index 0705bac7..7a9fb5b1 100644 --- a/src/client/thingtype.cpp +++ b/src/client/thingtype.cpp @@ -272,7 +272,7 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS uint8 groupCount = hasFrameGroups ? fin->getU8() : 1; m_animationPhases = 0; - int realTotalSprites = 0; + int totalSpritesCount = 0; for(int i = 0; i < groupCount; ++i) { uint8 frameGroupType = FrameGroupDefault; @@ -307,14 +307,14 @@ void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileS int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * groupAnimationsPhases; - if((realTotalSprites+totalSprites) > 4096) + if((totalSpritesCount+totalSprites) > 4096) stdext::throw_exception("a thing type has more than 4096 sprites"); - m_spritesIndex.resize((realTotalSprites+totalSprites)); - for(int i = realTotalSprites; i < (realTotalSprites+totalSprites); i++) + m_spritesIndex.resize((totalSpritesCount+totalSprites)); + for(int i = totalSpritesCount; i < (totalSpritesCount+totalSprites); i++) m_spritesIndex[i] = g_game.getFeature(Otc::GameSpritesU32) ? fin->getU32() : fin->getU16(); - realTotalSprites += totalSprites; + totalSpritesCount += totalSprites; } m_textures.resize(m_animationPhases);