diff --git a/README.md b/README.md index cd8f19fc..12b5edab 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,5 @@ -[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) +[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)\ + ### What is otclient? Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible, @@ -6,16 +7,18 @@ for that it uses LUA scripting for all game interface functionality and configur similar to CSS for the client interface design. Otclient works with a modular system, this means that each functionality is a separated module, giving the possibility to users modify and customize anything easily. Users can also create new mods and extend game interface for their own purposes. -Otclient is written in C++2011, the upcoming C++ standard and heavily scripted in lua. +Otclient is written in C++11 and heavily scripted in lua. + +For a server to connect to, you can build your own with the [forgottenserver](https://github.com/otland/forgottenserver) +or connect to one listed on [otservlist](https://otservlist.org/). ### Where do I download? -The latest commits compiled for Windows can be found here. +Compiled for Windows can be found here (but can be outdated): * [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/) **NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`) - ### Features Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible @@ -28,21 +31,16 @@ client, instead otclient was designed to be a combination of a framework and tib ### Compiling -A package with all required libraries for compiling OTClient on Windows can be found here: -* [Otclient SDK v1.0 - For MSVC 2015](https://github.com/conde2/otclient-sdk) (libraries) -* [For MingW32] - Not available in the moment. - In short, if you need to compile OTClient, follow these tutorials: * [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows) * [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux) * [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X) - ### Need help? Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there, -or talk with us at #otclient irc.freenode.net +or talk with us at the gitter chat. ### Bugs @@ -54,7 +52,7 @@ We encourage you to contribute to otclient! You can make pull requests of any im ### Contact -Talk directly with us at #otclient irc.freenode.net or send an email directly to the project leader edub4rt@gmail.com +Talk directly with us at the gitter chat [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge). ### License