From 8dec9cd8351fa21c1e7c9841d7ab0d926df94801 Mon Sep 17 00:00:00 2001 From: Nail Date: Fri, 4 Apr 2014 16:28:56 -0300 Subject: [PATCH] Fix alpha at color key. --- src/client/spritemanager.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/client/spritemanager.cpp b/src/client/spritemanager.cpp index 7cda6dca..85358d26 100644 --- a/src/client/spritemanager.cpp +++ b/src/client/spritemanager.cpp @@ -81,7 +81,6 @@ void SpriteManager::saveSpr(std::string fileName) else fin->addU16(m_spritesCount); - bool useAlpha = g_game.getFeature(Otc::GameSpritesAlphaChannel); uint32 offset = fin->tell(); uint32 spriteAddress = offset + 4 * m_spritesCount; for(int i = 1; i <= m_spritesCount; i++) @@ -99,7 +98,6 @@ void SpriteManager::saveSpr(std::string fileName) fin->addU8(m_spritesFile->getU8()); fin->addU8(m_spritesFile->getU8()); fin->addU8(m_spritesFile->getU8()); - if (useAlpha) fin->addU8(m_spritesFile->getU8()); uint16 dataSize = m_spritesFile->getU16(); fin->addU16(dataSize);