Add player mana bar

master
Kamil Chojnowski 6 lat temu
rodzic 2095951e07
commit 93f51fe127

@ -34,6 +34,10 @@ Panel
id: displayHealth
!text: tr('Display creature health bars')
OptionCheckBox
id: displayMana
!text: tr('Display player mana bar')
OptionCheckBox
id: displayText
!text: tr('Display text messages')

@ -25,6 +25,7 @@ local defaultOptions = {
ambientLight = 25,
displayNames = true,
displayHealth = true,
displayMana = true,
displayText = true,
dontStretchShrink = false
}
@ -155,15 +156,17 @@ function hide()
end
function toggleDisplays()
if options['displayNames'] and options['displayHealth'] then
if options['displayNames'] and options['displayHealth'] and options['displayMana'] then
setOption('displayNames', false)
elseif options['displayHealth'] then
setOption('displayHealth', false)
setOption('displayMana', false)
else
if not options['displayNames'] and not options['displayHealth'] then
setOption('displayNames', true)
else
setOption('displayHealth', true)
setOption('displayMana', true)
end
end
end
@ -222,6 +225,8 @@ function setOption(key, value, force)
gameMapPanel:setDrawNames(value)
elseif key == 'displayHealth' then
gameMapPanel:setDrawHealthBars(value)
elseif key == 'displayMana' then
gameMapPanel:setDrawManaBar(value)
elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value)
elseif key == 'dontStretchShrink' then

@ -60,11 +60,12 @@ namespace Otc
DrawBars = 4096,
DrawNames = 8192,
DrawLights = 16384,
DrawManaBar = 32768,
DrawWalls = DrawOnBottom | DrawOnTop,
DrawEverything = DrawGround | DrawGroundBorders | DrawWalls | DrawItems |
DrawCreatures | DrawEffects | DrawMissiles | DrawCreaturesInformation |
DrawStaticTexts | DrawAnimatedTexts | DrawAnimations | DrawBars | DrawNames |
DrawLights
DrawLights | DrawManaBar
};
enum DatOpts {

@ -241,10 +241,15 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
textRect.bind(parentRect);
// distance them
uint32 offset = 12;
if(isLocalPlayer()) {
offset *= 2;
}
if(textRect.top() == parentRect.top())
backgroundRect.moveTop(textRect.top() + 12);
backgroundRect.moveTop(textRect.top() + offset);
if(backgroundRect.bottom() == parentRect.bottom())
textRect.moveTop(backgroundRect.top() - 12);
textRect.moveTop(backgroundRect.top() - offset);
// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
@ -260,6 +265,27 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
g_painter->setColor(fillColor);
g_painter->drawFilledRect(healthRect);
if(drawFlags & Otc::DrawManaBar && isLocalPlayer()) {
LocalPlayerPtr player = g_game.getLocalPlayer();
if(player) {
backgroundRect.moveTop(backgroundRect.bottom());
g_painter->setColor(Color::black);
g_painter->drawFilledRect(backgroundRect);
Rect manaRect = backgroundRect.expanded(-1);
double maxMana = player->getMaxMana();
if(maxMana == 0) {
manaRect.setWidth(25);
} else {
manaRect.setWidth(player->getMana() / (maxMana * 1.0) * 25);
}
g_painter->setColor(Color::blue);
g_painter->drawFilledRect(manaRect);
}
}
}
if(drawFlags & Otc::DrawNames) {

@ -749,6 +749,7 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIMap>("setDrawNames", &UIMap::setDrawNames);
g_lua.bindClassMemberFunction<UIMap>("setDrawHealthBars", &UIMap::setDrawHealthBars);
g_lua.bindClassMemberFunction<UIMap>("setDrawLights", &UIMap::setDrawLights);
g_lua.bindClassMemberFunction<UIMap>("setDrawManaBar", &UIMap::setDrawManaBar);
g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
g_lua.bindClassMemberFunction<UIMap>("setMapShader", &UIMap::setMapShader);
@ -761,6 +762,7 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIMap>("isDrawingNames", &UIMap::isDrawingNames);
g_lua.bindClassMemberFunction<UIMap>("isDrawingHealthBars", &UIMap::isDrawingHealthBars);
g_lua.bindClassMemberFunction<UIMap>("isDrawingLights", &UIMap::isDrawingLights);
g_lua.bindClassMemberFunction<UIMap>("isDrawingManaBar", &UIMap::isDrawingManaBar);
g_lua.bindClassMemberFunction<UIMap>("isLimitVisibleRangeEnabled", &UIMap::isLimitVisibleRangeEnabled);
g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
g_lua.bindClassMemberFunction<UIMap>("isKeepAspectRatioEnabled", &UIMap::isKeepAspectRatioEnabled);

@ -234,6 +234,7 @@ void MapView::draw(const Rect& rect)
int flags = 0;
if(m_drawNames){ flags = Otc::DrawNames; }
if(m_drawHealthBars) { flags |= Otc::DrawBars; }
if(m_drawManaBar) { flags |= Otc::DrawManaBar; }
creature->drawInformation(p, g_map.isCovered(pos, m_cachedFirstVisibleFloor), rect, flags);
}
}

@ -108,6 +108,9 @@ public:
void setDrawLights(bool enable);
bool isDrawingLights() { return m_drawLights; }
void setDrawManaBar(bool enable) { m_drawManaBar = enable; }
bool isDrawingManaBar() { return m_drawManaBar; }
void move(int x, int y);
void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
@ -153,6 +156,7 @@ private:
stdext::boolean<true> m_drawNames;
stdext::boolean<true> m_drawHealthBars;
stdext::boolean<false> m_drawLights;
stdext::boolean<true> m_drawManaBar;
stdext::boolean<true> m_smooth;
stdext::boolean<true> m_follow;

@ -57,6 +57,7 @@ public:
void setDrawNames(bool enable) { m_mapView->setDrawNames(enable); }
void setDrawHealthBars(bool enable) { m_mapView->setDrawHealthBars(enable); }
void setDrawLights(bool enable) { m_mapView->setDrawLights(enable); }
void setDrawManaBar(bool enable) { m_mapView->setDrawManaBar(enable); }
void setAnimated(bool enable) { m_mapView->setAnimated(enable); }
void setKeepAspectRatio(bool enable);
void setMapShader(const PainterShaderProgramPtr& shader, float fadeout, float fadein) { m_mapView->setShader(shader, fadein, fadeout); }
@ -70,6 +71,7 @@ public:
bool isDrawingNames() { return m_mapView->isDrawingNames(); }
bool isDrawingHealthBars() { return m_mapView->isDrawingHealthBars(); }
bool isDrawingLights() { return m_mapView->isDrawingLights(); }
bool isDrawingManaBar() { return m_mapView->isDrawingManaBar(); }
bool isAnimating() { return m_mapView->isAnimating(); }
bool isKeepAspectRatioEnabled() { return m_keepAspectRatio; }
bool isLimitVisibleRangeEnabled() { return m_limitVisibleRange; }

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