Refactor for documentation

master
Eduardo Bart 12 years ago
parent 2c7ae6e521
commit 98a1b611bf

5
.gitignore vendored

@ -17,8 +17,9 @@ Makefile
*~ *~
*.kate-swap *.kate-swap
CMakeLists.txt.user* CMakeLists.txt.user*
items.xml *.xml
items.otb *.otb
*.otbm
*.log *.log
/modules/myconfig.otml /modules/myconfig.otml
/modules/myotclientrc.lua /modules/myotclientrc.lua

@ -76,3 +76,8 @@ terminate rework of ui events propagation (for Key events)
* lua engine * lua engine
make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size) make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
review usage of x,y/width,height in lua instead of point/size review usage of x,y/width,height in lua instead of point/size
* modules system
use one isolated environment for each module

@ -47,4 +47,4 @@ if g_resources.fileExists("/otclientrc.lua") then
dofile("/otclientrc.lua") dofile("/otclientrc.lua")
end end
g_things.loadOtb('/items.otb') g_things.loadOtb('/lalal.otb')

@ -1,7 +1,7 @@
Client = {} Client = {}
function Client.reloadScripts() function Client.reloadScripts()
reloadModules() g_modules.reloadModules()
dofile '/otclientrc' dofile '/otclientrc'
local message = tr('All modules and scripts were reloaded.') local message = tr('All modules and scripts were reloaded.')
TextMessage.displayEventAdvance(message) TextMessage.displayEventAdvance(message)
@ -17,18 +17,18 @@ function Client.init()
else else
-- window size -- window size
local size = { width = 800, height = 600 } local size = { width = 800, height = 600 }
size = Settings.getSize('window-size', size) size = g_settings.getSize('window-size', size)
g_window.resize(size) g_window.resize(size)
-- window position, default is the screen center -- window position, default is the screen center
local displaySize = g_window.getDisplaySize() local displaySize = g_window.getDisplaySize()
local defaultPos = { x = (displaySize.width - size.width)/2, local defaultPos = { x = (displaySize.width - size.width)/2,
y = (displaySize.height - size.height)/2 } y = (displaySize.height - size.height)/2 }
local pos = Settings.getPoint('window-pos', defaultPos) local pos = g_settings.getPoint('window-pos', defaultPos)
g_window.move(pos) g_window.move(pos)
-- window maximized? -- window maximized?
local maximized = Settings.getBoolean('window-maximized', false) local maximized = g_settings.getBoolean('window-maximized', false)
if maximized then g_window.maximize() end if maximized then g_window.maximize() end
end end
@ -47,8 +47,8 @@ end
function Client.terminate() function Client.terminate()
-- save window configs -- save window configs
Settings.set('window-size', g_window.getUnmaximizedSize()) g_settings.set('window-size', g_window.getUnmaximizedSize())
Settings.set('window-pos', g_window.getUnmaximizedPos()) g_settings.set('window-pos', g_window.getUnmaximizedPos())
Settings.set('window-maximized', g_window.isMaximized()) g_settings.set('window-maximized', g_window.isMaximized())
Client = nil Client = nil
end end

@ -5,7 +5,7 @@ local background
-- public functions -- public functions
function Background.init() function Background.init()
background = displayUI('background.otui') background = g_ui.displayUI('background.otui')
background:lower() background:lower()
local clientVersionLabel = background:getChildById('clientVersionLabel') local clientVersionLabel = background:getChildById('clientVersionLabel')
@ -15,7 +15,7 @@ function Background.init()
'Built on ' .. g_app.getBuildDate()) 'Built on ' .. g_app.getBuildDate())
if not g_game.isOnline() then if not g_game.isOnline() then
Effects.fadeIn(clientVersionLabel, 1500) g_effects.fadeIn(clientVersionLabel, 1500)
end end
connect(g_game, { onGameStart = Background.hide }) connect(g_game, { onGameStart = Background.hide })
@ -26,7 +26,7 @@ function Background.terminate()
disconnect(g_game, { onGameStart = Background.hide }) disconnect(g_game, { onGameStart = Background.hide })
disconnect(g_game, { onGameEnd = Background.show }) disconnect(g_game, { onGameEnd = Background.show })
Effects.cancelFade(background:getChildById('clientVersionLabel')) g_effects.cancelFade(background:getChildById('clientVersionLabel'))
background:destroy() background:destroy()
background = nil background = nil

@ -40,7 +40,7 @@ local function tryLogin(charInfo, tries)
end }) end })
-- save last used character -- save last used character
Settings.set('lastUsedCharacter', charInfo.characterName) g_settings.set('lastUsedCharacter', charInfo.characterName)
end end
local function updateWait(timeStart, timeEnd) local function updateWait(timeStart, timeEnd)
@ -92,7 +92,7 @@ end
local function onLoginWait(message, time) local function onLoginWait(message, time)
CharacterList.destroyLoadBox() CharacterList.destroyLoadBox()
waitingWindow = displayUI('waitinglist.otui') waitingWindow = g_ui.loadUI('waitinglist.otui')
local label = waitingWindow:getChildById('infoLabel') local label = waitingWindow:getChildById('infoLabel')
label:setText(message) label:setText(message)
@ -134,7 +134,7 @@ end
-- public functions -- public functions
function CharacterList.init() function CharacterList.init()
charactersWindow = displayUI('characterlist.otui') charactersWindow = g_ui.displayUI('characterlist.otui')
charactersWindow:hide() charactersWindow:hide()
characterList = charactersWindow:getChildById('characterList') characterList = charactersWindow:getChildById('characterList')
charactersWindow.onKeyPress = onCharactersWindowKeyPress charactersWindow.onKeyPress = onCharactersWindowKeyPress
@ -196,7 +196,7 @@ function CharacterList.create(characters, premDays)
local worldHost = characterInfo[3] local worldHost = characterInfo[3]
local worldIp = characterInfo[4] local worldIp = characterInfo[4]
local label = createWidget('CharacterListLabel', characterList) local label = g_ui.createWidget('CharacterListLabel', characterList)
label:setText(characterName .. ' (' .. worldName .. ')') label:setText(characterName .. ' (' .. worldName .. ')')
label:setPhantom(false) label:setPhantom(false)
label.characterName = characterName label.characterName = characterName
@ -205,7 +205,7 @@ function CharacterList.create(characters, premDays)
connect(label, { onDoubleClick = function () CharacterList.doLogin() return true end } ) connect(label, { onDoubleClick = function () CharacterList.doLogin() return true end } )
if i == 1 or Settings.get('lastUsedCharacter') == characterName then if i == 1 or g_settings.get('lastUsedCharacter') == characterName then
focusLabel = label focusLabel = label
end end
end end

@ -11,8 +11,8 @@ local function clearAccountFields()
enterGame:getChildById('accountNameTextEdit'):clearText() enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText() enterGame:getChildById('accountPasswordTextEdit'):clearText()
enterGame:getChildById('accountNameTextEdit'):focus() enterGame:getChildById('accountNameTextEdit'):focus()
Settings.remove('account') g_settings.remove('account')
Settings.remove('password') g_settings.remove('password')
end end
local function onError(protocol, message, connectionError) local function onError(protocol, message, connectionError)
@ -34,9 +34,9 @@ end
local function onCharacterList(protocol, characters, premDays) local function onCharacterList(protocol, characters, premDays)
if enterGame:getChildById('rememberPasswordBox'):isChecked() then if enterGame:getChildById('rememberPasswordBox'):isChecked() then
Settings.set('account', g_crypt.encrypt(G.account)) g_settings.set('account', g_crypt.encrypt(G.account))
Settings.set('password', g_crypt.encrypt(G.password)) g_settings.set('password', g_crypt.encrypt(G.password))
Settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked()) g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
else else
clearAccountFields() clearAccountFields()
end end
@ -47,9 +47,9 @@ local function onCharacterList(protocol, characters, premDays)
CharacterList.create(characters, premDays) CharacterList.create(characters, premDays)
CharacterList.show() CharacterList.show()
local lastMotdNumber = Settings.getNumber("motd") local lastMotdNumber = g_settings.getNumber("motd")
if G.motdNumber and G.motdNumber ~= lastMotdNumber then if G.motdNumber and G.motdNumber ~= lastMotdNumber then
Settings.set("motd", motdNumber) g_settings.set("motd", motdNumber)
local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage) local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage)
connect(motdBox, { onOk = CharacterList.show }) connect(motdBox, { onOk = CharacterList.show })
CharacterList.hide() CharacterList.hide()
@ -58,21 +58,21 @@ end
-- public functions -- public functions
function EnterGame.init() function EnterGame.init()
enterGame = displayUI('entergame.otui') enterGame = g_ui.displayUI('entergame.otui')
enterGameButton = TopMenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', 'login.png', EnterGame.openWindow) enterGameButton = TopMenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', 'login.png', EnterGame.openWindow)
motdButton = TopMenu.addLeftButton('motdButton', tr('Message of the day'), 'motd.png', EnterGame.displayMotd) motdButton = TopMenu.addLeftButton('motdButton', tr('Message of the day'), 'motd.png', EnterGame.displayMotd)
motdButton:hide() motdButton:hide()
Keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow) g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
if G.motdNumber then if G.motdNumber then
motdButton:show() motdButton:show()
end end
local account = g_crypt.decrypt(Settings.get('account')) local account = g_crypt.decrypt(g_settings.get('account'))
local password = g_crypt.decrypt(Settings.get('password')) local password = g_crypt.decrypt(g_settings.get('password'))
local host = Settings.get('host') local host = g_settings.get('host')
local port = Settings.get('port') local port = g_settings.get('port')
local autologin = Settings.getBoolean('autologin') local autologin = g_settings.getBoolean('autologin')
enterGame:getChildById('accountNameTextEdit'):setText(account) enterGame:getChildById('accountNameTextEdit'):setText(account)
enterGame:getChildById('accountPasswordTextEdit'):setText(password) enterGame:getChildById('accountPasswordTextEdit'):setText(password)
@ -93,7 +93,7 @@ function EnterGame.init()
end end
function EnterGame.terminate() function EnterGame.terminate()
Keyboard.unbindKeyDown('Ctrl+G') g_keyboard.unbindKeyDown('Ctrl+G')
enterGame:destroy() enterGame:destroy()
enterGame = nil enterGame = nil
enterGameButton:destroy() enterGameButton:destroy()
@ -128,8 +128,8 @@ function EnterGame.doLogin()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText()) G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
EnterGame.hide() EnterGame.hide()
Settings.set('host', G.host) g_settings.set('host', G.host)
Settings.set('port', G.port) g_settings.set('port', G.port)
local protocolLogin = ProtocolLogin.create() local protocolLogin = ProtocolLogin.create()
protocolLogin.onError = onError protocolLogin.onError = onError

@ -21,9 +21,9 @@ end
local function onLocaleComboBoxOptionChange(self, optionText, optionData) local function onLocaleComboBoxOptionChange(self, optionText, optionData)
if Locales.setLocale(optionData) then if Locales.setLocale(optionData) then
Settings.set('locale', optionData) g_settings.set('locale', optionData)
sendLocale(currentLocale.name) sendLocale(currentLocale.name)
reloadModules() g_modules.reloadModules()
end end
end end
@ -45,17 +45,17 @@ function Locales.init()
Locales.installLocales('locales') Locales.installLocales('locales')
local userLocaleName = Settings.get('locale', 'false') local userLocaleName = g_settings.get('locale', 'false')
if userLocaleName ~= 'false' and Locales.setLocale(userLocaleName) then if userLocaleName ~= 'false' and Locales.setLocale(userLocaleName) then
pdebug('Using configured locale: ' .. userLocaleName) pdebug('Using configured locale: ' .. userLocaleName)
else else
pdebug('Using default locale: ' .. defaultLocaleName) pdebug('Using default locale: ' .. defaultLocaleName)
Locales.setLocale(defaultLocaleName) Locales.setLocale(defaultLocaleName)
Settings.set('locale', defaultLocaleName) g_settings.set('locale', defaultLocaleName)
end end
addEvent( function() addEvent( function()
localeComboBox = createWidget('ComboBox', rootWidget:recursiveGetChildById('rightButtonsPanel')) localeComboBox = g_ui.createWidget('ComboBox', rootWidget:recursiveGetChildById('rightButtonsPanel'))
for key,value in pairs(installedLocales) do for key,value in pairs(installedLocales) do
localeComboBox:addOption(value.languageName, value.name) localeComboBox:addOption(value.languageName, value.name)
end end

@ -5,7 +5,7 @@ local moduleManagerButton
local moduleList local moduleList
function ModuleManager.init() function ModuleManager.init()
moduleManagerWindow = displayUI('modulemanager.otui') moduleManagerWindow = g_ui.displayUI('modulemanager.otui')
moduleManagerWindow:hide() moduleManagerWindow:hide()
moduleList = moduleManagerWindow:getChildById('moduleList') moduleList = moduleManagerWindow:getChildById('moduleList')
connect(moduleList, { onChildFocusChange = function(self, focusedChild) connect(moduleList, { onChildFocusChange = function(self, focusedChild)
@ -13,8 +13,8 @@ function ModuleManager.init()
ModuleManager.updateModuleInfo(focusedChild:getText()) ModuleManager.updateModuleInfo(focusedChild:getText())
end }) end })
Keyboard.bindKeyPress('Up', function() moduleList:focusPreviousChild(KeyboardFocusReason) end, moduleManagerWindow) g_keyboard.bindKeyPress('Up', function() moduleList:focusPreviousChild(KeyboardFocusReason) end, moduleManagerWindow)
Keyboard.bindKeyPress('Down', function() moduleList:focusNextChild(KeyboardFocusReason) end, moduleManagerWindow) g_keyboard.bindKeyPress('Down', function() moduleList:focusNextChild(KeyboardFocusReason) end, moduleManagerWindow)
moduleManagerButton = TopMenu.addLeftButton('moduleManagerButton', tr('Module Manager'), 'modulemanager.png', ModuleManager.toggle) moduleManagerButton = TopMenu.addLeftButton('moduleManagerButton', tr('Module Manager'), 'modulemanager.png', ModuleManager.toggle)
@ -61,7 +61,7 @@ function ModuleManager.listModules()
local modules = g_modules.getModules() local modules = g_modules.getModules()
for i,module in ipairs(modules) do for i,module in ipairs(modules) do
local label = createWidget('ModuleListLabel', moduleList) local label = g_ui.createWidget('ModuleListLabel', moduleList)
label:setText(module:getName()) label:setText(module:getName())
label:setOn(module:isLoaded()) label:setOn(module:isLoaded())
end end
@ -146,7 +146,7 @@ function ModuleManager.unloadCurrentModule()
end end
function ModuleManager.reloadAllModules() function ModuleManager.reloadAllModules()
g_modules.reloadModules() g_modules.g_modules.reloadModules()
ModuleManager.refreshLoadedModules() ModuleManager.refreshLoadedModules()
ModuleManager.show() ModuleManager.show()
end end

@ -20,7 +20,7 @@ local generalPanel
local graphicsPanel local graphicsPanel
local function setupGraphicsEngines() local function setupGraphicsEngines()
local enginesRadioGroup = RadioGroup.create() local enginesRadioGroup = UIRadioGroup.create()
local ogl1 = graphicsPanel:getChildById('opengl1') local ogl1 = graphicsPanel:getChildById('opengl1')
local ogl2 = graphicsPanel:getChildById('opengl2') local ogl2 = graphicsPanel:getChildById('opengl2')
enginesRadioGroup:addWidget(ogl1) enginesRadioGroup:addWidget(ogl1)
@ -56,32 +56,32 @@ function Options.init()
-- load options -- load options
for k,v in pairs(options) do for k,v in pairs(options) do
if type(v) == 'boolean' then if type(v) == 'boolean' then
Settings.setDefault(k, v) g_settings.setDefault(k, v)
Options.setOption(k, Settings.getBoolean(k)) Options.setOption(k, g_settings.getBoolean(k))
end end
end end
Keyboard.bindKeyDown('Ctrl+D', Options.toggle) g_keyboard.bindKeyDown('Ctrl+D', Options.toggle)
Keyboard.bindKeyDown('Ctrl+F', function() Options.toggleOption('fullscreen') end) g_keyboard.bindKeyDown('Ctrl+F', function() Options.toggleOption('fullscreen') end)
optionsWindow = displayUI('options.otui') optionsWindow = g_ui.displayUI('options.otui')
optionsWindow:hide() optionsWindow:hide()
optionsButton = TopMenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+D)', 'options.png', Options.toggle) optionsButton = TopMenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+D)', 'options.png', Options.toggle)
optionsTabBar = optionsWindow:getChildById('optionsTabBar') optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent')) optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
generalPanel = loadUI('general.otui') generalPanel = g_ui.loadUI('general.otui')
optionsTabBar:addTab(tr('General'), generalPanel) optionsTabBar:addTab(tr('General'), generalPanel)
graphicsPanel = loadUI('graphics.otui') graphicsPanel = g_ui.loadUI('graphics.otui')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel) optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
setupGraphicsEngines() setupGraphicsEngines()
end end
function Options.terminate() function Options.terminate()
Keyboard.unbindKeyDown('Ctrl+D') g_keyboard.unbindKeyDown('Ctrl+D')
Keyboard.unbindKeyDown('Ctrl+F') g_keyboard.unbindKeyDown('Ctrl+F')
optionsWindow:destroy() optionsWindow:destroy()
optionsWindow = nil optionsWindow = nil
optionsButton:destroy() optionsButton:destroy()
@ -135,7 +135,7 @@ function Options.setOption(key, value)
GameInterface.getLeftPanel():setOn(value) GameInterface.getLeftPanel():setOn(value)
end) end)
end end
Settings.set(key, value) g_settings.set(key, value)
options[key] = value options[key] = value
end end

@ -9,8 +9,8 @@ local skinComboBox
-- private functions -- private functions
local function onSkinComboBoxOptionChange(self, optionText, optionData) local function onSkinComboBoxOptionChange(self, optionText, optionData)
if Skins.setSkin(optionText) then if Skins.setSkin(optionText) then
Settings.set('skin', optionText) g_settings.set('skin', optionText)
reloadModules() g_modules.reloadModules()
end end
end end
@ -29,17 +29,17 @@ function Skins.init()
g_resources.addToSearchPath(getSkinPath(defaultSkinName), 0) g_resources.addToSearchPath(getSkinPath(defaultSkinName), 0)
end end
local userSkinName = Settings.get('skin', 'false') local userSkinName = g_settings.get('skin', 'false')
if userSkinName ~= 'false' and Skins.setSkin(userSkinName) then if userSkinName ~= 'false' and Skins.setSkin(userSkinName) then
pdebug('Using configured skin: ' .. userSkinName) pdebug('Using configured skin: ' .. userSkinName)
else else
pdebug('Using default skin: ' .. defaultSkinName) pdebug('Using default skin: ' .. defaultSkinName)
Skins.setSkin(defaultSkinName) Skins.setSkin(defaultSkinName)
Settings.set('skin', defaultSkinName) g_settings.set('skin', defaultSkinName)
end end
addEvent( function() addEvent( function()
skinComboBox = createWidget('ComboBox', rootWidget:recursiveGetChildById('rightButtonsPanel')) skinComboBox = g_ui.createWidget('ComboBox', rootWidget:recursiveGetChildById('rightButtonsPanel'))
for key,value in pairs(installedSkins) do for key,value in pairs(installedSkins) do
skinComboBox:addOption(value.name) skinComboBox:addOption(value.name)
end end

@ -34,9 +34,9 @@ function debugContainersItems()
function UIItem:onHoverChange(hovered) function UIItem:onHoverChange(hovered)
if hovered then if hovered then
local item = self:getItem() local item = self:getItem()
if item then ToolTip.display(item:getId()) end if item then g_tooltip.display(item:getId()) end
else else
ToolTip.hide() g_tooltip.hide()
end end
end end
end end

@ -107,7 +107,7 @@ end
-- public functions -- public functions
function Terminal.init() function Terminal.init()
terminalWindow = displayUI('terminal.otui') terminalWindow = g_ui.displayUI('terminal.otui')
terminalWindow:setVisible(false) terminalWindow:setVisible(false)
local poped = false local poped = false
@ -128,16 +128,16 @@ function Terminal.init()
end end
terminalButton = TopMenu.addLeftButton('terminalButton', tr('Terminal') .. ' (Ctrl + T)', 'terminal.png', Terminal.toggle) terminalButton = TopMenu.addLeftButton('terminalButton', tr('Terminal') .. ' (Ctrl + T)', 'terminal.png', Terminal.toggle)
Keyboard.bindKeyDown('Ctrl+T', Terminal.toggle) g_keyboard.bindKeyDown('Ctrl+T', Terminal.toggle)
commandHistory = Settings.getList('terminal-history') commandHistory = g_settings.getList('terminal-history')
commandTextEdit = terminalWindow:getChildById('commandTextEdit') commandTextEdit = terminalWindow:getChildById('commandTextEdit')
Keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandTextEdit) g_keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandTextEdit)
Keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandTextEdit) g_keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandTextEdit)
Keyboard.bindKeyDown('Tab', completeCommand, commandTextEdit) g_keyboard.bindKeyDown('Tab', completeCommand, commandTextEdit)
Keyboard.bindKeyDown('Enter', doCommand, commandTextEdit) g_keyboard.bindKeyDown('Enter', doCommand, commandTextEdit)
Keyboard.bindKeyDown('Escape', Terminal.hide, terminalWindow) g_keyboard.bindKeyDown('Escape', Terminal.hide, terminalWindow)
terminalBuffer = terminalWindow:getChildById('terminalBuffer') terminalBuffer = terminalWindow:getChildById('terminalBuffer')
g_logger.setOnLog(onLog) g_logger.setOnLog(onLog)
@ -145,8 +145,8 @@ function Terminal.init()
end end
function Terminal.terminate() function Terminal.terminate()
Settings.setList('terminal-history', commandHistory) g_settings.setList('terminal-history', commandHistory)
Keyboard.unbindKeyDown('Ctrl+T') g_keyboard.unbindKeyDown('Ctrl+T')
g_logger.setOnLog(nil) g_logger.setOnLog(nil)
terminalButton:destroy() terminalButton:destroy()
terminalButton = nil terminalButton = nil
@ -184,7 +184,7 @@ function Terminal.addLine(text, color)
end end
-- create new line label -- create new line label
local label = createWidget('TerminalLabel', terminalBuffer) local label = g_ui.createWidget('TerminalLabel', terminalBuffer)
label:setId('terminalLabel' .. numLines) label:setId('terminalLabel' .. numLines)
label:setText(text) label:setText(text)
label:setColor(color) label:setColor(color)

@ -15,7 +15,7 @@ local function addButton(id, description, icon, callback, panel, toggle)
class = 'TopButton' class = 'TopButton'
end end
local button = createWidget(class, panel) local button = g_ui.createWidget(class, panel)
button:setId(id) button:setId(id)
button:setTooltip(description) button:setTooltip(description)
button:setIcon(resolvepath(icon, 3)) button:setIcon(resolvepath(icon, 3))
@ -28,7 +28,7 @@ function TopMenu.init()
connect(g_game, { onGameStart = TopMenu.showGameButtons, connect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons }) onGameEnd = TopMenu.hideGameButtons })
topMenu = displayUI('topmenu.otui') topMenu = g_ui.displayUI('topmenu.otui')
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel') leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel') rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')

@ -1,3 +1,5 @@
-- @docconsts @{
AnchorNone = 0 AnchorNone = 0
AnchorTop = 1 AnchorTop = 1
AnchorBottom = 2 AnchorBottom = 2
@ -169,6 +171,31 @@ KeyNumpad7 = 148
KeyNumpad8 = 149 KeyNumpad8 = 149
KeyNumpad9 = 150 KeyNumpad9 = 150
SpeakSay = 1
SpeakWhisper = 2
SpeakYell = 3
SpeakBroadcast = 4
SpeakPrivate = 5
SpeakPrivateRed = 6
SpeakPrivatePlayerToNpc = 7
SpeakPrivateNpcToPlayer = 8
SpeakChannelYellow = 9
SpeakChannelWhite = 10
SpeakChannelRed = 11
SpeakChannelOrange = 12
SpeakMonsterSay = 13
SpeakMonsterYell = 14
FightOffensive = 1
FightBalanced = 2
FightDefensive = 3
DontChase = 0
ChaseOpponent = 1
-- @}
KeyCodeDescs = { KeyCodeDescs = {
[KeyUnknown] = 'Unknown', [KeyUnknown] = 'Unknown',
[KeyEscape] = 'Escape', [KeyEscape] = 'Escape',
@ -287,26 +314,3 @@ KeyCodeDescs = {
[KeyNumpad8] = 'Numpad8', [KeyNumpad8] = 'Numpad8',
[KeyNumpad9] = 'Numpad9' [KeyNumpad9] = 'Numpad9'
} }
SpeakSay = 1
SpeakWhisper = 2
SpeakYell = 3
SpeakBroadcast = 4
SpeakPrivate = 5
SpeakPrivateRed = 6
SpeakPrivatePlayerToNpc = 7
SpeakPrivateNpcToPlayer = 8
SpeakChannelYellow = 9
SpeakChannelWhite = 10
SpeakChannelRed = 11
SpeakChannelOrange = 12
SpeakMonsterSay = 13
SpeakMonsterYell = 14
FightOffensive = 1
FightBalanced = 2
FightDefensive = 3
DontChase = 0
ChaseOpponent = 1

@ -6,8 +6,9 @@ Module
reloadable: false reloadable: false
@onLoad: | @onLoad: |
dofiles 'ext' dofile 'math'
dofiles 'math' dofile 'string'
dofile 'table'
dofile 'const' dofile 'const'
dofile 'util' dofile 'util'
@ -17,5 +18,3 @@ Module
dofile 'mouse' dofile 'mouse'
dofiles 'ui' dofiles 'ui'
dofiles 'widgets'

@ -1,6 +0,0 @@
function os.execute(command)
local f = assert(io.popen(command, 'r'))
local data = assert(f:read('*a'))
f:close()
print(data)
end

@ -1,45 +0,0 @@
function string.split(s, delim)
local start = 1
local results = {}
while true do
local pos = string.find(s, delim, start, true)
if not pos then
break
end
table.insert(results, string.sub(s, start, pos-1))
start = pos + string.len(delim)
end
table.insert(results, string.sub(s, start))
table.removevalue(results, '')
return results
end
function string.starts(s, start)
return string.sub(s, 1, #start) == start
end
function string.trim(s)
return string.match(s, '^%s*(.*%S)') or ''
end
function string.explode(str, sep, limit)
if(type(sep) ~= 'string' or tostring(str):len() == 0 or sep:len() == 0) then
return {}
end
local i, pos, tmp, t = 0, 1, "", {}
for s, e in function() return string.find(str, sep, pos) end do
tmp = str:sub(pos, s - 1):trim()
table.insert(t, tmp)
pos = e + 1
i = i + 1
if(limit ~= nil and i == limit) then
break
end
end
tmp = str:sub(pos):trim()
table.insert(t, tmp)
return t
end

@ -1,73 +1,36 @@
rootWidget = g_ui.getRootWidget() -- @docvars @{
importStyle = g_ui.importStyle -- root widget
importFont = g_fonts.importFont rootWidget = g_ui.getRootWidget()
setDefaultFont = g_fonts.setDefaultFont
-- G is used as a global table to save variables in memory between reloads -- G is used as a global table to save variables in memory between reloads
G = G or {} G = G or {}
function loadUI(otui, parent) -- @}
local otuiFilePath = resolvepath(otui, 2)
return g_ui.loadUI(otuiFilePath, parent)
end
function displayUI(otui, parent) -- @docfuncs @{
parent = parent or rootWidget
local otuiFilePath = resolvepath(otui, 2)
return g_ui.loadUI(otuiFilePath, parent)
end
function createWidget(stylename, parent)
if type(parent) == 'string' then
parent = rootWidget:recursiveGetChildById(parent)
end
local widget = g_ui.createWidgetFromStyle(stylename, parent)
return widget
end
function scheduleEvent(callback, delay) function scheduleEvent(callback, delay)
local event = g_eventDispatcher.scheduleEvent(callback, delay) local event = g_dispatcher.scheduleEvent(callback, delay)
-- must hold a reference to the callback, otherwise it would be collected -- must hold a reference to the callback, otherwise it would be collected
event._callback = callback event._callback = callback
return event return event
end end
function addEvent(callback, front) function addEvent(callback, front)
local event = g_eventDispatcher.addEvent(callback, front) local event = g_dispatcher.addEvent(callback, front)
-- must hold a reference to the callback, otherwise it would be collected -- must hold a reference to the callback, otherwise it would be collected
event._callback = callback event._callback = callback
return event return event
end end
function cycleEvent(callback, front) function cycleEvent(callback, front)
local event = g_eventDispatcher.cycleEvent(callback, front) local event = g_dispatcher.cycleEvent(callback, front)
-- must hold a reference to the callback, otherwise it would be collected -- must hold a reference to the callback, otherwise it would be collected
event._callback = callback event._callback = callback
return event return event
end end
function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay)
delay = delay or 30
autoRepeatDelay = autoRepeatDelay or delay
local func
func = function()
if conditionFunc and not conditionFunc() then
func = nil
return
end
eventFunc()
scheduleEvent(func, delay)
end
scheduleEvent(function()
func()
end, autoRepeatDelay)
end
function removeEvent(event) function removeEvent(event)
if event then if event then
event:cancel() event:cancel()
@ -75,13 +38,4 @@ function removeEvent(event)
end end
end end
function reloadModule(name) -- @}
local module = g_modules.getModule(name)
if module then
module:reload()
end
end
function reloadModules()
g_modules.reloadModules()
end

@ -1,4 +1,5 @@
Keyboard = {} -- @docclass
g_keyboard = {}
-- private functions -- private functions
function translateKeyCombo(keyCombo) function translateKeyCombo(keyCombo)
@ -95,14 +96,14 @@ local function connectKeyPressEvent(widget)
end end
-- public functions -- public functions
function Keyboard.bindKeyDown(keyComboDesc, callback, widget) function g_keyboard.bindKeyDown(keyComboDesc, callback, widget)
widget = widget or rootWidget widget = widget or rootWidget
connectKeyDownEvent(widget) connectKeyDownEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc) local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
widget.boundKeyDownCombos[keyComboDesc] = callback widget.boundKeyDownCombos[keyComboDesc] = callback
end end
function Keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay) function g_keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)
autoRepeatDelay = autoRepeatDelay or 500 autoRepeatDelay = autoRepeatDelay or 500
widget = widget or rootWidget widget = widget or rootWidget
connectKeyPressEvent(widget) connectKeyPressEvent(widget)
@ -111,7 +112,7 @@ function Keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)
widget:setAutoRepeatDelay(math.min(autoRepeatDelay, widget:getAutoRepeatDelay())) widget:setAutoRepeatDelay(math.min(autoRepeatDelay, widget:getAutoRepeatDelay()))
end end
function Keyboard.unbindKeyDown(keyComboDesc, widget) function g_keyboard.unbindKeyDown(keyComboDesc, widget)
widget = widget or rootWidget widget = widget or rootWidget
if widget.boundKeyDownCombos == nil then return end if widget.boundKeyDownCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc) local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
@ -120,7 +121,7 @@ function Keyboard.unbindKeyDown(keyComboDesc, widget)
end end
end end
function Keyboard.unbindKeyPress(keyComboDesc, widget) function g_keyboard.unbindKeyPress(keyComboDesc, widget)
widget = widget or rootWidget widget = widget or rootWidget
if widget.boundKeyPressCombos == nil then return end if widget.boundKeyPressCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc) local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
@ -129,18 +130,18 @@ function Keyboard.unbindKeyPress(keyComboDesc, widget)
end end
end end
function Keyboard.getModifiers() function g_keyboard.getModifiers()
return g_window.getKeyboardModifiers() return g_window.getKeyboardModifiers()
end end
function Keyboard.isCtrlPressed() function g_keyboard.isCtrlPressed()
return bit32.band(g_window.getKeyboardModifiers(), KeyboardCtrlModifier) ~= 0 return bit32.band(g_window.getKeyboardModifiers(), KeyboardCtrlModifier) ~= 0
end end
function Keyboard.isAltPressed() function g_keyboard.isAltPressed()
return bit32.band(g_window.getKeyboardModifiers(), KeyboardAltModifier) ~= 0 return bit32.band(g_window.getKeyboardModifiers(), KeyboardAltModifier) ~= 0
end end
function Keyboard.isShiftPressed() function g_keyboard.isShiftPressed()
return bit32.band(g_window.getKeyboardModifiers(), KeyboardShiftModifier) ~= 0 return bit32.band(g_window.getKeyboardModifiers(), KeyboardShiftModifier) ~= 0
end end

@ -0,0 +1,10 @@
-- @docclass math
function math.round(num, idp)
local mult = 10^(idp or 0)
if num >= 0 then
return math.floor(num * mult + 0.5) / mult
else
return math.ceil(num * mult - 0.5) / mult
end
end

@ -1,8 +0,0 @@
function math.round(num, idp)
local mult = 10^(idp or 0)
if num >= 0 then
return math.floor(num * mult + 0.5) / mult
else
return math.ceil(num * mult - 0.5) / mult
end
end

@ -1,37 +1,38 @@
Mouse = {} -- @docclass
g_mouse = {}
local cursorChanged = false local cursorChanged = false
function Mouse.setTargetCursor() function g_mouse.setTargetCursor()
g_window.setMouseCursor('/cursors/targetcursor.png', {x=9,y=9}) g_window.setMouseCursor('/cursors/targetcursor.png', {x=9,y=9})
cursorChanged = true cursorChanged = true
end end
function Mouse.setHorizontalCursor() function g_mouse.setHorizontalCursor()
g_window.setMouseCursor('/cursors/horizontal.png', {x=9,y=4}) g_window.setMouseCursor('/cursors/horizontal.png', {x=9,y=4})
cursorChanged = true cursorChanged = true
end end
function Mouse.setVerticalCursor() function g_mouse.setVerticalCursor()
g_window.setMouseCursor('/cursors/vertical.png', {x=4,y=9}) g_window.setMouseCursor('/cursors/vertical.png', {x=4,y=9})
cursorChanged = true cursorChanged = true
end end
function Mouse.restoreCursor() function g_mouse.restoreCursor()
g_window.restoreMouseCursor() g_window.restoreMouseCursor()
cursorChanged = false cursorChanged = false
end end
function Mouse.isCursorChanged() function g_mouse.isCursorChanged()
return cursorChanged return cursorChanged
end end
function Mouse.isPressed(button) function g_mouse.isPressed(button)
if not button then button = MouseLeftButton end if not button then button = MouseLeftButton end
return g_window.isMouseButtonPressed(button) return g_window.isMouseButtonPressed(button)
end end
function Mouse.bindAutoPress(widget, callback) function g_mouse.bindAutoPress(widget, callback)
connect(widget, { onMousePress = function(widget, mousePos, mouseButton) connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
callback() callback()
periodicalEvent(function() periodicalEvent(function()
@ -43,7 +44,7 @@ function Mouse.bindAutoPress(widget, callback)
end }) end })
end end
function Mouse.bindPressMove(widget, callback) function g_mouse.bindPressMove(widget, callback)
connect(widget, { onMouseMove = function(widget, mousePos, mouseMoved) connect(widget, { onMouseMove = function(widget, mousePos, mouseMoved)
if widget:isPressed() then if widget:isPressed() then
callback(mousePos, mouseMoved) callback(mousePos, mouseMoved)

@ -1,12 +1,13 @@
Settings = {} -- @docclass
g_settings = {}
Settings.exists = g_configs.exists g_settings.exists = g_configs.exists
Settings.setNode = g_configs.setNode g_settings.setNode = g_configs.setNode
Settings.mergeNode = g_configs.mergeNode g_settings.mergeNode = g_configs.mergeNode
Settings.getNode = g_configs.getNode g_settings.getNode = g_configs.getNode
Settings.remove = g_configs.remove g_settings.remove = g_configs.remove
Settings.setList = g_configs.setList g_settings.setList = g_configs.setList
Settings.getList = g_configs.getList g_settings.getList = g_configs.getList
local function convertSettingValue(value) local function convertSettingValue(value)
if type(value) == 'table' then if type(value) == 'table' then
@ -28,55 +29,55 @@ local function convertSettingValue(value)
end end
end end
function Settings.set(key, value) function g_settings.set(key, value)
g_configs.set(key, convertSettingValue(value)) g_configs.set(key, convertSettingValue(value))
end end
function Settings.setDefault(key, value) function g_settings.setDefault(key, value)
if Settings.exists(key) then return false end if g_settings.exists(key) then return false end
Settings.set(key, value) g_settings.set(key, value)
return true return true
end end
function Settings.get(key, default) function g_settings.get(key, default)
if not Settings.exists(key) and default ~= nil then if not g_settings.exists(key) and default ~= nil then
Settings.set(key, default) g_settings.set(key, default)
end end
return g_configs.get(key) return g_configs.get(key)
end end
function Settings.getString(key, default) function g_settings.getString(key, default)
return Settings.get(key, default) return g_settings.get(key, default)
end end
function Settings.getInteger(key, default) function g_settings.getInteger(key, default)
return tonumber(Settings.get(key, default)) return tonumber(g_settings.get(key, default))
end end
function Settings.getNumber(key, default) function g_settings.getNumber(key, default)
return tonumber(Settings.get(key, default)) return tonumber(g_settings.get(key, default))
end end
function Settings.getBoolean(key, default) function g_settings.getBoolean(key, default)
return toboolean(Settings.get(key, default)) return toboolean(g_settings.get(key, default))
end end
function Settings.getPoint(key, default) function g_settings.getPoint(key, default)
return topoint(Settings.get(key, default)) return topoint(g_settings.get(key, default))
end end
function Settings.getRect(key, default) function g_settings.getRect(key, default)
return torect(Settings.get(key, default)) return torect(g_settings.get(key, default))
end end
function Settings.getSize(key, default) function g_settings.getSize(key, default)
return tosize(Settings.get(key, default)) return tosize(g_settings.get(key, default))
end end
function Settings.getColor(key, default) function g_settings.getColor(key, default)
return tocolor(Settings.get(key, default)) return tocolor(g_settings.get(key, default))
end end
function Settings.getColor(key, default) function g_settings.getColor(key, default)
return tocolor(Settings.get(key, default)) return tocolor(g_settings.get(key, default))
end end

@ -0,0 +1,47 @@
-- @docclass string
function string:split(delim)
local start = 1
local results = {}
while true do
local pos = string.find(self, delim, start, true)
if not pos then
break
end
table.insert(results, string.sub(self, start, pos-1))
start = pos + string.len(delim)
end
table.insert(results, string.sub(self, start))
table.removevalue(results, '')
return results
end
function string:starts(start)
return string.sub(self, 1, #start) == start
end
function string:trim()
return string.match(self, '^%s*(.*%S)') or ''
end
function string:explode(sep, limit)
if(type(sep) ~= 'string' or tostring(self):len() == 0 or sep:len() == 0) then
return {}
end
local i, pos, tmp, t = 0, 1, "", {}
for s, e in function() return string.find(self, sep, pos) end do
tmp = self:sub(pos, s - 1):trim()
table.insert(t, tmp)
pos = e + 1
i = i + 1
if(limit ~= nil and i == limit) then
break
end
end
tmp = self:sub(pos):trim()
table.insert(t, tmp)
return t
end

@ -1,3 +1,5 @@
-- @docclass table
function table.dump(t, depth) function table.dump(t, depth)
if not depth then depth = 0 end if not depth then depth = 0 end
for k,v in pairs(t) do for k,v in pairs(t) do

@ -1,6 +1,7 @@
Effects = {} -- @docclass
g_effects = {}
function Effects.fadeIn(widget, time, elapsed) function g_effects.fadeIn(widget, time, elapsed)
if not elapsed then elapsed = 0 end if not elapsed then elapsed = 0 end
if not time then time = 300 end if not time then time = 300 end
widget:setOpacity(math.min(elapsed/time, 1)) widget:setOpacity(math.min(elapsed/time, 1))
@ -8,14 +9,14 @@ function Effects.fadeIn(widget, time, elapsed)
if elapsed < time then if elapsed < time then
removeEvent(widget.fadeEvent) removeEvent(widget.fadeEvent)
widget.fadeEvent = scheduleEvent(function() widget.fadeEvent = scheduleEvent(function()
Effects.fadeIn(widget, time, elapsed + 30) g_effects.fadeIn(widget, time, elapsed + 30)
end, 30) end, 30)
else else
widget.fadeEvent = nil widget.fadeEvent = nil
end end
end end
function Effects.fadeOut(widget, time, elapsed) function g_effects.fadeOut(widget, time, elapsed)
if not elapsed then elapsed = 0 end if not elapsed then elapsed = 0 end
if not time then time = 300 end if not time then time = 300 end
elapsed = math.max((1 - widget:getOpacity()) * time, elapsed) elapsed = math.max((1 - widget:getOpacity()) * time, elapsed)
@ -23,14 +24,14 @@ function Effects.fadeOut(widget, time, elapsed)
widget:setOpacity(math.max((time - elapsed)/time, 0)) widget:setOpacity(math.max((time - elapsed)/time, 0))
if elapsed < time then if elapsed < time then
widget.fadeEvent = scheduleEvent(function() widget.fadeEvent = scheduleEvent(function()
Effects.fadeOut(widget, time, elapsed + 30) g_effects.fadeOut(widget, time, elapsed + 30)
end, 30) end, 30)
else else
widget.fadeEvent = nil widget.fadeEvent = nil
end end
end end
function Effects.cancelFade(widget) function g_effects.cancelFade(widget)
removeEvent(widget.fadeEvent) removeEvent(widget.fadeEvent)
widget.fadeEvent = nil widget.fadeEvent = nil
end end

@ -1,4 +1,5 @@
ToolTip = {} -- @docclass
g_tooltip = {}
-- private variables -- private variables
local toolTipLabel local toolTipLabel
@ -21,13 +22,13 @@ end
local function onWidgetHoverChange(widget, hovered) local function onWidgetHoverChange(widget, hovered)
if hovered then if hovered then
if widget.tooltip and not Mouse.isPressed() then if widget.tooltip and not g_mouse.isPressed() then
ToolTip.display(widget.tooltip) g_tooltip.display(widget.tooltip)
currentHoveredWidget = widget currentHoveredWidget = widget
end end
else else
if widget == currentHoveredWidget then if widget == currentHoveredWidget then
ToolTip:hide() g_tooltip.hide()
currentHoveredWidget = nil currentHoveredWidget = nil
end end
end end
@ -40,12 +41,12 @@ local function onWidgetStyleApply(widget, styleName, styleNode)
end end
-- public functions -- public functions
function ToolTip.init() function g_tooltip.init()
connect(UIWidget, { onStyleApply = onWidgetStyleApply, connect(UIWidget, { onStyleApply = onWidgetStyleApply,
onHoverChange = onWidgetHoverChange}) onHoverChange = onWidgetHoverChange})
addEvent(function() addEvent(function()
toolTipLabel = createWidget('UILabel', rootWidget) toolTipLabel = g_ui.createWidget('UILabel', rootWidget)
toolTipLabel:setId('toolTip') toolTipLabel:setId('toolTip')
toolTipLabel:setBackgroundColor('#111111cc') toolTipLabel:setBackgroundColor('#111111cc')
toolTipLabel:setTextAlign(AlignCenter) toolTipLabel:setTextAlign(AlignCenter)
@ -54,7 +55,7 @@ function ToolTip.init()
end) end)
end end
function ToolTip.terminate() function g_tooltip.terminate()
disconnect(UIWidget, { onStyleApply = onWidgetStyleApply, disconnect(UIWidget, { onStyleApply = onWidgetStyleApply,
onHoverChange = onWidgetHoverChange }) onHoverChange = onWidgetHoverChange })
@ -62,10 +63,10 @@ function ToolTip.terminate()
toolTipLabel:destroy() toolTipLabel:destroy()
toolTipLabel = nil toolTipLabel = nil
ToolTip = nil g_tooltip = nil
end end
function ToolTip.display(text) function g_tooltip.display(text)
if text == nil then return end if text == nil then return end
if not toolTipLabel then return end if not toolTipLabel then return end
@ -75,14 +76,17 @@ function ToolTip.display(text)
toolTipLabel:show() toolTipLabel:show()
toolTipLabel:raise() toolTipLabel:raise()
toolTipLabel:enable() toolTipLabel:enable()
Effects.fadeIn(toolTipLabel, 100) g_effects.fadeIn(toolTipLabel, 100)
moveToolTip(toolTipLabel) moveToolTip(toolTipLabel)
end end
function ToolTip.hide() function g_tooltip.hide()
Effects.fadeOut(toolTipLabel, 100) g_effects.fadeOut(toolTipLabel, 100)
end end
-- @docclass UIWidget @{
-- UIWidget extensions -- UIWidget extensions
function UIWidget:setTooltip(text) function UIWidget:setTooltip(text)
self.tooltip = text self.tooltip = text
@ -92,5 +96,7 @@ function UIWidget:getTooltip()
return self.tooltip return self.tooltip
end end
ToolTip.init() -- @}
connect(g_app, { onTerminate = ToolTip.terminate })
g_tooltip.init()
connect(g_app, { onTerminate = g_tooltip.terminate })

@ -1,3 +1,4 @@
-- @docclass
UIButton = extends(UIWidget) UIButton = extends(UIWidget)
function UIButton.create() function UIButton.create()

@ -1,3 +1,4 @@
-- @docclass
UICheckBox = extends(UIWidget) UICheckBox = extends(UIWidget)
function UICheckBox.create() function UICheckBox.create()

@ -1,3 +1,4 @@
-- @docclass
UIComboBox = extends(UIWidget) UIComboBox = extends(UIWidget)
function UIComboBox.create() function UIComboBox.create()
@ -36,7 +37,7 @@ function UIComboBox:addOption(text, data)
end end
function UIComboBox:onMousePress(mousePos, mouseButton) function UIComboBox:onMousePress(mousePos, mouseButton)
local menu = createWidget(self:getStyleName() .. 'PopupMenu') local menu = g_ui.createWidget(self:getStyleName() .. 'PopupMenu')
menu:setId(self:getId() .. 'PopupMenu') menu:setId(self:getId() .. 'PopupMenu')
for i,v in ipairs(self.options) do for i,v in ipairs(self.options) do
menu:addOption(v.text, function() self:setCurrentOption(v.text) end) menu:addOption(v.text, function() self:setCurrentOption(v.text) end)

@ -1,3 +1,4 @@
-- @docclass
UILabel = extends(UIWidget) UILabel = extends(UIWidget)
function UILabel.create() function UILabel.create()

@ -1,5 +1,6 @@
if not UIWindow then dofile 'uiwindow' end if not UIWindow then dofile 'uiwindow' end
-- @docclass
UIMessageBox = extends(UIWindow) UIMessageBox = extends(UIWindow)
MessageBoxOk = 1 MessageBoxOk = 1
@ -15,7 +16,7 @@ function UIMessageBox.display(title, message, flags)
messagebox:setStyle('MessageBoxWindow') messagebox:setStyle('MessageBoxWindow')
messagebox:setText(title) messagebox:setText(title)
local messageLabel = createWidget('MessageBoxLabel', messagebox) local messageLabel = g_ui.createWidget('MessageBoxLabel', messagebox)
messageLabel:setText(message) messageLabel:setText(message)
messageLabel:resizeToText() messageLabel:resizeToText()
@ -23,7 +24,7 @@ function UIMessageBox.display(title, message, flags)
messagebox:setHeight(math.max(messageLabel:getHeight() + 64, messagebox:getHeight())) messagebox:setHeight(math.max(messageLabel:getHeight() + 64, messagebox:getHeight()))
-- setup messagebox first button -- setup messagebox first button
local buttonRight = createWidget('MessageBoxRightButton', messagebox) local buttonRight = g_ui.createWidget('MessageBoxRightButton', messagebox)
if flags == MessageBoxOk then if flags == MessageBoxOk then
buttonRight:setText('Ok') buttonRight:setText('Ok')

@ -1,3 +1,4 @@
-- @docclass
UIMiniWindow = extends(UIWindow) UIMiniWindow = extends(UIWindow)
function UIMiniWindow.create() function UIMiniWindow.create()
@ -77,7 +78,7 @@ function UIMiniWindow:onSetup()
local oldParent = self:getParent() local oldParent = self:getParent()
local settings = Settings.getNode('MiniWindows') local settings = g_settings.getNode('MiniWindows')
if settings then if settings then
local selfSettings = settings[self:getId()] local selfSettings = settings[self:getId()]
if selfSettings then if selfSettings then
@ -215,7 +216,7 @@ end
function UIMiniWindow:setSettings(data) function UIMiniWindow:setSettings(data)
if not self.save then return end if not self.save then return end
local settings = Settings.getNode('MiniWindows') local settings = g_settings.getNode('MiniWindows')
if not settings then if not settings then
settings = {} settings = {}
end end
@ -229,7 +230,7 @@ function UIMiniWindow:setSettings(data)
settings[id][key] = value settings[id][key] = value
end end
Settings.setNode('MiniWindows', settings) g_settings.setNode('MiniWindows', settings)
end end
function UIMiniWindow:saveParentPosition(parentId, position) function UIMiniWindow:saveParentPosition(parentId, position)

@ -1,3 +1,4 @@
-- @docclass
UIMiniWindowContainer = extends(UIWidget) UIMiniWindowContainer = extends(UIWidget)
function UIMiniWindowContainer.create() function UIMiniWindowContainer.create()
@ -25,7 +26,7 @@ function UIMiniWindowContainer:onDrop(widget, mousePos)
else else
self:addChild(widget) self:addChild(widget)
end end
return true return true
end end
end end

@ -1,3 +1,4 @@
-- @docclass
UIPopupMenu = extends(UIWidget) UIPopupMenu = extends(UIWidget)
local currentMenu local currentMenu
@ -33,7 +34,7 @@ function UIPopupMenu:onGeometryChange()
end end
function UIPopupMenu:addOption(optionName, optionCallback) function UIPopupMenu:addOption(optionName, optionCallback)
local optionWidget = createWidget(self:getStyleName() .. 'Button', self) local optionWidget = g_ui.createWidget(self:getStyleName() .. 'Button', self)
local lastOptionWidget = self:getLastChild() local lastOptionWidget = self:getLastChild()
optionWidget.onClick = function(self) optionWidget.onClick = function(self)
optionCallback() optionCallback()
@ -45,7 +46,7 @@ function UIPopupMenu:addOption(optionName, optionCallback)
end end
function UIPopupMenu:addSeparator() function UIPopupMenu:addSeparator()
createWidget(self:getStyleName() .. 'Separator', self) g_ui.createWidget(self:getStyleName() .. 'Separator', self)
end end
function UIPopupMenu:onDestroy() function UIPopupMenu:onDestroy()

@ -1,3 +1,4 @@
-- @docclass
UIProgressBar = extends(UIWidget) UIProgressBar = extends(UIWidget)
function UIProgressBar.create() function UIProgressBar.create()

@ -1,24 +1,25 @@
RadioGroup = newclass() -- @docclass
UIRadioGroup = newclass()
function RadioGroup.create() function UIRadioGroup.create()
local radiogroup = RadioGroup.internalCreate() local radiogroup = UIRadioGroup.internalCreate()
radiogroup.widgets = {} radiogroup.widgets = {}
return radiogroup return radiogroup
end end
function RadioGroup:destroy() function UIRadioGroup:destroy()
for k,widget in pairs(self.widgets) do for k,widget in pairs(self.widgets) do
widget.onClick = nil widget.onClick = nil
end end
self.widgets = {} self.widgets = {}
end end
function RadioGroup:addWidget(widget) function UIRadioGroup:addWidget(widget)
table.insert(self.widgets, widget) table.insert(self.widgets, widget)
widget.onClick = function(widget) self:selectWidget(widget) end widget.onClick = function(widget) self:selectWidget(widget) end
end end
function RadioGroup:removeWidget(widget) function UIRadioGroup:removeWidget(widget)
if self.selectedWidget == widget then if self.selectedWidget == widget then
self:selectWidget(nil) self:selectWidget(nil)
end end
@ -26,7 +27,7 @@ function RadioGroup:removeWidget(widget)
table.removevalue(self.widgets, widget) table.removevalue(self.widgets, widget)
end end
function RadioGroup:selectWidget(selectedWidget) function UIRadioGroup:selectWidget(selectedWidget)
if selectedWidget == self.selectedWidget then return end if selectedWidget == self.selectedWidget then return end
local previousSelectedWidget = self.selectedWidget local previousSelectedWidget = self.selectedWidget

@ -1,3 +1,4 @@
-- @docclass
UIResizeBorder = extends(UIWidget) UIResizeBorder = extends(UIWidget)
function UIResizeBorder.create() function UIResizeBorder.create()
@ -10,22 +11,22 @@ end
function UIResizeBorder:onHoverChange(hovered) function UIResizeBorder:onHoverChange(hovered)
if hovered then if hovered then
if Mouse.isCursorChanged() or Mouse.isPressed() then return end if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end
if self:getWidth() > self:getHeight() then if self:getWidth() > self:getHeight() then
Mouse.setVerticalCursor() g_mouse.setVerticalCursor()
self.vertical = true self.vertical = true
else else
Mouse.setHorizontalCursor() g_mouse.setHorizontalCursor()
self.vertical = false self.vertical = false
end end
self.hovering = true self.hovering = true
if not self:isPressed() then if not self:isPressed() then
Effects.fadeIn(self) g_effects.fadeIn(self)
end end
else else
if not self:isPressed() and self.hovering then if not self:isPressed() and self.hovering then
Mouse.restoreCursor() g_mouse.restoreCursor()
Effects.fadeOut(self) g_effects.fadeOut(self)
self.hovering = false self.hovering = false
end end
end end
@ -64,8 +65,8 @@ end
function UIResizeBorder:onMouseRelease(mousePos, mouseButton) function UIResizeBorder:onMouseRelease(mousePos, mouseButton)
if not self:isHovered() then if not self:isHovered() then
Mouse.restoreCursor() g_mouse.restoreCursor()
Effects.fadeOut(self) g_effects.fadeOut(self)
self.hovering = false self.hovering = false
end end
end end

@ -1,3 +1,4 @@
-- @docclass
UIScrollArea = extends(UIWidget) UIScrollArea = extends(UIWidget)
-- public functions -- public functions

@ -1,3 +1,4 @@
-- @docclass
UIScrollBar = extends(UIWidget) UIScrollBar = extends(UIWidget)
-- private functions -- private functions
@ -101,9 +102,9 @@ end
function UIScrollBar:onSetup() function UIScrollBar:onSetup()
self.setupDone = true self.setupDone = true
signalcall(self.onValueChange, self, self.value) signalcall(self.onValueChange, self, self.value)
Mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end) g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end)
Mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end) g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end)
Mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos) end) g_mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos) end)
updateSlider(self) updateSlider(self)
end end

@ -1,3 +1,4 @@
-- @docclass
UISpinBox = extends(UITextEdit) UISpinBox = extends(UITextEdit)
function UISpinBox.create() function UISpinBox.create()
@ -30,7 +31,7 @@ function UISpinBox:onTextChange(text, oldText)
self:setText(oldText) self:setText(oldText)
return return
end end
self:setValue(number) self:setValue(number)
end end

@ -1,3 +1,4 @@
-- @docclass
UISplitter = extends(UIWidget) UISplitter = extends(UIWidget)
function UISplitter.create() function UISplitter.create()
@ -9,22 +10,22 @@ end
function UISplitter:onHoverChange(hovered) function UISplitter:onHoverChange(hovered)
if hovered then if hovered then
if Mouse.isCursorChanged() or Mouse.isPressed() then return end if g_mouse.isCursorChanged() or g_mouse.isPressed() then return end
if self:getWidth() > self:getHeight() then if self:getWidth() > self:getHeight() then
Mouse.setVerticalCursor() g_mouse.setVerticalCursor()
self.vertical = true self.vertical = true
else else
Mouse.setHorizontalCursor() g_mouse.setHorizontalCursor()
self.vertical = false self.vertical = false
end end
self.hovering = true self.hovering = true
if not self:isPressed() then if not self:isPressed() then
Effects.fadeIn(self) g_effects.fadeIn(self)
end end
else else
if not self:isPressed() and self.hovering then if not self:isPressed() and self.hovering then
Mouse.restoreCursor() g_mouse.restoreCursor()
Effects.fadeOut(self) g_effects.fadeOut(self)
self.hovering = false self.hovering = false
end end
end end
@ -64,8 +65,8 @@ end
function UISplitter:onMouseRelease(mousePos, mouseButton) function UISplitter:onMouseRelease(mousePos, mouseButton)
if not self:isHovered() then if not self:isHovered() then
Mouse.restoreCursor() g_mouse.restoreCursor()
Effects.fadeOut(self) g_effects.fadeOut(self)
self.hovering = false self.hovering = false
end end
end end

@ -1,3 +1,4 @@
-- @docclass
UITabBar = extends(UIWidget) UITabBar = extends(UIWidget)
-- private functions -- private functions
@ -28,11 +29,11 @@ end
function UITabBar:addTab(text, panel) function UITabBar:addTab(text, panel)
if panel == nil then if panel == nil then
panel = createWidget(self:getStyleName() .. 'Panel') panel = g_ui.createWidget(self:getStyleName() .. 'Panel')
panel:setId('tabPanel') panel:setId('tabPanel')
end end
local tab = createWidget(self:getStyleName() .. 'Button', self) local tab = g_ui.createWidget(self:getStyleName() .. 'Button', self)
panel.isTab = true panel.isTab = true
tab.tabPanel = panel tab.tabPanel = panel
tab.tabBar = self tab.tabBar = self

@ -1,3 +1,5 @@
-- @docclass UIWidget
function UIWidget:setMargin(...) function UIWidget:setMargin(...)
local params = {...} local params = {...}
if #params == 1 then if #params == 1 then

@ -1,3 +1,4 @@
-- @docclass
UIWindow = extends(UIWidget) UIWindow = extends(UIWidget)
function UIWindow.create() function UIWindow.create()

@ -1,3 +1,5 @@
-- @docfuncs @{
function print(...) function print(...)
local msg = "" local msg = ""
for i,v in ipairs({...}) do for i,v in ipairs({...}) do
@ -26,9 +28,13 @@ function fatal(msg)
g_logger.log(LogFatal, msg) g_logger.log(LogFatal, msg)
end end
function exit()
g_app.exit()
end
exit = g_app.exit function quit()
quit = g_app.exit g_app.quit()
end
function connect(object, signalsAndSlots, pushFront) function connect(object, signalsAndSlots, pushFront)
for signal,slot in pairs(signalsAndSlots) do for signal,slot in pairs(signalsAndSlots) do
@ -151,6 +157,7 @@ function toboolean(str)
end end
local oldtonumber = tonumber local oldtonumber = tonumber
function tonumber(v) function tonumber(v)
if v == nil then return 0 end if v == nil then return 0 end
return oldtonumber(v) return oldtonumber(v)
@ -174,3 +181,5 @@ end
function tr(s) function tr(s)
return s return s
end end
-- @}

@ -1,3 +1,5 @@
-- @docconsts @{
SkullNone = 0 SkullNone = 0
SkullYellow = 1 SkullYellow = 1
SkullGreen = 2 SkullGreen = 2
@ -64,3 +66,5 @@ GameTrucatedPingOpcode = 20
GameReverseCreatureStack = 21 GameReverseCreatureStack = 21
OTSERV_RSA = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413" OTSERV_RSA = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"
-- @}

@ -1,3 +1,7 @@
-- @docclass Creature
-- @docconsts @{
SkullNone = 0 SkullNone = 0
SkullYellow = 1 SkullYellow = 1
SkullGreen = 2 SkullGreen = 2
@ -23,6 +27,8 @@ EmblemGreen = 1
EmblemRed = 2 EmblemRed = 2
EmblemBlue = 3 EmblemBlue = 3
-- @}
function getSkullImagePath(skullId) function getSkullImagePath(skullId)
if skullId == SkullYellow then if skullId == SkullYellow then
return 'icons/skull_yellow.png' return 'icons/skull_yellow.png'

@ -1,3 +1,5 @@
-- @docclass Player
function Player:isPartyLeader() function Player:isPartyLeader()
local shield = self:getShield() local shield = self:getShield()
return (shield == ShieldWhiteYellow or return (shield == ShieldWhiteYellow or
@ -9,10 +11,10 @@ end
function Player:isPartyMember() function Player:isPartyMember()
local shield = self:getShield() local shield = self:getShield()
return (shield == ShieldWhiteYellow or return (shield == ShieldWhiteYellow or
shield == ShieldYellow or shield == ShieldYellow or
shield == ShieldYellowSharedExp or shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or shield == ShieldBlueNoSharedExpBlink or
@ -22,8 +24,8 @@ end
function Player:isPartySharedExperienceActive() function Player:isPartySharedExperienceActive()
local shield = self:getShield() local shield = self:getShield()
return (shield == ShieldYellowSharedExp or return (shield == ShieldYellowSharedExp or
shield == ShieldYellowNoSharedExpBlink or shield == ShieldYellowNoSharedExpBlink or
shield == ShieldYellowNoSharedExp or shield == ShieldYellowNoSharedExp or
shield == ShieldBlueSharedExp or shield == ShieldBlueSharedExp or
shield == ShieldBlueNoSharedExpBlink or shield == ShieldBlueNoSharedExpBlink or

@ -1,3 +1,4 @@
-- @docclass
ProtocolLogin = extends(Protocol) ProtocolLogin = extends(Protocol)
-- private functions -- private functions

@ -36,10 +36,10 @@ table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
-- public functions -- public functions
function Battle.init() function Battle.init()
battleWindow = displayUI('battle.otui', GameInterface.getRightPanel()) battleWindow = g_ui.loadUI('battle.otui', GameInterface.getRightPanel())
battleButton = TopMenu.addGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle) battleButton = TopMenu.addGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', Battle.toggle)
battleButton:setOn(true) battleButton:setOn(true)
Keyboard.bindKeyDown('Ctrl+B', Battle.toggle) g_keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
battlePanel = battleWindow:recursiveGetChildById('battlePanel') battlePanel = battleWindow:recursiveGetChildById('battlePanel')
@ -49,7 +49,7 @@ function Battle.init()
hideSkullsButton = battleWindow:recursiveGetChildById('hideSkulls') hideSkullsButton = battleWindow:recursiveGetChildById('hideSkulls')
hidePartyButton = battleWindow:recursiveGetChildById('hideParty') hidePartyButton = battleWindow:recursiveGetChildById('hideParty')
mouseWidget = createWidget('UIButton') mouseWidget = g_ui.createWidget('UIButton')
mouseWidget:setVisible(false) mouseWidget:setVisible(false)
mouseWidget:setFocusable(false) mouseWidget:setFocusable(false)
@ -65,7 +65,7 @@ function Battle.init()
end end
function Battle.terminate() function Battle.terminate()
Keyboard.unbindKeyDown('Ctrl+B') g_keyboard.unbindKeyDown('Ctrl+B')
battlePanel = nil battlePanel = nil
lastBattleButtonTargeted = nil lastBattleButtonTargeted = nil
lastBattleButtonFollowed = nil lastBattleButtonFollowed = nil
@ -191,7 +191,7 @@ function Battle.addCreature(creature)
local creatureId = creature:getId() local creatureId = creature:getId()
if battleButtonsByCreaturesList[creatureId] == nil then if battleButtonsByCreaturesList[creatureId] == nil then
local battleButton = displayUI('battleButton.otui', battlePanel) local battleButton = g_ui.loadUI('battleButton.otui', battlePanel)
local creatureWidget = battleButton:getChildById('creature') local creatureWidget = battleButton:getChildById('creature')
local labelWidget = battleButton:getChildById('label') local labelWidget = battleButton:getChildById('label')
local lifeBarWidget = battleButton:getChildById('lifeBar') local lifeBarWidget = battleButton:getChildById('lifeBar')
@ -264,7 +264,7 @@ function Battle.onMouseRelease(self, mousePosition, mouseButton)
GameInterface.createThingMenu(mousePosition, nil, nil, self.creature) GameInterface.createThingMenu(mousePosition, nil, nil, self.creature)
return true return true
elseif mouseButton == MouseLeftButton then elseif mouseButton == MouseLeftButton then
if Keyboard.isShiftPressed() then if g_keyboard.isShiftPressed() then
g_game.look(self.creature) g_game.look(self.creature)
else else
if self.isTarget then if self.isTarget then

@ -5,18 +5,18 @@ local bugTextEdit
local HOTKEY = 'Ctrl+Z' local HOTKEY = 'Ctrl+Z'
function BugReport.init() function BugReport.init()
importStyle 'bugreport.otui' g_ui.importStyle('bugreport.otui')
bugReportWindow = createWidget('BugReportWindow', rootWidget) bugReportWindow = g_ui.createWidget('BugReportWindow', rootWidget)
bugReportWindow:hide() bugReportWindow:hide()
bugTextEdit = bugReportWindow:getChildById('bugTextEdit') bugTextEdit = bugReportWindow:getChildById('bugTextEdit')
Keyboard.bindKeyDown(HOTKEY, BugReport.show) g_keyboard.bindKeyDown(HOTKEY, BugReport.show)
end end
function BugReport.terminate() function BugReport.terminate()
Keyboard.unbindKeyDown(HOTKEY) g_keyboard.unbindKeyDown(HOTKEY)
bugReportWindow:destroy() bugReportWindow:destroy()
bugReportWindow = nil bugReportWindow = nil
bugTextEdit = nil bugTextEdit = nil

@ -43,7 +43,7 @@ end
function CombatControls.init() function CombatControls.init()
combatControlsButton = TopMenu.addGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle) combatControlsButton = TopMenu.addGameToggleButton('combatControlsButton', tr('Combat Controls'), 'combatcontrols.png', CombatControls.toggle)
combatControlsButton:setOn(true) combatControlsButton:setOn(true)
combatControlsWindow = loadUI('combatcontrols.otui', GameInterface.getRightPanel()) combatControlsWindow = g_ui.loadUI('combatcontrols.otui', GameInterface.getRightPanel())
fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox') fightOffensiveBox = combatControlsWindow:recursiveGetChildById('fightOffensiveBox')
fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox') fightBalancedBox = combatControlsWindow:recursiveGetChildById('fightBalancedBox')
@ -51,7 +51,7 @@ function CombatControls.init()
chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox') chaseModeButton = combatControlsWindow:recursiveGetChildById('chaseModeBox')
safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox') safeFightButton = combatControlsWindow:recursiveGetChildById('safeFightBox')
fightModeRadioGroup = RadioGroup.create() fightModeRadioGroup = UIRadioGroup.create()
fightModeRadioGroup:addWidget(fightOffensiveBox) fightModeRadioGroup:addWidget(fightOffensiveBox)
fightModeRadioGroup:addWidget(fightBalancedBox) fightModeRadioGroup:addWidget(fightBalancedBox)
fightModeRadioGroup:addWidget(fightDefensiveBox) fightModeRadioGroup:addWidget(fightDefensiveBox)

@ -162,19 +162,19 @@ end
local function onChannelList(channelList) local function onChannelList(channelList)
if channelsWindow then channelsWindow:destroy() end if channelsWindow then channelsWindow:destroy() end
channelsWindow = displayUI('channelswindow.otui') channelsWindow = g_ui.displayUI('channelswindow.otui')
local channelListPanel = channelsWindow:getChildById('channelList') local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = doChannelListSubmit channelsWindow.onEnter = doChannelListSubmit
channelsWindow.onDestroy = function() channelsWindow = nil end channelsWindow.onDestroy = function() channelsWindow = nil end
Keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow) g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
Keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow) g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
for k,v in pairs(channelList) do for k,v in pairs(channelList) do
local channelId = v[1] local channelId = v[1]
local channelName = v[2] local channelName = v[2]
if #channelName > 0 then if #channelName > 0 then
local label = createWidget('ChannelListLabel', channelListPanel) local label = g_ui.createWidget('ChannelListLabel', channelListPanel)
label.channelId = channelId label.channelId = channelId
label:setText(channelName) label:setText(channelName)
@ -202,7 +202,7 @@ function Console.init()
onGameStart = onGameStart, onGameStart = onGameStart,
onGameEnd = Console.clear }) onGameEnd = Console.clear })
consolePanel = displayUI('console.otui', GameInterface.getBottomPanel()) consolePanel = g_ui.loadUI('console.otui', GameInterface.getBottomPanel())
consoleTextEdit = consolePanel:getChildById('consoleTextEdit') consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel') consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar') consoleTabBar = consolePanel:getChildById('consoleTabBar')
@ -212,12 +212,12 @@ function Console.init()
Console.addTab(tr('Default'), true) Console.addTab(tr('Default'), true)
Console.addTab(tr('Server Log'), false) Console.addTab(tr('Server Log'), false)
Keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel) g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
Keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel) g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
Keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel) g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
Keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel) g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
Keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel) g_keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
Keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel) g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded -- apply buttom functions after loaded
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
@ -225,9 +225,9 @@ function Console.init()
consoleTabBar.onTabChange = Console.onTabChange consoleTabBar.onTabChange = Console.onTabChange
-- tibia like hotkeys -- tibia like hotkeys
Keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels) g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
Keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab) g_keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
Keyboard.bindKeyDown('Ctrl+H', Console.openHelp) g_keyboard.bindKeyDown('Ctrl+H', Console.openHelp)
end end
function Console.terminate() function Console.terminate()
@ -247,9 +247,9 @@ function Console.terminate()
end end
channels = {} channels = {}
Keyboard.unbindKeyDown('Ctrl+O') g_keyboard.unbindKeyDown('Ctrl+O')
Keyboard.unbindKeyDown('Ctrl+E') g_keyboard.unbindKeyDown('Ctrl+E')
Keyboard.unbindKeyDown('Ctrl+H') g_keyboard.unbindKeyDown('Ctrl+H')
if channelsWindow then if channelsWindow then
channelsWindow:destroy() channelsWindow:destroy()
@ -382,7 +382,7 @@ function Console.addTabText(text, speaktype, tab, creatureName)
local panel = consoleTabBar:getTabPanel(tab) local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer') local consoleBuffer = panel:getChildById('consoleBuffer')
local label = createWidget('ConsoleLabel', consoleBuffer) local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
label:setId('consoleLabel' .. panel:getChildCount()) label:setId('consoleLabel' .. panel:getChildCount())
label:setText(text) label:setText(text)
label:setColor(speaktype.color) label:setColor(speaktype.color)
@ -397,7 +397,7 @@ end
function Console.popupMenu(mousePos, mouseButton, creatureName, text) function Console.popupMenu(mousePos, mouseButton, creatureName, text)
if mouseButton == MouseRightButton then if mouseButton == MouseRightButton then
local menu = createWidget('PopupMenu') local menu = g_ui.createWidget('PopupMenu')
if creatureName then if creatureName then
if creatureName ~= g_game.getCharacterName() then if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end) menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)

@ -14,7 +14,7 @@ local function onContainerOpen(container, previousContainer)
previousContainer.window = nil previousContainer.window = nil
previousContainer.itemsPanel = nil previousContainer.itemsPanel = nil
else else
containerWindow = createWidget('ContainerWindow', GameInterface.getRightPanel()) containerWindow = g_ui.createWidget('ContainerWindow', GameInterface.getRightPanel())
end end
containerWindow:setId('container' .. container:getId()) containerWindow:setId('container' .. container:getId())
local containerPanel = containerWindow:getChildById('contentsPanel') local containerPanel = containerWindow:getChildById('contentsPanel')
@ -42,7 +42,7 @@ local function onContainerOpen(container, previousContainer)
containerPanel:destroyChildren() containerPanel:destroyChildren()
for slot=0,container:getCapacity()-1 do for slot=0,container:getCapacity()-1 do
local itemWidget = createWidget('Item', containerPanel) local itemWidget = g_ui.createWidget('Item', containerPanel)
itemWidget:setId('item' .. slot) itemWidget:setId('item' .. slot)
itemWidget:setItem(container:getItem(slot)) itemWidget:setItem(container:getItem(slot))
itemWidget:setMargin(3) itemWidget:setMargin(3)
@ -74,7 +74,7 @@ local function onContainerRemoveItem(container, slot, item)
end end
function Containers.init() function Containers.init()
importStyle 'container.otui' g_ui.importStyle('container.otui')
connect(Container, { onOpen = onContainerOpen, connect(Container, { onOpen = onContainerOpen,
onClose = onContainerClose, onClose = onContainerClose,

@ -35,7 +35,7 @@ function HealthBar.init()
connect(g_game, { onGameEnd = HealthBar.offline }) connect(g_game, { onGameEnd = HealthBar.offline })
healthBarWindow = displayUI('healthbar.otui', GameInterface.getRightPanel()) healthBarWindow = g_ui.loadUI('healthbar.otui', GameInterface.getRightPanel())
healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle) healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle)
healthBarButton:setOn(true) healthBarButton:setOn(true)
healthBar = healthBarWindow:recursiveGetChildById('healthBar') healthBar = healthBarWindow:recursiveGetChildById('healthBar')
@ -108,7 +108,7 @@ end
function HealthBar.onStatesChange(localPlayer, now, old) function HealthBar.onStatesChange(localPlayer, now, old)
if now == old then return end if now == old then return end
local bitsChanged = bit32.bxor(now, old) local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do for i = 1, 32 do
local pow = math.pow(2, i-1) local pow = math.pow(2, i-1)
@ -122,12 +122,12 @@ end
function HealthBar.toggleIcon(bitChanged) function HealthBar.toggleIcon(bitChanged)
local content = healthBarWindow:recursiveGetChildById('conditionPanel') local content = healthBarWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id) local icon = content:getChildById(Icons[bitChanged].id)
if icon then if icon then
icon:destroy() icon:destroy()
else else
icon = createWidget('ConditionWidget', content) icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id) icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path) icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip) icon:setTooltip(Icons[bitChanged].tooltip)

@ -34,11 +34,11 @@ local hotkeyColors = {
-- public functions -- public functions
function HotkeysManager.init() function HotkeysManager.init()
hotkeysWindow = displayUI('hotkeys_manager.otui') hotkeysWindow = g_ui.displayUI('hotkeys_manager.otui')
hotkeysWindow:setVisible(false) hotkeysWindow:setVisible(false)
hotkeysButton = TopMenu.addGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle) hotkeysButton = TopMenu.addGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/game_hotkeys/icon.png', HotkeysManager.toggle)
Keyboard.bindKeyDown('Ctrl+K', HotkeysManager.toggle) g_keyboard.bindKeyDown('Ctrl+K', HotkeysManager.toggle)
currentHotkeysList = hotkeysWindow:getChildById('currentHotkeys') currentHotkeysList = hotkeysWindow:getChildById('currentHotkeys')
currentItemPreview = hotkeysWindow:getChildById('itemPreview') currentItemPreview = hotkeysWindow:getChildById('itemPreview')
@ -53,7 +53,7 @@ function HotkeysManager.init()
useOnTarget = hotkeysWindow:getChildById('useOnTarget') useOnTarget = hotkeysWindow:getChildById('useOnTarget')
useWith = hotkeysWindow:getChildById('useWith') useWith = hotkeysWindow:getChildById('useWith')
itemWidget = createWidget('UIItem') itemWidget = g_ui.createWidget('UIItem')
itemWidget:setVirtual(true) itemWidget:setVirtual(true)
itemWidget:setVisible(false) itemWidget:setVisible(false)
itemWidget:setFocusable(false) itemWidget:setFocusable(false)
@ -66,7 +66,7 @@ function HotkeysManager.init()
end end
function HotkeysManager.load() function HotkeysManager.load()
local hotkeySettings = Settings.getNode('HotkeysManager') local hotkeySettings = g_settings.getNode('HotkeysManager')
local hasCombos = false local hasCombos = false
if hotkeySettings ~= nil then if hotkeySettings ~= nil then
@ -79,7 +79,7 @@ function HotkeysManager.load()
-- add default F keys combos -- add default F keys combos
if not hasCombos then if not hasCombos then
for i=1,12 do for i=1,12 do
HotkeysManager.addKeyCombo(nil, 'F' .. i, nil) HotkeysManager.addKeyCombo(nil, 'F' .. i)
end end
end end
end end
@ -95,13 +95,13 @@ function HotkeysManager.save()
value = child.value}) value = child.value})
end end
Settings.setNode('HotkeysManager', hotkeySettings) g_settings.setNode('HotkeysManager', hotkeySettings)
end end
function HotkeysManager.terminate() function HotkeysManager.terminate()
hotkeysManagerLoaded = false hotkeysManagerLoaded = false
Keyboard.unbindKeyDown('Ctrl+K') g_keyboard.unbindKeyDown('Ctrl+K')
HotkeysManager.save() HotkeysManager.save()
currentHotkeysList = nil currentHotkeysList = nil
@ -179,20 +179,20 @@ function HotkeysManager.onChooseItemMouseRelease(self, mousePosition, mouseButto
HotkeysManager:show() HotkeysManager:show()
end end
Mouse.restoreCursor() g_mouse.restoreCursor()
self:ungrabMouse() self:ungrabMouse()
self:destroy() self:destroy()
end end
function HotkeysManager.startChooseItem() function HotkeysManager.startChooseItem()
local mouseGrabberWidget = createWidget('UIWidget') local mouseGrabberWidget = g_ui.createWidget('UIWidget')
mouseGrabberWidget:setVisible(false) mouseGrabberWidget:setVisible(false)
mouseGrabberWidget:setFocusable(false) mouseGrabberWidget:setFocusable(false)
connect(mouseGrabberWidget, { onMouseRelease = HotkeysManager.onChooseItemMouseRelease }) connect(mouseGrabberWidget, { onMouseRelease = HotkeysManager.onChooseItemMouseRelease })
mouseGrabberWidget:grabMouse() mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor() g_mouse.setTargetCursor()
HotkeysManager:hide() HotkeysManager:hide()
end end
@ -210,7 +210,7 @@ end
function HotkeysManager.addHotkey() function HotkeysManager.addHotkey()
local widget local widget
messageBox = createWidget('MainWindow', rootWidget) messageBox = g_ui.createWidget('MainWindow', rootWidget)
messageBox:grabKeyboard() messageBox:grabKeyboard()
messageBox:setId('assignWindow') messageBox:setId('assignWindow')
messageBox:setText(tr('Button Assign')) messageBox:setText(tr('Button Assign'))
@ -218,13 +218,13 @@ function HotkeysManager.addHotkey()
messageBox:setHeight(140) messageBox:setHeight(140)
messageBox:setDragable(false) messageBox:setDragable(false)
widget = createWidget('Label', messageBox) widget = g_ui.createWidget('Label', messageBox)
widget:setText(tr('Please, press the key you wish to add onto your hotkeys manager')) widget:setText(tr('Please, press the key you wish to add onto your hotkeys manager'))
widget:resizeToText() widget:resizeToText()
widget:addAnchor(AnchorHorizontalCenter, 'parent', AnchorHorizontalCenter) widget:addAnchor(AnchorHorizontalCenter, 'parent', AnchorHorizontalCenter)
widget:addAnchor(AnchorTop, 'parent', AnchorTop) widget:addAnchor(AnchorTop, 'parent', AnchorTop)
widget = createWidget('Label', messageBox) widget = g_ui.createWidget('Label', messageBox)
widget:setId('comboPreview') widget:setId('comboPreview')
widget:setText(tr('Current hotkey to add: %s', 'none')) widget:setText(tr('Current hotkey to add: %s', 'none'))
widget.keyCombo = '' widget.keyCombo = ''
@ -233,7 +233,7 @@ function HotkeysManager.addHotkey()
widget:addAnchor(AnchorTop, 'prev', AnchorBottom) widget:addAnchor(AnchorTop, 'prev', AnchorBottom)
widget:setMarginTop(20) widget:setMarginTop(20)
widget = createWidget('Button', messageBox) widget = g_ui.createWidget('Button', messageBox)
widget:setId('cancelButton') widget:setId('cancelButton')
widget:setText(tr('Cancel')) widget:setText(tr('Cancel'))
widget:setWidth(64) widget:setWidth(64)
@ -244,7 +244,7 @@ function HotkeysManager.addHotkey()
self:getParent():destroy() self:getParent():destroy()
end end
widget = createWidget('Button', messageBox) widget = g_ui.createWidget('Button', messageBox)
widget:setId('addButton') widget:setId('addButton')
widget:setText(tr('Add')) widget:setText(tr('Add'))
widget:setWidth(64) widget:setWidth(64)
@ -263,7 +263,7 @@ end
function HotkeysManager.addKeyCombo(messageBox, keyCombo, keySettings) function HotkeysManager.addKeyCombo(messageBox, keyCombo, keySettings)
local label = nil local label = nil
if currentHotkeysList:getChildById(keyCombo) == nil then if currentHotkeysList:getChildById(keyCombo) == nil then
local label = createWidget('HotkeyListLabel', currentHotkeysList) local label = g_ui.createWidget('HotkeyListLabel', currentHotkeysList)
label:setId(keyCombo) label:setId(keyCombo)
label:setColor(hotkeyColors.text) label:setColor(hotkeyColors.text)
label:setText(keyCombo..': ') label:setText(keyCombo..': ')
@ -286,7 +286,7 @@ function HotkeysManager.addKeyCombo(messageBox, keyCombo, keySettings)
HotkeysManager.checkSelectedHotkey(label) HotkeysManager.checkSelectedHotkey(label)
hotkeyList[keyCombo] = label hotkeyList[keyCombo] = label
Keyboard.bindKeyPress(keyCombo, function () HotkeysManager.call(keyCombo) end, nil, 350) g_keyboard.bindKeyPress(keyCombo, function () HotkeysManager.call(keyCombo) end, nil, 350)
end end
if messageBox then if messageBox then
@ -430,7 +430,7 @@ end
function HotkeysManager.removeHotkey() function HotkeysManager.removeHotkey()
if hotkeyLabelSelectedOnList ~= nil then if hotkeyLabelSelectedOnList ~= nil then
hotkeyList[hotkeyLabelSelectedOnList.keyCombo] = nil hotkeyList[hotkeyLabelSelectedOnList.keyCombo] = nil
Keyboard.unbindKeyPress(hotkeyLabelSelectedOnList.keyCombo) g_keyboard.unbindKeyPress(hotkeyLabelSelectedOnList.keyCombo)
hotkeyLabelSelectedOnList:destroy() hotkeyLabelSelectedOnList:destroy()
end end
end end
@ -445,7 +445,7 @@ function HotkeysManager.onHotkeyTextChange(id, value)
else else
sendAutomatically:disable() sendAutomatically:disable()
sendAutomatically:setChecked(false) sendAutomatically:setChecked(false)
end end
end end
end end

@ -19,10 +19,12 @@ local function onLeftPanelVisibilityChange(leftPanel, visible)
end end
function GameInterface.init() function GameInterface.init()
g_ui.importStyle('styles/countwindow.otui')
connect(g_game, { onGameStart = GameInterface.show }, true) connect(g_game, { onGameStart = GameInterface.show }, true)
connect(g_game, { onGameEnd = GameInterface.hide }, true) connect(g_game, { onGameEnd = GameInterface.hide }, true)
gameRootPanel = displayUI('gameinterface.otui') gameRootPanel = g_ui.displayUI('gameinterface.otui')
gameRootPanel:hide() gameRootPanel:hide()
gameRootPanel:lower() gameRootPanel:lower()
@ -38,34 +40,34 @@ function GameInterface.init()
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', GameInterface.tryLogout) logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', GameInterface.tryLogout)
logoutButton:hide() logoutButton:hide()
Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY) g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
Keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250) g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
Keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250) g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
Keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
Keyboard.bindKeyDown('Ctrl+.', function() g_keyboard.bindKeyDown('Ctrl+.', function()
if gameMapPanel:isKeepAspectRatioEnabled() then if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false) gameMapPanel:setKeepAspectRatio(false)
else else
@ -141,7 +143,7 @@ function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
end end
GameInterface.selectedThing = nil GameInterface.selectedThing = nil
Mouse.restoreCursor() g_mouse.restoreCursor()
self:ungrabMouse() self:ungrabMouse()
return true return true
end end
@ -170,18 +172,18 @@ function GameInterface.startUseWith(thing)
GameInterface.selectedType = 'use' GameInterface.selectedType = 'use'
GameInterface.selectedThing = thing GameInterface.selectedThing = thing
mouseGrabberWidget:grabMouse() mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor() g_mouse.setTargetCursor()
end end
function GameInterface.startTradeWith(thing) function GameInterface.startTradeWith(thing)
GameInterface.selectedType = 'trade' GameInterface.selectedType = 'trade'
GameInterface.selectedThing = thing GameInterface.selectedThing = thing
mouseGrabberWidget:grabMouse() mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor() g_mouse.setTargetCursor()
end end
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing) function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu') local menu = g_ui.createWidget('PopupMenu')
if lookThing then if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end) menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
@ -191,9 +193,9 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
if useThing:isContainer() then if useThing:isContainer() then
if useThing:getParentContainer() then if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end) menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing, nil) end) menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
else else
menu:addOption(tr('Open'), function() g_game.open(useThing, nil) end) menu:addOption(tr('Open'), function() g_game.open(useThing) end)
end end
else else
if useThing:isMultiUse() then if useThing:isMultiUse() then
@ -303,7 +305,7 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
end end
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing) function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = Keyboard.getModifiers() local keyboardModifiers = g_keyboard.getModifiers()
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- todo auto walk -- todo auto walk
@ -323,7 +325,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
g_game.open(useThing, useThing:getParentContainer()) g_game.open(useThing, useThing:getParentContainer())
return true return true
else else
g_game.open(useThing, nil) g_game.open(useThing)
return true return true
end end
elseif useThing:isMultiUse() then elseif useThing:isMultiUse() then
@ -348,7 +350,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
g_game.open(multiUseThing, multiUseThing:getParentContainer()) g_game.open(multiUseThing, multiUseThing:getParentContainer())
return true return true
else else
g_game.open(multiUseThing, nil) g_game.open(multiUseThing)
return true return true
end end
elseif multiUseThing:isMultiUse() then elseif multiUseThing:isMultiUse() then
@ -374,16 +376,16 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
end end
function GameInterface.moveStackableItem(item, toPos) function GameInterface.moveStackableItem(item, toPos)
if Keyboard.isCtrlPressed() then if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount()) g_game.move(item, toPos, item:getCount())
return return
elseif Keyboard.isShiftPressed() then elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1) g_game.move(item, toPos, 1)
return return
end end
local count = item:getCount() local count = item:getCount()
local countWindow = createWidget('CountWindow', rootWidget) local countWindow = g_ui.createWidget('CountWindow', rootWidget)
local spinbox = countWindow:getChildById('countSpinBox') local spinbox = countWindow:getChildById('countSpinBox')
local scrollbar = countWindow:getChildById('countScrollBar') local scrollbar = countWindow:getChildById('countScrollBar')
spinbox:setMaximum(count) spinbox:setMaximum(count)

@ -5,8 +5,6 @@ Module
website: www.otclient.info website: www.otclient.info
@onLoad: | @onLoad: |
importStyle 'styles/countwindow.otui'
dofile 'widgets/uigamemap' dofile 'widgets/uigamemap'
dofile 'widgets/uiitem' dofile 'widgets/uiitem'

@ -16,13 +16,13 @@ function UIGameMap:onDragEnter(mousePos)
if not thing then return false end if not thing then return false end
self.currentDragThing = thing self.currentDragThing = thing
Mouse.setTargetCursor() g_mouse.setTargetCursor()
return true return true
end end
function UIGameMap:onDragLeave(droppedWidget, mousePos) function UIGameMap:onDragLeave(droppedWidget, mousePos)
self.currentDragThing = nil self.currentDragThing = nil
Mouse.restoreCursor() g_mouse.restoreCursor()
return true return true
end end
@ -57,8 +57,8 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
if tile == nil then return false end if tile == nil then return false end
if Options.getOption('classicControl') and if Options.getOption('classicControl') and
((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
local tile = self:getTile(mousePosition) local tile = self:getTile(mousePosition)
g_game.look(tile:getTopLookThing()) g_game.look(tile:getTopLookThing())
self.cancelNextRelease = true self.cancelNextRelease = true

@ -6,14 +6,14 @@ function UIItem:onDragEnter(mousePos)
self:setBorderWidth(1) self:setBorderWidth(1)
self.currentDragThing = item self.currentDragThing = item
Mouse.setTargetCursor() g_mouse.setTargetCursor()
return true return true
end end
function UIItem:onDragLeave(droppedWidget, mousePos) function UIItem:onDragLeave(droppedWidget, mousePos)
if self:isVirtual() then return false end if self:isVirtual() then return false end
self.currentDragThing = nil self.currentDragThing = nil
Mouse.restoreCursor() g_mouse.restoreCursor()
self:setBorderWidth(0) self:setBorderWidth(0)
return true return true
end end
@ -68,8 +68,8 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
if not item or not self:containsPoint(mousePosition) then return false end if not item or not self:containsPoint(mousePosition) then return false end
if Options.getOption('classicControl') and if Options.getOption('classicControl') and
((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(item) g_game.look(item)
self.cancelNextRelease = true self.cancelNextRelease = true
return true return true

@ -11,9 +11,9 @@ function Inventory.init()
onFreeCapacityChange = Inventory.onFreeCapacityChange }) onFreeCapacityChange = Inventory.onFreeCapacityChange })
connect(g_game, { onGameStart = Inventory.refresh }) connect(g_game, { onGameStart = Inventory.refresh })
Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle) g_keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel()) inventoryWindow = g_ui.loadUI('inventory.otui', GameInterface.getRightPanel())
inventoryPanel = inventoryWindow:getChildById('contentsPanel') inventoryPanel = inventoryWindow:getChildById('contentsPanel')
inventoryButton = TopMenu.addGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle) inventoryButton = TopMenu.addGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
inventoryButton:setOn(true) inventoryButton:setOn(true)
@ -26,7 +26,7 @@ function Inventory.terminate()
onFreeCapacityChange = Inventory.onFreeCapacityChange }) onFreeCapacityChange = Inventory.onFreeCapacityChange })
disconnect(g_game, { onGameStart = Inventory.refresh }) disconnect(g_game, { onGameStart = Inventory.refresh })
Keyboard.unbindKeyDown('Ctrl+I') g_keyboard.unbindKeyDown('Ctrl+I')
inventoryWindow:destroy() inventoryWindow:destroy()
inventoryButton:destroy() inventoryButton:destroy()

@ -34,12 +34,12 @@ end
-- public functions -- public functions
function Minimap.init() function Minimap.init()
connect(g_game, { onGameStart = Minimap.reset }) connect(g_game, { onGameStart = Minimap.reset })
Keyboard.bindKeyDown('Ctrl+M', Minimap.toggle) g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle) minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton:setOn(true) minimapButton:setOn(true)
minimapWindow = loadUI('minimap.otui', GameInterface.getRightPanel()) minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
minimapWidget = minimapWindow:recursiveGetChildById('minimap') minimapWidget = minimapWindow:recursiveGetChildById('minimap')
minimapWidget:setAutoViewMode(false) minimapWidget:setAutoViewMode(false)
@ -72,7 +72,7 @@ end
function Minimap.terminate() function Minimap.terminate()
disconnect(g_game, { onGameStart = Minimap.reset }) disconnect(g_game, { onGameStart = Minimap.reset })
Keyboard.unbindKeyDown('Ctrl+M') g_keyboard.unbindKeyDown('Ctrl+M')
minimapButton:destroy() minimapButton:destroy()
minimapWindow:destroy() minimapWindow:destroy()

@ -142,11 +142,11 @@ local function refreshTradeItems()
if radioItems then if radioItems then
radioItems:destroy() radioItems:destroy()
end end
radioItems = RadioGroup.create() radioItems = UIRadioGroup.create()
local currentTradeItems = tradeItems[getCurrentTradeType()] local currentTradeItems = tradeItems[getCurrentTradeType()]
for key,item in pairs(currentTradeItems) do for key,item in pairs(currentTradeItems) do
local itemBox = createWidget('NPCItemBox', itemsPanel) local itemBox = g_ui.createWidget('NPCItemBox', itemsPanel)
itemBox.item = item itemBox.item = item
local name = item.name local name = item.name
@ -262,7 +262,7 @@ end
-- public functions -- public functions
function NPCTrade.init() function NPCTrade.init()
npcWindow = displayUI('npctrade.otui') npcWindow = g_ui.displayUI('npctrade.otui')
npcWindow:setVisible(false) npcWindow:setVisible(false)
itemsPanel = npcWindow:recursiveGetChildById('itemsPanel') itemsPanel = npcWindow:recursiveGetChildById('itemsPanel')
@ -286,7 +286,7 @@ function NPCTrade.init()
buyTab = npcWindow:getChildById('buyTab') buyTab = npcWindow:getChildById('buyTab')
sellTab = npcWindow:getChildById('sellTab') sellTab = npcWindow:getChildById('sellTab')
radioTabs = RadioGroup.create() radioTabs = UIRadioGroup.create()
radioTabs:addWidget(buyTab) radioTabs:addWidget(buyTab)
radioTabs:addWidget(sellTab) radioTabs:addWidget(sellTab)
radioTabs:selectWidget(buyTab) radioTabs:selectWidget(buyTab)
@ -403,7 +403,7 @@ end
function NPCTrade.itemPopup(self, mousePosition, mouseButton) function NPCTrade.itemPopup(self, mousePosition, mouseButton)
if mouseButton == MouseRightButton then if mouseButton == MouseRightButton then
local menu = createWidget('PopupMenu') local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Look'), function() return g_game.inspectNpcTrade(self:getItem()) end) menu:addOption(tr('Look'), function() return g_game.inspectNpcTrade(self:getItem()) end)
menu:display(mousePosition) menu:display(mousePosition)
return true return true

@ -135,7 +135,7 @@ function Outfit.create(creature, outfitList)
outfits = outfitList outfits = outfitList
Outfit.destroy() Outfit.destroy()
outfitWindow = displayUI('outfit.otui') outfitWindow = g_ui.displayUI('outfit.otui')
--outfitWindow:lock() --outfitWindow:lock()
outfit = outfitCreature:getOutfit() outfit = outfitCreature:getOutfit()
@ -152,7 +152,7 @@ function Outfit.create(creature, outfitList)
for j=0,6 do for j=0,6 do
for i=0,18 do for i=0,18 do
local colorBox = createWidget('ColorBox', colorBoxPanel) local colorBox = g_ui.createWidget('ColorBox', colorBoxPanel)
local outfitColor = getOufitColor(j*19 + i) local outfitColor = getOufitColor(j*19 + i)
colorBox:setImageColor(outfitColor) colorBox:setImageColor(outfitColor)
colorBox:setId('colorBox' .. j*19+i) colorBox:setId('colorBox' .. j*19+i)

@ -3,7 +3,7 @@ PlayerTrade = {}
local tradeWindow local tradeWindow
local function createTrade() local function createTrade()
tradeWindow = createWidget('TradeWindow', GameInterface.getRightPanel()) tradeWindow = g_ui.createWidget('TradeWindow', GameInterface.getRightPanel())
tradeWindow.onClose = function() tradeWindow.onClose = function()
g_game.rejectTrade() g_game.rejectTrade()
tradeWindow:hide() tradeWindow:hide()
@ -32,7 +32,7 @@ local function fillTrade(name, items, counter)
label:setText(name) label:setText(name)
for index,item in ipairs(items) do for index,item in ipairs(items) do
local itemWidget = createWidget('Item', tradeContainer) local itemWidget = g_ui.createWidget('Item', tradeContainer)
itemWidget:setItem(item) itemWidget:setItem(item)
itemWidget:setVirtual(true) itemWidget:setVirtual(true)
itemWidget:setMargin(1) itemWidget:setMargin(1)
@ -57,7 +57,7 @@ local function onGameCloseTrade()
end end
function PlayerTrade.init() function PlayerTrade.init()
importStyle 'tradewindow.otui' g_ui.importStyle('tradewindow.otui')
connect(g_game, { onOwnTrade = onGameOwnTrade, connect(g_game, { onOwnTrade = onGameOwnTrade,
onCounterTrade = onGameCounterTrade, onCounterTrade = onGameCounterTrade,

@ -7,13 +7,13 @@ local questLineWindow
local function onGameQuestLog(quests) local function onGameQuestLog(quests)
QuestLog.destroyWindows() QuestLog.destroyWindows()
questLogWindow = createWidget('QuestLogWindow', rootWidget) questLogWindow = g_ui.createWidget('QuestLogWindow', rootWidget)
local questList = questLogWindow:getChildById('questList') local questList = questLogWindow:getChildById('questList')
for i,questEntry in pairs(quests) do for i,questEntry in pairs(quests) do
local id, name, completed = unpack(questEntry) local id, name, completed = unpack(questEntry)
local questLabel = createWidget('QuestLabel', questList) local questLabel = g_ui.createWidget('QuestLabel', questList)
questLabel:setOn(completed) questLabel:setOn(completed)
questLabel:setText(name) questLabel:setText(name)
questLabel.onDoubleClick = function() questLabel.onDoubleClick = function()
@ -31,7 +31,7 @@ local function onGameQuestLine(questId, questMissions)
if questLogWindow then questLogWindow:hide() end if questLogWindow then questLogWindow:hide() end
if questLineWindow then questLineWindow:destroy() end if questLineWindow then questLineWindow:destroy() end
questLineWindow = createWidget('QuestLineWindow', rootWidget) questLineWindow = g_ui.createWidget('QuestLineWindow', rootWidget)
local missionList = questLineWindow:getChildById('missionList') local missionList = questLineWindow:getChildById('missionList')
local missionDescription = questLineWindow:getChildById('missionDescription') local missionDescription = questLineWindow:getChildById('missionDescription')
@ -43,7 +43,7 @@ local function onGameQuestLine(questId, questMissions)
for i,questMission in pairs(questMissions) do for i,questMission in pairs(questMissions) do
local name, description = unpack(questMission) local name, description = unpack(questMission)
local missionLabel = createWidget('MissionLabel', missionList) local missionLabel = g_ui.createWidget('MissionLabel', missionList)
missionLabel:setText(name) missionLabel:setText(name)
missionLabel.description = description missionLabel.description = description
end end
@ -55,8 +55,8 @@ local function onGameQuestLine(questId, questMissions)
end end
function QuestLog.init() function QuestLog.init()
importStyle 'questlogwindow.otui' g_ui.importStyle('questlogwindow.otui')
importStyle 'questlinewindow.otui' g_ui.importStyle('questlinewindow.otui')
questLogButton = TopMenu.addGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end) questLogButton = TopMenu.addGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)

@ -47,26 +47,26 @@ function RuleViolation.loadReasons()
local actions = g_game.getGMActions() local actions = g_game.getGMActions()
for reason, actionFlags in pairs(actions) do for reason, actionFlags in pairs(actions) do
local label = createWidget('RVListLabel', reasonsTextList) local label = g_ui.createWidget('RVListLabel', reasonsTextList)
label:setText(rvreasons[reason]) label:setText(rvreasons[reason])
label.reasonId = reason label.reasonId = reason
label.actionFlags = actionFlags label.actionFlags = actionFlags
end end
if not RuleViolation.hasWindowAccess() and ruleViolationWindow:isVisible() then RuleViolation.hide() end if not RuleViolation.hasWindowAccess() and ruleViolationWindow:isVisible() then RuleViolation.hide() end
end end
function RuleViolation.init() function RuleViolation.init()
connect(g_game, { onGMActions = RuleViolation.loadReasons }) connect(g_game, { onGMActions = RuleViolation.loadReasons })
ruleViolationWindow = displayUI('ruleviolation.otui') ruleViolationWindow = g_ui.displayUI('ruleviolation.otui')
ruleViolationWindow:setVisible(false) ruleViolationWindow:setVisible(false)
reasonsTextList = ruleViolationWindow:getChildById('reasonList') reasonsTextList = ruleViolationWindow:getChildById('reasonList')
actionsTextList = ruleViolationWindow:getChildById('actionList') actionsTextList = ruleViolationWindow:getChildById('actionList')
Keyboard.bindKeyDown('Ctrl+Y', RuleViolation.show) g_keyboard.bindKeyDown('Ctrl+Y', RuleViolation.show)
if g_game.isOnline() then if g_game.isOnline() then
RuleViolation.loadReasons() RuleViolation.loadReasons()
end end
@ -77,7 +77,7 @@ function RuleViolation.terminate()
ruleViolationWindow:destroy() ruleViolationWindow:destroy()
ruleViolationWindow = nil ruleViolationWindow = nil
reasonsTextList = nil reasonsTextList = nil
actionsTextList = nil actionsTextList = nil
end end
@ -87,11 +87,11 @@ function RuleViolation.show(target, statement)
if target then if target then
ruleViolationWindow:getChildById('nameText'):setText(target) ruleViolationWindow:getChildById('nameText'):setText(target)
end end
if statement then if statement then
ruleViolationWindow:getChildById('statementText'):setText(statement) ruleViolationWindow:getChildById('statementText'):setText(statement)
end end
ruleViolationWindow:show() ruleViolationWindow:show()
ruleViolationWindow:raise() ruleViolationWindow:raise()
end end
@ -108,7 +108,7 @@ function RuleViolation.onSelectReason(reasonLabel, focused)
for actionBaseFlag = 0, #rvactions do for actionBaseFlag = 0, #rvactions do
actionFlagString = rvactions[actionBaseFlag] actionFlagString = rvactions[actionBaseFlag]
if bit32.band(reasonLabel.actionFlags, math.pow(2, actionBaseFlag)) > 0 then if bit32.band(reasonLabel.actionFlags, math.pow(2, actionBaseFlag)) > 0 then
local label = createWidget('RVListLabel', actionsTextList) local label = g_ui.createWidget('RVListLabel', actionsTextList)
label:setText(actionFlagString) label:setText(actionFlagString)
label.actionId = actionBaseFlag label.actionId = actionBaseFlag
end end

@ -23,11 +23,11 @@ local ITEM_SHADERS = {
local shadersPanel local shadersPanel
function Shaders.init() function Shaders.init()
importStyle 'shaders.otui' g_ui.importStyle('shaders.otui')
Keyboard.bindKeyDown(HOTKEY, Shaders.toggle) g_keyboard.bindKeyDown(HOTKEY, Shaders.toggle)
shadersPanel = createWidget('ShadersPanel', GameInterface.getMapPanel()) shadersPanel = g_ui.createWidget('ShadersPanel', GameInterface.getMapPanel())
shadersPanel:hide() shadersPanel:hide()
local mapComboBox = shadersPanel:getChildById('mapComboBox') local mapComboBox = shadersPanel:getChildById('mapComboBox')
@ -56,7 +56,7 @@ function Shaders.init()
end end
function Shaders.terminate() function Shaders.terminate()
Keyboard.unbindKeyDown(HOTKEY) g_keyboard.unbindKeyDown(HOTKEY)
shadersPanel:destroy() shadersPanel:destroy()
shadersPanel = nil shadersPanel = nil
end end

@ -35,10 +35,10 @@ function Skills.init()
onSkillChange = Skills.onSkillChange onSkillChange = Skills.onSkillChange
}) })
skillsWindow = displayUI('skills.otui', GameInterface.getRightPanel()) skillsWindow = g_ui.loadUI('skills.otui', GameInterface.getRightPanel())
skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle) skillsButton = TopMenu.addGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
skillsButton:setOn(true) skillsButton:setOn(true)
Keyboard.bindKeyDown('Ctrl+S', Skills.toggle) g_keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
Skills.refresh() Skills.refresh()
end end
@ -56,7 +56,7 @@ function Skills.terminate()
onSkillChange = Skills.onSkillChange onSkillChange = Skills.onSkillChange
}) })
Keyboard.unbindKeyDown('Ctrl+S') g_keyboard.unbindKeyDown('Ctrl+S')
skillsButton:destroy() skillsButton:destroy()
skillsButton = nil skillsButton = nil
skillsWindow:destroy() skillsWindow:destroy()

@ -1,7 +1,7 @@
TextBooks = {} TextBooks = {}
local function onGameEditText(id, itemId, maxLength, text, writter, time) local function onGameEditText(id, itemId, maxLength, text, writter, time)
local textWindow = createWidget('TextWindow', rootWidget) local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local writeable = (maxLength ~= #text) and maxLength > 0 local writeable = (maxLength ~= #text) and maxLength > 0
local textItem = textWindow:getChildById('textItem') local textItem = textWindow:getChildById('textItem')
@ -50,7 +50,7 @@ local function onGameEditText(id, itemId, maxLength, text, writter, time)
end end
local function onGameEditList(id, doorId, text) local function onGameEditList(id, doorId, text)
local textWindow = createWidget('TextWindow', rootWidget) local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local textEdit = textWindow:getChildById('text') local textEdit = textWindow:getChildById('text')
local description = textWindow:getChildById('description') local description = textWindow:getChildById('description')
@ -70,7 +70,7 @@ local function onGameEditList(id, doorId, text)
end end
function TextBooks.init() function TextBooks.init()
importStyle 'textwindow.otui' g_ui.importStyle('textwindow.otui')
connect(g_game, { onEditText = onGameEditText }) connect(g_game, { onEditText = onGameEditText })
connect(g_game, { onEditList = onGameEditList }) connect(g_game, { onEditList = onGameEditList })

@ -1,7 +1,7 @@
TextMessage = {} TextMessage = {}
-- require styles -- require styles
importStyle 'textmessage.otui' g_ui.importStyle('textmessage.otui')
-- private variables -- private variables
local MessageTypes = { local MessageTypes = {
@ -49,7 +49,7 @@ local function displayMessage(msgtype, msg, time)
end end
local function createTextMessageLabel(id, parent, class) local function createTextMessageLabel(id, parent, class)
local label = createWidget(class, parent) local label = g_ui.createWidget(class, parent)
label:setFont('verdana-11px-rounded') label:setFont('verdana-11px-rounded')
label:setId(id) label:setId(id)
return label return label
@ -61,7 +61,7 @@ function TextMessage.init()
onTextMessage = TextMessage.display, onTextMessage = TextMessage.display,
onGameStart = TextMessage.clearMessages }) onGameStart = TextMessage.clearMessages })
centerTextMessagePanel = createWidget('Panel', GameInterface.getMapPanel()) centerTextMessagePanel = g_ui.createWidget('Panel', GameInterface.getMapPanel())
centerTextMessagePanel:setId('centerTextMessagePanel') centerTextMessagePanel:setId('centerTextMessagePanel')
local layout = UIVerticalLayout.create(centerTextMessagePanel) local layout = UIVerticalLayout.create(centerTextMessagePanel)

@ -12,9 +12,9 @@ function VipList.init()
onVipStateChange = VipList.onVipStateChange }) onVipStateChange = VipList.onVipStateChange })
Keyboard.bindKeyDown('Ctrl+P', VipList.toggle) g_keyboard.bindKeyDown('Ctrl+P', VipList.toggle)
vipWindow = displayUI('viplist.otui', GameInterface.getRightPanel()) vipWindow = g_ui.loadUI('viplist.otui', GameInterface.getRightPanel())
vipButton = TopMenu.addGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', VipList.toggle) vipButton = TopMenu.addGameToggleButton('vipListButton', tr('VIP list') .. ' (Ctrl+P)', 'viplist.png', VipList.toggle)
vipButton:setOn(true) vipButton:setOn(true)
@ -22,7 +22,7 @@ function VipList.init()
end end
function VipList.terminate() function VipList.terminate()
Keyboard.unbindKeyDown('Ctrl+P') g_keyboard.unbindKeyDown('Ctrl+P')
disconnect(g_game, { onGameEnd = VipList.clear, disconnect(g_game, { onGameEnd = VipList.clear,
onAddVip = VipList.onAddVip, onAddVip = VipList.onAddVip,
onVipStateChange = VipList.onVipStateChange }) onVipStateChange = VipList.onVipStateChange })
@ -62,7 +62,7 @@ function VipList.onMiniWindowClose()
end end
function VipList.createAddWindow() function VipList.createAddWindow()
addVipWindow = displayUI('addvip.otui') addVipWindow = g_ui.displayUI('addvip.otui')
end end
function VipList.destroyAddWindow() function VipList.destroyAddWindow()
@ -79,7 +79,7 @@ end
function VipList.onAddVip(id, name, online) function VipList.onAddVip(id, name, online)
local vipList = vipWindow:getChildById('contentsPanel') local vipList = vipWindow:getChildById('contentsPanel')
local label = createWidget('VipListLabel', nil) local label = g_ui.createWidget('VipListLabel')
label:setId('vip' .. id) label:setId('vip' .. id)
label:setText(name) label:setText(name)
@ -136,7 +136,7 @@ function VipList.onVipListMousePress(widget, mousePos, mouseButton)
local vipList = vipWindow:getChildById('contentsPanel') local vipList = vipWindow:getChildById('contentsPanel')
local menu = createWidget('PopupMenu') local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Add new VIP'), function() VipList.createAddWindow() end) menu:addOption(tr('Add new VIP'), function() VipList.createAddWindow() end)
menu:display(mousePos) menu:display(mousePos)
@ -148,7 +148,7 @@ function VipList.onVipListLabelMousePress(widget, mousePos, mouseButton)
local vipList = vipWindow:getChildById('contentsPanel') local vipList = vipWindow:getChildById('contentsPanel')
local menu = createWidget('PopupMenu') local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Add new VIP'), function() VipList.createAddWindow() end) menu:addOption(tr('Add new VIP'), function() VipList.createAddWindow() end)
menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end) menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
menu:addSeparator() menu:addSeparator()

@ -1,4 +1,4 @@
-- this file is loaded after all modules are loaded and initialized -- this file is loaded after all modules are loaded and initialized
-- you can place any custom user code here -- you can place any custom user code here
Keyboard.bindKeyDown('Ctrl+Shift+R', Client.reloadScripts) g_keyboard.bindKeyDown('Ctrl+Shift+R', Client.reloadScripts)

@ -47,7 +47,7 @@ void exitSignalHandler(int sig)
case SIGINT: case SIGINT:
if(!signaled) { if(!signaled) {
signaled = true; signaled = true;
g_eventDispatcher.addEvent(std::bind(&Application::close, &g_app)); g_dispatcher.addEvent(std::bind(&Application::close, &g_app));
} }
break; break;
} }
@ -155,7 +155,7 @@ void Application::terminate()
g_lua.terminate(); g_lua.terminate();
// flush remaining dispatcher events // flush remaining dispatcher events
g_eventDispatcher.flush(); g_dispatcher.flush();
// terminate graphics // terminate graphics
m_foreground = nullptr; m_foreground = nullptr;
@ -182,7 +182,7 @@ void Application::run()
g_clock.update(); g_clock.update();
// show the application only after we draw some frames // show the application only after we draw some frames
g_eventDispatcher.scheduleEvent([] { g_window.show(); }, 10); g_dispatcher.scheduleEvent([] { g_window.show(); }, 10);
while(!m_stopping) { while(!m_stopping) {
@ -281,7 +281,7 @@ void Application::poll()
//g_particleManager.update(); //g_particleManager.update();
Connection::poll(); Connection::poll();
g_eventDispatcher.poll(); g_dispatcher.poll();
} }
void Application::close() void Application::close()

@ -25,7 +25,7 @@
#include <framework/core/clock.h> #include <framework/core/clock.h>
#include "timer.h" #include "timer.h"
EventDispatcher g_eventDispatcher; EventDispatcher g_dispatcher;
void EventDispatcher::flush() void EventDispatcher::flush()

@ -26,7 +26,7 @@
#include "clock.h" #include "clock.h"
#include "scheduledevent.h" #include "scheduledevent.h"
// @bindsingleton g_eventDispatcher // @bindsingleton g_dispatcher
class EventDispatcher class EventDispatcher
{ {
public: public:
@ -44,6 +44,6 @@ private:
std::priority_queue<ScheduledEventPtr, std::vector<ScheduledEventPtr>, lessScheduledEvent> m_scheduledEventList; std::priority_queue<ScheduledEventPtr, std::vector<ScheduledEventPtr>, lessScheduledEvent> m_scheduledEventList;
}; };
extern EventDispatcher g_eventDispatcher; extern EventDispatcher g_dispatcher;
#endif #endif

@ -54,7 +54,7 @@ void Logger::log(Fw::LogLevel level, const std::string& message)
if(m_onLog) { if(m_onLog) {
// schedule log callback, because this callback can run lua code that may affect the current state // schedule log callback, because this callback can run lua code that may affect the current state
g_eventDispatcher.addEvent([=] { g_dispatcher.addEvent([=] {
if(m_onLog) if(m_onLog)
m_onLog(level, outmsg, now); m_onLog(level, outmsg, now);
}); });

@ -42,7 +42,7 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
m_framesDelay[i] = framesDelay[i]; m_framesDelay[i] = framesDelay[i];
} }
m_currentFrame = -1; m_currentFrame = -1;
g_eventDispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, this), 0); g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, this), 0);
} }
AnimatedTexture::~AnimatedTexture() AnimatedTexture::~AnimatedTexture()
@ -71,6 +71,6 @@ void AnimatedTexture::processAnimation()
// continue to animate only if something still referencing this texture // continue to animate only if something still referencing this texture
if(self.use_count() > 1) if(self.use_count() > 1)
g_eventDispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, self), m_framesDelay[m_currentFrame]); g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, self), m_framesDelay[m_currentFrame]);
} }
*/ */

@ -594,7 +594,8 @@ void Application::registerLuaFunctions()
g_lua.bindSingletonFunction("g_ui", "getStyle", &UIManager::getStyle, &g_ui); g_lua.bindSingletonFunction("g_ui", "getStyle", &UIManager::getStyle, &g_ui);
g_lua.bindSingletonFunction("g_ui", "getStyleClass", &UIManager::getStyleClass, &g_ui); g_lua.bindSingletonFunction("g_ui", "getStyleClass", &UIManager::getStyleClass, &g_ui);
g_lua.bindSingletonFunction("g_ui", "loadUI", &UIManager::loadUI, &g_ui); g_lua.bindSingletonFunction("g_ui", "loadUI", &UIManager::loadUI, &g_ui);
g_lua.bindSingletonFunction("g_ui", "createWidgetFromStyle", &UIManager::createWidgetFromStyle, &g_ui); g_lua.bindSingletonFunction("g_ui", "displayUI", &UIManager::displayUI, &g_ui);
g_lua.bindSingletonFunction("g_ui", "createWidget", &UIManager::createWidget, &g_ui);
g_lua.bindSingletonFunction("g_ui", "createWidgetFromOTML", &UIManager::createWidgetFromOTML, &g_ui); g_lua.bindSingletonFunction("g_ui", "createWidgetFromOTML", &UIManager::createWidgetFromOTML, &g_ui);
g_lua.bindSingletonFunction("g_ui", "getRootWidget", &UIManager::getRootWidget, &g_ui); g_lua.bindSingletonFunction("g_ui", "getRootWidget", &UIManager::getRootWidget, &g_ui);
g_lua.bindSingletonFunction("g_ui", "getDraggingWidget", &UIManager::getDraggingWidget, &g_ui); g_lua.bindSingletonFunction("g_ui", "getDraggingWidget", &UIManager::getDraggingWidget, &g_ui);
@ -634,10 +635,10 @@ void Application::registerLuaFunctions()
g_lua.bindSingletonFunction("g_sounds", "getCurrentMusic", &SoundManager::getCurrentMusic, &g_sounds); g_lua.bindSingletonFunction("g_sounds", "getCurrentMusic", &SoundManager::getCurrentMusic, &g_sounds);
// EventDispatcher // EventDispatcher
g_lua.registerSingletonClass("g_eventDispatcher"); g_lua.registerSingletonClass("g_dispatcher");
g_lua.bindSingletonFunction("g_eventDispatcher", "addEvent", &EventDispatcher::addEvent, &g_eventDispatcher); g_lua.bindSingletonFunction("g_dispatcher", "addEvent", &EventDispatcher::addEvent, &g_dispatcher);
g_lua.bindSingletonFunction("g_eventDispatcher", "scheduleEvent", &EventDispatcher::scheduleEvent, &g_eventDispatcher); g_lua.bindSingletonFunction("g_dispatcher", "scheduleEvent", &EventDispatcher::scheduleEvent, &g_dispatcher);
g_lua.bindSingletonFunction("g_eventDispatcher", "cycleEvent", &EventDispatcher::cycleEvent, &g_eventDispatcher); g_lua.bindSingletonFunction("g_dispatcher", "cycleEvent", &EventDispatcher::cycleEvent, &g_dispatcher);
// ResourceManager // ResourceManager
g_lua.registerSingletonClass("g_resources"); g_lua.registerSingletonClass("g_resources");

@ -96,8 +96,12 @@ namespace luabinder
LuaCppFunction bind_fun_specializer(const F& f) { LuaCppFunction bind_fun_specializer(const F& f) {
enum { N = std::tuple_size<Tuple>::value }; enum { N = std::tuple_size<Tuple>::value };
return [=](LuaInterface* lua) -> int { return [=](LuaInterface* lua) -> int {
if(lua->stackSize() != N) while(lua->stackSize() != N) {
throw LuaBadNumberOfArgumentsException(N, lua->stackSize()); if(lua->stackSize() < N)
g_lua.pushNil();
else
g_lua.pop();
}
Tuple tuple; Tuple tuple;
pack_values_into_tuple<N>::call(tuple, lua); pack_values_into_tuple<N>::call(tuple, lua);
return expand_fun_arguments<N,Ret>::call(tuple, f, lua); return expand_fun_arguments<N,Ret>::call(tuple, f, lua);

@ -127,7 +127,7 @@ void Connection::write(uint8* buffer, uint16 size)
auto weakSelf = ConnectionWeakPtr(shared_from_this()); auto weakSelf = ConnectionWeakPtr(shared_from_this());
// wait 1 ms to do the real send // wait 1 ms to do the real send
m_sendEvent = g_eventDispatcher.scheduleEvent([=] { m_sendEvent = g_dispatcher.scheduleEvent([=] {
if(!weakSelf.lock()) if(!weakSelf.lock())
return; return;
//m_writeTimer.cancel(); //m_writeTimer.cancel();

@ -119,7 +119,7 @@ bool UIGridLayout::internalUpdate()
if(m_fitChildren && preferredHeight != parentWidget->getHeight()) { if(m_fitChildren && preferredHeight != parentWidget->getHeight()) {
// must set the preferred height later // must set the preferred height later
g_eventDispatcher.addEvent([=] { g_dispatcher.addEvent([=] {
parentWidget->setHeight(preferredHeight); parentWidget->setHeight(preferredHeight);
}); });
} }

@ -85,7 +85,7 @@ bool UIHorizontalLayout::internalUpdate()
if(m_fitChildren && preferredWidth != parentWidget->getWidth()) { if(m_fitChildren && preferredWidth != parentWidget->getWidth()) {
// must set the preferred width later // must set the preferred width later
g_eventDispatcher.addEvent([=] { g_dispatcher.addEvent([=] {
parentWidget->setWidth(preferredWidth); parentWidget->setWidth(preferredWidth);
}); });
} }

@ -65,7 +65,7 @@ void UILayout::updateLater()
return; return;
auto self = asUILayout(); auto self = asUILayout();
g_eventDispatcher.addEvent([self] { g_dispatcher.addEvent([self] {
self->m_updateScheduled = false; self->m_updateScheduled = false;
self->update(); self->update();
}); });

@ -214,7 +214,7 @@ void UIManager::updateHoveredWidget()
if(m_hoverUpdateScheduled) if(m_hoverUpdateScheduled)
return; return;
g_eventDispatcher.addEvent([this] { g_dispatcher.addEvent([this] {
if(!m_rootWidget) if(!m_rootWidget)
return; return;
@ -278,11 +278,11 @@ void UIManager::onWidgetDestroy(const UIWidgetPtr& widget)
if(m_checkEvent && !m_checkEvent->isExecuted()) if(m_checkEvent && !m_checkEvent->isExecuted())
return; return;
m_checkEvent = g_eventDispatcher.scheduleEvent([this] { m_checkEvent = g_dispatcher.scheduleEvent([this] {
g_lua.collectGarbage(); g_lua.collectGarbage();
UIWidgetList backupList = m_destroyedWidgets; UIWidgetList backupList = m_destroyedWidgets;
m_destroyedWidgets.clear(); m_destroyedWidgets.clear();
g_eventDispatcher.scheduleEvent([backupList] { g_dispatcher.scheduleEvent([backupList] {
g_lua.collectGarbage(); g_lua.collectGarbage();
for(const UIWidgetPtr& widget : backupList) { for(const UIWidgetPtr& widget : backupList) {
if(widget->getUseCount() != 1) if(widget->getUseCount() != 1)
@ -404,7 +404,7 @@ UIWidgetPtr UIManager::loadUI(const std::string& file, const UIWidgetPtr& parent
} }
} }
UIWidgetPtr UIManager::createWidgetFromStyle(const std::string& styleName, const UIWidgetPtr& parent) UIWidgetPtr UIManager::createWidget(const std::string& styleName, const UIWidgetPtr& parent)
{ {
OTMLNodePtr node = OTMLNode::create(styleName); OTMLNodePtr node = OTMLNode::create(styleName);
try { try {

@ -49,7 +49,8 @@ public:
std::string getStyleClass(const std::string& styleName); std::string getStyleClass(const std::string& styleName);
UIWidgetPtr loadUI(const std::string& file, const UIWidgetPtr& parent); UIWidgetPtr loadUI(const std::string& file, const UIWidgetPtr& parent);
UIWidgetPtr createWidgetFromStyle(const std::string& styleName, const UIWidgetPtr& parent); UIWidgetPtr displayUI(const std::string& file) { return loadUI(file, m_rootWidget); }
UIWidgetPtr createWidget(const std::string& styleName, const UIWidgetPtr& parent);
UIWidgetPtr createWidgetFromOTML(const OTMLNodePtr& widgetNode, const UIWidgetPtr& parent); UIWidgetPtr createWidgetFromOTML(const OTMLNodePtr& widgetNode, const UIWidgetPtr& parent);
void setMouseReceiver(const UIWidgetPtr& widget) { m_mouseReceiver = widget; } void setMouseReceiver(const UIWidgetPtr& widget) { m_mouseReceiver = widget; }

@ -86,7 +86,7 @@ bool UIVerticalLayout::internalUpdate()
if(m_fitChildren && preferredHeight != parentWidget->getHeight()) { if(m_fitChildren && preferredHeight != parentWidget->getHeight()) {
// must set the preferred width later // must set the preferred width later
g_eventDispatcher.addEvent([=] { g_dispatcher.addEvent([=] {
parentWidget->setHeight(preferredHeight); parentWidget->setHeight(preferredHeight);
}); });
} }

@ -505,7 +505,7 @@ void UIWidget::applyStyle(const OTMLNodePtr& styleNode)
if(m_firstOnStyle) { if(m_firstOnStyle) {
auto self = asUIWidget(); auto self = asUIWidget();
g_eventDispatcher.addEvent([self] { g_dispatcher.addEvent([self] {
self->callLuaField("onSetup"); self->callLuaField("onSetup");
}); });
// always focus new child // always focus new child
@ -832,7 +832,7 @@ bool UIWidget::setRect(const Rect& rect)
// avoid massive update events // avoid massive update events
if(!m_updateEventScheduled) { if(!m_updateEventScheduled) {
UIWidgetPtr self = asUIWidget(); UIWidgetPtr self = asUIWidget();
g_eventDispatcher.addEvent([self, oldRect]() { g_dispatcher.addEvent([self, oldRect]() {
self->m_updateEventScheduled = false; self->m_updateEventScheduled = false;
if(oldRect != self->getRect()) if(oldRect != self->getRect())
self->onGeometryChange(oldRect, self->getRect()); self->onGeometryChange(oldRect, self->getRect());
@ -1318,7 +1318,7 @@ void UIWidget::updateStyle()
if(m_loadingStyle && !m_updateStyleScheduled) { if(m_loadingStyle && !m_updateStyleScheduled) {
UIWidgetPtr self = asUIWidget(); UIWidgetPtr self = asUIWidget();
g_eventDispatcher.addEvent([self] { g_dispatcher.addEvent([self] {
self->m_updateStyleScheduled = false; self->m_updateStyleScheduled = false;
self->updateStyle(); self->updateStyle();
}); });

@ -53,7 +53,7 @@ void AnimatedText::startAnimation()
// schedule removal // schedule removal
auto self = asAnimatedText(); auto self = asAnimatedText();
g_eventDispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, Otc::ANIMATED_TEXT_DURATION); g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, Otc::ANIMATED_TEXT_DURATION);
} }
void AnimatedText::setColor(int color) void AnimatedText::setColor(int color)

@ -368,7 +368,7 @@ void Creature::nextWalkUpdate()
// schedules next update // schedules next update
if(m_walking) { if(m_walking) {
auto self = asCreature(); auto self = asCreature();
m_walkUpdateEvent = g_eventDispatcher.scheduleEvent([self] { m_walkUpdateEvent = g_dispatcher.scheduleEvent([self] {
self->m_walkUpdateEvent = nullptr; self->m_walkUpdateEvent = nullptr;
self->nextWalkUpdate(); self->nextWalkUpdate();
}, m_walkAnimationInterval / 32); }, m_walkAnimationInterval / 32);
@ -492,7 +492,7 @@ void Creature::setShieldTexture(const std::string& filename, bool blink)
if(blink && !m_shieldBlink) { if(blink && !m_shieldBlink) {
auto self = asCreature(); auto self = asCreature();
g_eventDispatcher.scheduleEvent([self]() { g_dispatcher.scheduleEvent([self]() {
self->updateShield(); self->updateShield();
}, SHIELD_BLINK_TICKS); }, SHIELD_BLINK_TICKS);
} }
@ -512,7 +512,7 @@ void Creature::addTimedSquare(uint8 color)
// schedule removal // schedule removal
auto self = asCreature(); auto self = asCreature();
g_eventDispatcher.scheduleEvent([self]() { g_dispatcher.scheduleEvent([self]() {
self->removeTimedSquare(); self->removeTimedSquare();
}, VOLATILE_SQUARE_DURATION); }, VOLATILE_SQUARE_DURATION);
} }
@ -523,7 +523,7 @@ void Creature::updateShield()
if(m_shield != Otc::ShieldNone && m_shieldBlink) { if(m_shield != Otc::ShieldNone && m_shieldBlink) {
auto self = asCreature(); auto self = asCreature();
g_eventDispatcher.scheduleEvent([self]() { g_dispatcher.scheduleEvent([self]() {
self->updateShield(); self->updateShield();
}, SHIELD_BLINK_TICKS); }, SHIELD_BLINK_TICKS);
} }

@ -41,7 +41,7 @@ void Effect::startAnimation()
// schedule removal // schedule removal
auto self = asEffect(); auto self = asEffect();
g_eventDispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, Otc::EFFECT_TICKS_PER_FRAME * getAnimationPhases()); g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, Otc::EFFECT_TICKS_PER_FRAME * getAnimationPhases());
} }
void Effect::setId(uint32 id) void Effect::setId(uint32 id)

@ -1,238 +0,0 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "itemloader.h"
#include <framework/core/resourcemanager.h>
#include <framework/core/filestream.h>
#define TIXML_USE_STL // use STL strings instead.
#include <framework/thirdparty/tinyxml.h>
ItemLoader g_itemLoader;
ItemLoader::~ItemLoader()
{
m_items.clear();
}
ItemDataPtr ItemLoader::getType(uint16 id) const
{
for (const ItemDataPtr &it : m_items) {
if (it->id == id)
return it;
}
return nullptr;
}
void ItemLoader::addType(uint16 id, ItemDataPtr type)
{
if (getType(id))
return;
m_items.push_back(type);
}
bool ItemLoader::loadOtb(const std::string &name)
{
FileStreamPtr fin = g_resources.openFile(name);
if (!fin) {
g_logger.error(stdext::format("failed to open file '%s'", name));
return false;
}
fin->getU32(); // skip version
uint32 type;
uint8 node = fin->readNode(node, type);
fin->getU32(); // skip flags...
if (fin->getU8() == 0x01) { // version
fin->getU8(); // skip length.
dwMajorVersion = fin->getU32();
dwMinorVersion = fin->getU32();
dwBuildNumber = fin->getU32();
}
uint16 lastId = 99;
ItemDataPtr newItem;
while ((node = fin->readNode(node, type))) {
if (!(newItem = ItemDataPtr(new ItemData))) {
g_logger.error("failed to read new item from OTB");
return false;
}
newItem->group = (ItemGroup)type;
fin->getU32(); // skip flags
ItemAttrib attr;
while ((attr = (ItemAttrib)fin->getU8())) {
uint16 dsize = fin->getU16();
switch (attr) {
case ServerId: {
if (dsize != sizeof(uint16)) {
g_logger.error("Invalid data size");
return false;
}
uint16 serverId = fin->getU16();
if (serverId > 20000 && serverId < 20100) {
serverId -= 20000;
} else if (lastId > 99 && lastId != serverId - 1) {
static ItemDataPtr dummyItemType(new ItemData);
while (lastId != serverId - 1) {
dummyItemType->id = ++lastId;
addType(lastId, dummyItemType);
}
}
newItem->id = serverId;
lastId = serverId;
break;
} case ClientId: {
newItem->clientId = fin->getU16();
break;
} case Speed: {
fin->getU16(); // skip speed
break;
} case Light2: {
if (!fin->seek(dsize)) {
g_logger.error(stdext::format("fail to skip light block with size %d", dsize));
return false;
}
} default: {
if (!fin->seek(dsize)) {
g_logger.error(stdext::format("fail to skip unknown data with size %d", dsize));
return false;
}
}
}
}
addType(newItem->id, newItem);
}
return true;
}
bool ItemLoader::loadXML(const std::string &name)
{
TiXmlDocument doc(name.c_str());
if (!doc.LoadFile()) {
g_logger.error(stdext::format("failed to load xml '%s'", name));
return false;
}
TiXmlElement* root = doc.FirstChildElement();
if (!root) {
g_logger.error("invalid xml root");
return false;
}
if (root->ValueTStr() != "items") {
g_logger.error("invalid xml tag name, should be 'items'");
return false;
}
for (TiXmlElement *element = root->FirstChildElement(); element; element = element->NextSiblingElement()) {
if (element->ValueTStr() != "item")
continue;
std::string name = element->Attribute("id");
if (name.empty())
continue;
uint16 id = stdext::unsafe_cast<uint16>(element->Attribute("id"));
uint16 idEx = 0;
if (!id) {
bool found = false;
// fallback into reading fromid and toid
uint16 fromid = stdext::unsafe_cast<uint16>(element->Attribute("fromid"));
uint16 toid = stdext::unsafe_cast<uint16>(element->Attribute("toid"));
ItemDataPtr iType;
for (int __id = fromid; __id < toid; ++__id) {
if (!(iType = getType(__id)))
continue;
iType->name = name;
idEx = iType->id == fromid ? fromid : toid;
found = true;
}
if (!found)
continue;
}
ItemDataPtr iType = getType(id);
if (!iType) {
iType = ItemDataPtr(new ItemData);
iType->id = idEx ? idEx : id;
iType->name = name;
addType(iType->id, iType);
}
iType->name = name;
for (TiXmlElement *attr = element->FirstChildElement(); attr; attr = attr->NextSiblingElement()) {
if (attr->ValueTStr() != "attribute")
continue;
std::string key = attr->Attribute("key");
std::string value = attr->Attribute("value");
if (key == "type") {
if (value == "magicfield")
iType->group = IsMagicField;
else if (value == "key")
iType->group = IsKey;
else if (value == "depot")
iType->isDepot = true;
else if (value == "teleport")
iType->group = IsTeleport;
else if (value == "bed")
iType->isBed = true;
else if (value == "door")
iType->group = IsDoor;
} else if (key == "name") {
iType->name = value;
} else if (key == "description") {
iType->description = value;
} else if (key == "weight") {
iType->weight = stdext::unsafe_cast<double>(stdext::unsafe_cast<double>(value) / 100.f);
} else if (key == "containerSize") {
int containerSize = stdext::unsafe_cast<int>(value);
if (containerSize)
iType->containerSize = containerSize;
iType->group = IsContainer;
} else if (key == "writeable") {
if (!value.empty())
iType->group = IsWritable;
} else if (key == "maxTextLen") {
iType->maxTextLength = stdext::unsafe_cast<int>(value);
} else if (key == "charges") {
iType->charges = stdext::unsafe_cast<int>(value);
}
}
}
doc.Clear();
return true;
}

@ -185,7 +185,7 @@ void LocalPlayer::terminateWalk()
if(m_autoWalking) { if(m_autoWalking) {
if(m_autoWalkEndEvent) if(m_autoWalkEndEvent)
m_autoWalkEndEvent->cancel(); m_autoWalkEndEvent->cancel();
m_autoWalkEndEvent = g_eventDispatcher.scheduleEvent([self] { m_autoWalkEndEvent = g_dispatcher.scheduleEvent([self] {
self->m_autoWalking = false; self->m_autoWalking = false;
}, 100); }, 100);
} }

@ -286,6 +286,9 @@ bool Map::loadOtcm(const std::string& fileName)
{ {
try { try {
FileStreamPtr fin = g_resources.openFile(fileName); FileStreamPtr fin = g_resources.openFile(fileName);
if(!fin)
stdext::throw_exception("unable to open file");
fin->cache(); fin->cache();
uint32 signature = fin->getU32(); uint32 signature = fin->getU32();
@ -617,7 +620,7 @@ void Map::setCentralPosition(const Position& centralPosition)
// this fixes local player position when the local player is removed from the map, // this fixes local player position when the local player is removed from the map,
// the local player is removed from the map when there are too many creatures on his tile, // the local player is removed from the map when there are too many creatures on his tile,
// so there is no enough stackpos to the server send him // so there is no enough stackpos to the server send him
g_eventDispatcher.addEvent([this] { g_dispatcher.addEvent([this] {
LocalPlayerPtr localPlayer = g_game.getLocalPlayer(); LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
if(!localPlayer || localPlayer->getPosition() == m_centralPosition) if(!localPlayer || localPlayer->getPosition() == m_centralPosition)
return; return;

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