bovenliggende
62bb91b5a6
commit
9907e9e5c7
Na Breedte: | Hoogte: | Grootte: 1.5 KiB |
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Particle
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name: default_particle
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duration: 10
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min-position-radius: 0
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max-position-radius: 256
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min-position-angle: 0
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max-position-angle: 360
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velocity: 10
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min-velocity-angle: 0
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max-velocity-angle: 360
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colors: #ffffff00 #ffffffff #00000000
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colors-stops: 0 0.1 1
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size: 24 24
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texture: /data/particles/particle
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composition-mode: normal
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Effect
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name: background-effect
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description: Effect for the game background
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System
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position: 0 0
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Emitter
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position: 0 0
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delay: 0
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duration: 0
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burst-rate: 50
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burst-count: 1
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particle-type: default_particle
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AttractionAffector
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position: 0 0
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acceleration: 1000
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "particletype.h"
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#include <framework/graphics/texturemanager.h>
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ParticleType::ParticleType()
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{
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// particles default configuration. (make them reasonable for user detect missing properties on scripts)
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pMinPositionRadius = 0;
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pMaxPositionRadius = 3;
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pMinPositionAngle = 0;
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pMaxPositionAngle = 360;
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pStartSize = Size(32, 32);
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pFinalSize = Size(32, 32);
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pMinDuration = 0;
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pMaxDuration = 10;
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pIgnorePhysicsAfter = -1;
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pMinVelocity = 32;
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pMaxVelocity = 64;
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pMinVelocityAngle = 0;
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pMaxVelocityAngle = 360;
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pMinAcceleration = 32;
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pMaxAcceleration = 64;
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pMinAccelerationAngle = 0;
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pMaxAccelerationAngle = 360;
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}
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void ParticleType::load(const OTMLNodePtr& node)
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{
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for(const OTMLNodePtr& childNode : node->children()) {
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if(childNode->tag() == "name")
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pName = childNode->value();
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else if(childNode->tag() == "position-radius") {
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pMinPositionRadius = childNode->value<float>();
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pMaxPositionRadius = childNode->value<float>();
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}
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else if(childNode->tag() == "min-position-radius")
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pMinPositionRadius = childNode->value<float>();
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else if(childNode->tag() == "max-position-radius")
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pMaxPositionRadius = childNode->value<float>();
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else if(childNode->tag() == "position-angle") {
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pMinPositionAngle = childNode->value<float>() * DEG_TO_RAD;
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pMaxPositionAngle = childNode->value<float>() * DEG_TO_RAD;
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}
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else if(childNode->tag() == "min-position-angle")
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pMinPositionAngle = childNode->value<float>() * DEG_TO_RAD;
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else if(childNode->tag() == "max-position-angle")
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pMaxPositionAngle = childNode->value<float>() * DEG_TO_RAD;
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// velocity
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else if(childNode->tag() == "velocity") {
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pMinVelocity = childNode->value<float>();
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pMaxVelocity = childNode->value<float>();
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}
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else if(childNode->tag() == "min-velocity")
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pMinVelocity = childNode->value<float>();
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else if(childNode->tag() == "max-velocity")
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pMaxVelocity = childNode->value<float>();
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else if(childNode->tag() == "velocity-angle") {
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pMinVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
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pMaxVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
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}
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else if(childNode->tag() == "min-velocity-angle")
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pMinVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
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else if(childNode->tag() == "max-velocity-angle")
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pMaxVelocityAngle = childNode->value<float>() * DEG_TO_RAD;
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else if(childNode->tag() == "acceleration") {
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pMinAcceleration = childNode->value<float>();
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pMaxAcceleration = childNode->value<float>();
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}
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// acceleration
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else if(childNode->tag() == "min-acceleration")
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pMinAcceleration = childNode->value<float>();
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else if(childNode->tag() == "max-acceleration")
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pMaxAcceleration = childNode->value<float>();
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else if(childNode->tag() == "acceleration-angle") {
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pMinAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
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pMaxAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
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}
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else if(childNode->tag() == "min-acceleration-angle")
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pMinAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
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else if(childNode->tag() == "max-acceleration-angle")
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pMaxAccelerationAngle = childNode->value<float>() * DEG_TO_RAD;
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// duration
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else if(childNode->tag() == "duration") {
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pMinDuration = childNode->value<float>();
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pMaxDuration = childNode->value<float>();
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}
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else if(childNode->tag() == "min-duration")
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pMinDuration = childNode->value<float>();
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else if(childNode->tag() == "max-duration")
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pMaxDuration = childNode->value<float>();
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else if(childNode->tag() == "ignore-physics-after")
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pIgnorePhysicsAfter = childNode->value<float>();
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// visual
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else if(childNode->tag() == "size") {
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pStartSize = childNode->value<Size>();
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pFinalSize = childNode->value<Size>();
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}
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else if(childNode->tag() == "start-size")
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pStartSize = childNode->value<Size>();
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else if(childNode->tag() == "final-size")
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pFinalSize = childNode->value<Size>();
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else if(childNode->tag() == "colors")
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pColors = stdext::split<Color>(childNode->value());
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else if(childNode->tag() == "colors-stops")
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pColorsStops = stdext::split<float>(childNode->value());
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else if(childNode->tag() == "texture")
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pTexture = g_textures.getTexture(childNode->value());
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else if(childNode->tag() == "composition-mode") {
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if(childNode->value() == "normal")
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pCompositionMode = Painter::CompositionMode_Normal;
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else if(childNode->value() == "multiply")
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pCompositionMode = Painter::CompositionMode_Multiply;
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else if(childNode->value() == "addition")
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pCompositionMode = Painter::CompositionMode_Add;
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}
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}
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if(pColors.empty())
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pColors.push_back(Color(255, 255, 255, 128));
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if(pColorsStops.empty())
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pColorsStops.push_back(0);
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if(pColors.size() != pColorsStops.size())
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stdext::throw_exception("particle colors must be equal to colorstops-1");
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pTexture->setSmooth(true);
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pTexture->buildHardwareMipmaps();
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}
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@ -0,0 +1,72 @@
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PARTICLETYPE_H
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#define PARTICLETYPE_H
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#include "declarations.h"
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#include <framework/graphics/painter.h>
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#include <framework/luaengine/luaobject.h>
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#include <framework/otml/otml.h>
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class ParticleType : public LuaObject
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{
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public:
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ParticleType();
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void load(const OTMLNodePtr& node);
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std::string getName() { return pName; }
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protected:
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// name
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std::string pName;
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// size
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Size pStartSize, pFinalSize;
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// initial position related to emitter position
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float pMinPositionRadius, pMaxPositionRadius;
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float pMinPositionAngle, pMaxPositionAngle;
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// initial velocity
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float pMinVelocity, pMaxVelocity;
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float pMinVelocityAngle, pMaxVelocityAngle;
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// initial acceleration
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float pMinAcceleration, pMaxAcceleration;
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float pMinAccelerationAngle, pMaxAccelerationAngle;
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// duration
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float pMinDuration, pMaxDuration, pIgnorePhysicsAfter;
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// visual ralated
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std::vector<Color> pColors;
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std::vector<float> pColorsStops;
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TexturePtr pTexture;
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ParticleTypePtr particleType;
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Painter::CompositionMode pCompositionMode;
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friend class ParticleEmitter;
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};
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#endif
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