Fix a crash issue when attempting to draw invalid item.

This can happen when using UIItem as interfaces etc.
master
BenDol 10 years ago
parent 12b3bd4ee0
commit 9f7aafac0b

@ -1,21 +1,21 @@
Icons = {} Icons = {}
Icons[1] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' } Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
Icons[2] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' } Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
Icons[4] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' } Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
Icons[8] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' } Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' } Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
Icons[32] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' } Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
Icons[64] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' } Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' } Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
Icons[256] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' } Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
Icons[512] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' } Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' } Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
Icons[2048] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' } Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' } Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' } Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' } Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' } Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
Icons[65536] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' } Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
healthInfoWindow = nil healthInfoWindow = nil
healthBar = nil healthBar = nil

@ -133,7 +133,7 @@ function Player:getItemsCount(itemId)
return count return count
end end
function Player:hasState(_state, states) function Player:hasState(state, states)
if not states then if not states then
states = self:getStates() states = self:getStates()
end end
@ -143,7 +143,7 @@ function Player:hasState(_state, states)
if pow > states then break end if pow > states then break end
local states = bit32.band(states, pow) local states = bit32.band(states, pow)
if states == _state then if states == state then
return true return true
end end
end end

@ -272,6 +272,10 @@ ItemPtr Item::clone()
void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern) void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
{ {
// Avoid crashes with invalid items
if(!isValid())
return;
if(isStackable() && getNumPatternX() == 4 && getNumPatternY() == 2) { if(isStackable() && getNumPatternX() == 4 && getNumPatternY() == 2) {
if(m_countOrSubType <= 0) { if(m_countOrSubType <= 0) {
xPattern = 0; xPattern = 0;

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