From 78ca89d2b4b6af6dbb05056388560574c6e1e9c4 Mon Sep 17 00:00:00 2001 From: EgzoT Date: Wed, 29 Nov 2017 00:42:15 +0100 Subject: [PATCH] Add compiler info to version label in start screen Add compiler name and version to start screen (client_background module). It would help distinguish OTClient problems on different compilations. --- modules/client_background/background.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/client_background/background.lua b/modules/client_background/background.lua index 690897ea..3fa6180e 100644 --- a/modules/client_background/background.lua +++ b/modules/client_background/background.lua @@ -10,7 +10,7 @@ function init() clientVersionLabel = background:getChildById('clientVersionLabel') clientVersionLabel:setText(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' .. 'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' .. - 'Built on ' .. g_app.getBuildDate()) + 'Built on ' .. g_app.getBuildDate() .. '\n' .. g_app.getBuildCompiler()) if not g_game.isOnline() then addEvent(function() g_effects.fadeIn(clientVersionLabel, 1500) end)