Use client version instead of entergame

master
Eduardo Bart 11 лет назад
Родитель 5fbb71157d
Сommit b5911cf1de

@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6)
project(otclient)
set(VERSION "0.6.2")
set(VERSION "0.6.3")
option(FRAMEWORK_SOUND "Use SOUND " ON)
option(FRAMEWORK_GRAPHICS "Use GRAPHICS " ON)

@ -104,11 +104,6 @@ function terminate()
g_settings.set('window-size', g_window.getUnmaximizedSize())
g_settings.set('window-pos', g_window.getUnmaximizedPos())
g_settings.set('window-maximized', g_window.isMaximized())
local protocolVersion = g_game.getProtocolVersion()
if protocolVersion ~= 0 then
g_settings.set('protocol-version', protocolVersion)
end
end
function exit()

@ -19,4 +19,4 @@ Module
- client_terminal
- client_modulemanager
- client_serverlist
//- client_stats
- client_stats

@ -6,7 +6,7 @@ local enterGame
local motdWindow
local motdButton
local enterGameButton
local protocolBox
local clientBox
local protocolLogin
local motdEnabled = true
@ -73,11 +73,6 @@ local function onCharacterList(protocol, characters, account, otui)
end
end
local function onChangeProtocol(combobox, option)
local clients = g_game.getSupportedClients(option)
protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))
end
local function onUpdateNeeded(protocol, signature)
loadBox:destroy()
loadBox = nil
@ -109,7 +104,8 @@ function EnterGame.init()
local host = g_settings.get('host')
local port = g_settings.get('port')
local autologin = g_settings.getBoolean('autologin')
local protocolVersion = g_settings.getInteger('protocol-version')
local clientVersion = g_settings.getInteger('client-version')
if clientVersion == 0 then clientVersion = 860 end
if port == nil or port == 0 then port = 7171 end
@ -120,11 +116,11 @@ function EnterGame.init()
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
protocolBox = enterGame:getChildById('protocolComboBox')
protocolBox.onOptionChange = onChangeProtocol
if protocolVersion then
protocolBox:setCurrentOption(protocolVersion)
clientBox = enterGame:getChildById('clientComboBox')
for _, proto in pairs(g_game.getSupportedClients()) do
clientBox:addOption(proto)
end
clientBox:setCurrentOption(clientVersion)
enterGame:hide()
@ -154,7 +150,7 @@ function EnterGame.terminate()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
protocolBox = nil
clientBox = nil
if motdWindow then
motdWindow:destroy()
motdWindow = nil
@ -218,8 +214,7 @@ function EnterGame.doLogin()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local protocolVersion = tonumber(protocolBox:getText())
local clientVersions = g_game.getSupportedClients(protocolVersion)
local clientVersion = tonumber(clientBox:getText())
EnterGame.hide()
if g_game.isOnline() then
@ -230,6 +225,7 @@ function EnterGame.doLogin()
g_settings.set('host', G.host)
g_settings.set('port', G.port)
g_settings.set('client-version', clientVersion)
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError
@ -245,10 +241,8 @@ function EnterGame.doLogin()
end })
g_game.chooseRsa(G.host)
g_game.setProtocolVersion(protocolVersion)
if #clientVersions > 0 then
g_game.setClientVersion(clientVersions[#clientVersions])
end
g_game.setClientVersion(clientVersion)
g_game.setProtocolVersion(g_game.getProtocolVersionForClient(clientVersion))
if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password)
@ -269,14 +263,14 @@ end
function EnterGame.setDefaultServer(host, port, protocol)
local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
local portTextEdit = enterGame:getChildById('serverPortTextEdit')
local protocolLabel = enterGame:getChildById('protocolLabel')
local clientLabel = enterGame:getChildById('clientLabel')
local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')
if hostTextEdit:getText() ~= host then
hostTextEdit:setText(host)
portTextEdit:setText(port)
protocolBox:setCurrentOption(protocol)
clientBox:setCurrentOption(protocol)
accountTextEdit:setText('')
passwordTextEdit:setText('')
end
@ -292,9 +286,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
portTextEdit:setVisible(false)
portTextEdit:setHeight(0)
protocolBox:setCurrentOption(protocol)
protocolBox:setVisible(false)
protocolBox:setHeight(0)
clientBox:setCurrentOption(protocol)
clientBox:setVisible(false)
clientBox:setHeight(0)
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setVisible(false)
@ -302,9 +296,9 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
local portLabel = enterGame:getChildById('portLabel')
portLabel:setVisible(false)
portLabel:setHeight(0)
local protocolLabel = enterGame:getChildById('protocolLabel')
protocolLabel:setVisible(false)
protocolLabel:setHeight(0)
local clientLabel = enterGame:getChildById('clientLabel')
clientLabel:setVisible(false)
clientLabel:setHeight(0)
local serverListButton = enterGame:getChildById('serverListButton')
serverListButton:setVisible(false)

@ -68,7 +68,7 @@ EnterGameWindow
TextEdit
id: serverHostTextEdit
!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
!tooltip: tr('Make sure that your client uses\nthe correct game client version')
anchors.left: parent.left
anchors.right: serverListButton.left
anchors.top: serverLabel.bottom
@ -76,8 +76,8 @@ EnterGameWindow
margin-right: 4
MenuLabel
id: protocolLabel
!text: tr('Protocol')
id: clientLabel
!text: tr('Client Version')
anchors.left: parent.left
anchors.top: serverHostTextEdit.bottom
text-auto-resize: true
@ -85,17 +85,13 @@ EnterGameWindow
margin-top: 8
ComboBox
id: protocolComboBox
id: clientComboBox
anchors.left: parent.left
anchors.right: parent.horizontalCenter
anchors.top: protocolLabel.bottom
anchors.top: clientLabel.bottom
margin-top: 2
margin-right: 3
width: 90
@onSetup: |
for _, proto in pairs(g_game.getSupportedProtocols()) do
self:addOption(proto)
end
MenuLabel
id: portLabel
@ -110,7 +106,7 @@ EnterGameWindow
text: 7171
anchors.right: parent.right
anchors.left: parent.horizontalCenter
anchors.top: protocolComboBox.top
anchors.top: clientComboBox.top
margin-left: 3
CheckBox

@ -49,7 +49,7 @@ MainWindow
anchors.left: protocolLabel.left
anchors.right: port.right
@onSetup: |
for _, proto in pairs(g_game.getSupportedProtocols()) do
for _, proto in pairs(g_game.getSupportedClients()) do
self:addOption(proto)
end

@ -170,7 +170,7 @@ function enableChat()
gameInterface.unbindWalkKey("S")
gameInterface.unbindWalkKey("A")
consoleToggleChat:setTooltip(tr("Disable chat mode"))
consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
end
function disableChat()

@ -58,7 +58,7 @@ Panel
CheckBox
id: toggleChat
!tooltip: tr('Disable chat mode')
!tooltip: tr('Disable chat mode, allow to walk using ASDW')
anchors.left: parent.left
anchors.top: parent.top
margin-left: 13

@ -18,7 +18,7 @@ function isLoaded()
end
function load()
local version = g_game.getProtocolVersion()
local version = g_game.getClientVersion()
local datPath, sprPath
if filename then

@ -32,29 +32,29 @@ function g_game.isOfficialTibia()
return currentRsa == CIPSOFT_RSA
end
function g_game.getSupportedProtocols()
function g_game.getSupportedClients()
return {
810, 811, 840, 842, 850, 853, 854,
860, 861, 862, 870, 910, 940, 944,
953, 954, 960, 961, 963, 970, 971,
973, 974, 975, 976, 977, 978, 979,
980, 1010
953, 954, 960, 961, 963, 970, 980,
981, 982, 983, 984, 985, 986, 1001,
1002, 1010
}
end
function g_game.getSupportedClients(protocol)
function g_game.getProtocolVersionForClient(client)
clients = {
[971] = {980},
[973] = {981},
[974] = {982},
[975] = {983},
[976] = {984},
[977] = {985},
[978] = {986},
[979] = {1001},
[980] = {1002}
[980] = 971,
[981] = 973,
[982] = 974,
[983] = 975,
[984] = 976,
[985] = 977,
[986] = 978,
[1001] = 979,
[1002] = 980,
}
return clients[protocol] or {protocol}
return clients[client] or client
end
g_game.setRsa(OTSERV_RSA)

Загрузка…
Отмена
Сохранить