From b8228ac6ebb19d393b9007ed30ba8bb90e9f4bec Mon Sep 17 00:00:00 2001 From: Kamil Chojnowski Date: Sat, 5 Jan 2019 18:14:38 +0100 Subject: [PATCH] Don't apply message prefixes to messages with empty name --- modules/game_console/console.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/modules/game_console/console.lua b/modules/game_console/console.lua index 25c2e7a7..a0171732 100644 --- a/modules/game_console/console.lua +++ b/modules/game_console/console.lua @@ -684,7 +684,7 @@ function addTabText(text, speaktype, tab, creatureName) child:setSelection(string.len(child:getText()), textPos) end end - + return true end @@ -857,14 +857,14 @@ function sendMessage(message, tab) message = chatCommandMessage channel = 0 end - + -- player red talk on channel chatCommandMessage = message:match("^%#[c|C] (.*)") if chatCommandMessage ~= nil then chatCommandSayMode = 'channelRed' message = chatCommandMessage end - + -- player broadcast chatCommandMessage = message:match("^%#[b|B] (.*)") if chatCommandMessage ~= nil then @@ -978,7 +978,7 @@ function navigateMessageHistory(step) end function applyMessagePrefixies(name, level, message) - if name then + if name and #name > 0 then if modules.client_options.getOption('showLevelsInConsole') and level > 0 then message = name .. ' [' .. level .. ']: ' .. message else