diff --git a/modules/game_npctrade/npctrade.lua b/modules/game_npctrade/npctrade.lua index 2304dc5d..d04e22a3 100644 --- a/modules/game_npctrade/npctrade.lua +++ b/modules/game_npctrade/npctrade.lua @@ -32,10 +32,10 @@ ignoreEquipped = nil showAllItems = nil sellAllButton = nil -playerFreeCapacity = nil -playerMoney = nil +playerFreeCapacity = 0 +playerMoney = 0 tradeItems = {} -playerItems = nil +playerItems = {} selectedItem = nil cancelNextRelease = nil @@ -369,6 +369,7 @@ function refreshPlayerGoods() local canTrade = canTradeItem(item) itemWidget:setOn(canTrade) + itemWidget:setEnabled(canTrade) local searchCondition = (searchFilter == '') or (searchFilter ~= '' and string.find(item.name:lower(), searchFilter) ~= nil) local showAllItemsCondition = (currentTradeType == BUY) or (showAllItems:isChecked()) or (currentTradeType == SELL and not showAllItems:isChecked() and canTrade) @@ -450,9 +451,6 @@ function onFreeCapacityChange(localPlayer, freeCapacity, oldFreeCapacity) end function onInventoryChange(inventory, item, oldItem) - if selectedItem then - refreshItem(selectedItem) - end refreshPlayerGoods() end diff --git a/src/framework/CMakeLists.txt b/src/framework/CMakeLists.txt index b65c9e57..33f01d41 100644 --- a/src/framework/CMakeLists.txt +++ b/src/framework/CMakeLists.txt @@ -157,7 +157,7 @@ else() endif() # gcc compile flags -set(WARNS_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-variable -Wno-unused-result") +set(WARNS_FLAGS "-Wall -Wextra -Wno-unused-parameter -Wno-unused-variable -Wno-unused-result") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNS_FLAGS} ${ARCH_FLAGS} ${CPP2011_FLAGS} -pipe") set(CMAKE_CXX_FLAGS_COMPILESPEED "-O0") set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g") @@ -303,6 +303,16 @@ if(FRAMEWORK_GRAPHICS) set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -mwindows") message(STATUS "Windows console: OFF") endif() + + # native dx9 support while its under development + option(DIRECTX "Use DX9 support" OFF) + if(DIRECTX) + find_package(DirectX REQUIRED) + set(framework_DEFINITIONS ${framework_DEFINITIONS} -DDIRECTX) + set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS} ${DirectX_INCLUDE_DIR}) + set(framework_LIBRARIES ${framework_LIBRARIES} ${DirectX_LIBRARY} ${DirectX_LIBRARIES}) + endif() + else() set(framework_LIBRARIES ${framework_LIBRARIES} X11) endif() diff --git a/src/framework/cmake/FindDirectX.cmake b/src/framework/cmake/FindDirectX.cmake new file mode 100644 index 00000000..10e3dc9e --- /dev/null +++ b/src/framework/cmake/FindDirectX.cmake @@ -0,0 +1,102 @@ +#------------------------------------------------------------------- +# This file is part of the CMake build system for OGRE +# (Object-oriented Graphics Rendering Engine) +# For the latest info, see http://www.ogre3d.org/ +# +# The contents of this file are placed in the public domain. Feel +# free to make use of it in any way you like. +#------------------------------------------------------------------- + +# ----------------------------------------------------------------------------- +# Find DirectX SDK +# Define: +# DirectX_FOUND +# DirectX_INCLUDE_DIR +# DirectX_LIBRARY +# DirectX_ROOT_DIR + +if(WIN32) # The only platform it makes sense to check for DirectX SDK + include(FindPkgMacros) + findpkg_begin(DirectX) + + # Get path, convert backslashes as ${ENV_DXSDK_DIR} + getenv_path(DXSDK_DIR) + getenv_path(DIRECTX_HOME) + getenv_path(DIRECTX_ROOT) + getenv_path(DIRECTX_BASE) + + # construct search paths + set(DirectX_PREFIX_PATH + "${DXSDK_DIR}" "${ENV_DXSDK_DIR}" + "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}" + "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}" + "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}" + "C:/apps_x86/Microsoft DirectX SDK*" + "C:/Program Files (x86)/Microsoft DirectX SDK*" + "C:/apps/Microsoft DirectX SDK*" + "C:/Program Files/Microsoft DirectX SDK*" + "$ENV{ProgramFiles}/Microsoft DirectX SDK*" + ) + create_search_paths(DirectX) + # redo search if prefix path changed + clear_if_changed(DirectX_PREFIX_PATH + DirectX_LIBRARY + DirectX_INCLUDE_DIR + ) + + find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH}) + # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86 + # lib files are in DirectX_ROOT_DIR/Lib/x64|x86 + if(CMAKE_CL_64) + set(DirectX_LIBPATH_SUFFIX "x64") + else(CMAKE_CL_64) + set(DirectX_LIBPATH_SUFFIX "x86") + endif(CMAKE_CL_64) + find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + + # look for dxgi (needed by both 10 and 11) + find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + + # look for d3dcompiler (needed by 11) + find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + + findpkg_finish(DirectX) + set(DirectX_LIBRARIES ${DirectX_LIBRARIES} + ${DirectX_D3DX9_LIBRARY} + ${DirectX_DXERR_LIBRARY} + ${DirectX_DXGUID_LIBRARY} + ${DirectX_DINPUT8_LIBRARY} + ) + + mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY + DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY + DirectX_DINPUT8_LIBRARY DirectX_XINPUT_LIBRARY) + + # look for D3D11 components + if (DirectX_FOUND) + find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH}) + get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) + message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") + find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) + if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) + set(DirectX_D3D11_FOUND TRUE) + set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR}) + set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES} + ${DirectX_D3D11_LIBRARY} + ${DirectX_D3DX11_LIBRARY} + ${DirectX_DXGI_LIBRARY} + ${DirectX_DXERR_LIBRARY} + ${DirectX_DXGUID_LIBRARY} + ${DirectX_D3DCOMPILER_LIBRARY} + ) + endif () + mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY) + endif () + +endif(WIN32) diff --git a/src/framework/cmake/FindPkgMacros.cmake b/src/framework/cmake/FindPkgMacros.cmake new file mode 100644 index 00000000..3a48f711 --- /dev/null +++ b/src/framework/cmake/FindPkgMacros.cmake @@ -0,0 +1,162 @@ + +#------------------------------------------------------------------- +# This file is part of the CMake build system for OGRE +# (Object-oriented Graphics Rendering Engine) +# For the latest info, see http://www.ogre3d.org/ +# +# The contents of this file are placed in the public domain. Feel +# free to make use of it in any way you like. +#------------------------------------------------------------------- + +################################################################## +# Provides some common functionality for the FindPackage modules +################################################################## + +# Begin processing of package +macro(findpkg_begin PREFIX) + if (NOT ${PREFIX}_FIND_QUIETLY) + message(STATUS "Looking for ${PREFIX}...") + endif () +endmacro(findpkg_begin) + +# Display a status message unless FIND_QUIETLY is set +macro(pkg_message PREFIX) + if (NOT ${PREFIX}_FIND_QUIETLY) + message(STATUS ${ARGN}) + endif () +endmacro(pkg_message) + +# Get environment variable, define it as ENV_$var and make sure backslashes are converted to forward slashes +macro(getenv_path VAR) + set(ENV_${VAR} $ENV{${VAR}}) + # replace won't work if var is blank + if (ENV_${VAR}) + string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} ) + endif () +endmacro(getenv_path) + +# Construct search paths for includes and libraries from a PREFIX_PATH +macro(create_search_paths PREFIX) + foreach(dir ${${PREFIX}_PREFIX_PATH}) + set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH} + ${dir}/include ${dir}/Include ${dir}/include/${PREFIX} ${dir}/Headers) + set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH} + ${dir}/lib ${dir}/Lib ${dir}/lib/${PREFIX} ${dir}/Libs) + set(${PREFIX}_BIN_SEARCH_PATH ${${PREFIX}_BIN_SEARCH_PATH} + ${dir}/bin) + endforeach(dir) + set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH}) +endmacro(create_search_paths) + +# clear cache variables if a certain variable changed +macro(clear_if_changed TESTVAR) + # test against internal check variable + # HACK: Apparently, adding a variable to the cache cleans up the list + # a bit. We need to also remove any empty strings from the list, but + # at the same time ensure that we are actually dealing with a list. + list(APPEND ${TESTVAR} "") + list(REMOVE_ITEM ${TESTVAR} "") + if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}") + message(STATUS "${TESTVAR} changed.") + foreach(var ${ARGN}) + set(${var} "NOTFOUND" CACHE STRING "x" FORCE) + endforeach(var) + endif () + set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE) +endmacro(clear_if_changed) + +# Try to get some hints from pkg-config, if available +macro(use_pkgconfig PREFIX PKGNAME) + find_package(PkgConfig) + if (PKG_CONFIG_FOUND) + pkg_check_modules(${PREFIX} ${PKGNAME}) + endif () +endmacro (use_pkgconfig) + +# Couple a set of release AND debug libraries (or frameworks) +macro(make_library_set PREFIX) + if (${PREFIX}_FWK) + set(${PREFIX} ${${PREFIX}_FWK}) + elseif (${PREFIX}_REL AND ${PREFIX}_DBG) + set(${PREFIX} optimized ${${PREFIX}_REL} debug ${${PREFIX}_DBG}) + elseif (${PREFIX}_REL) + set(${PREFIX} ${${PREFIX}_REL}) + elseif (${PREFIX}_DBG) + set(${PREFIX} ${${PREFIX}_DBG}) + endif () +endmacro(make_library_set) + +# Generate debug names from given release names +macro(get_debug_names PREFIX) + foreach(i ${${PREFIX}}) + set(${PREFIX}_DBG ${${PREFIX}_DBG} ${i}d ${i}D ${i}_d ${i}_D ${i}_debug ${i}) + endforeach(i) +endmacro(get_debug_names) + +# Add the parent dir from DIR to VAR +macro(add_parent_dir VAR DIR) + get_filename_component(${DIR}_TEMP "${${DIR}}/.." ABSOLUTE) + set(${VAR} ${${VAR}} ${${DIR}_TEMP}) +endmacro(add_parent_dir) + +# Do the final processing for the package find. +macro(findpkg_finish PREFIX) + # skip if already processed during this run + if (NOT ${PREFIX}_FOUND) + if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY) + set(${PREFIX}_FOUND TRUE) + set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR}) + set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY}) + if (NOT ${PREFIX}_FIND_QUIETLY) + message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}") + endif () + else () + if (NOT ${PREFIX}_FIND_QUIETLY) + message(STATUS "Could not locate ${PREFIX}") + endif () + if (${PREFIX}_FIND_REQUIRED) + message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.") + endif () + endif () + + mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK) + endif () +endmacro(findpkg_finish) + + +# Slightly customised framework finder +MACRO(findpkg_framework fwk) + IF(APPLE) + SET(${fwk}_FRAMEWORK_PATH + ${${fwk}_FRAMEWORK_SEARCH_PATH} + ${CMAKE_FRAMEWORK_PATH} + ~/Library/Frameworks + /Library/Frameworks + /System/Library/Frameworks + /Network/Library/Frameworks + /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/ + ${CMAKE_CURRENT_SOURCE_DIR}/lib/Release + ${CMAKE_CURRENT_SOURCE_DIR}/lib/Debug + ) + # These could be arrays of paths, add each individually to the search paths + foreach(i ${OGRE_PREFIX_PATH}) + set(${fwk}_FRAMEWORK_PATH ${${fwk}_FRAMEWORK_PATH} ${i}/lib/Release ${i}/lib/Debug) + endforeach(i) + + foreach(i ${OGRE_PREFIX_BUILD}) + set(${fwk}_FRAMEWORK_PATH ${${fwk}_FRAMEWORK_PATH} ${i}/lib/Release ${i}/lib/Debug) + endforeach(i) + + FOREACH(dir ${${fwk}_FRAMEWORK_PATH}) + SET(fwkpath ${dir}/${fwk}.framework) + IF(EXISTS ${fwkpath}) + SET(${fwk}_FRAMEWORK_INCLUDES ${${fwk}_FRAMEWORK_INCLUDES} + ${fwkpath}/Headers ${fwkpath}/PrivateHeaders) + SET(${fwk}_FRAMEWORK_PATH ${dir}) + if (NOT ${fwk}_LIBRARY_FWK) + SET(${fwk}_LIBRARY_FWK "-framework ${fwk}") + endif () + ENDIF(EXISTS ${fwkpath}) + ENDFOREACH(dir) + ENDIF(APPLE) +ENDMACRO(findpkg_framework) diff --git a/src/framework/platform/win32window.cpp b/src/framework/platform/win32window.cpp index 6e3de22e..764ae902 100644 --- a/src/framework/platform/win32window.cpp +++ b/src/framework/platform/win32window.cpp @@ -204,6 +204,26 @@ void WIN32Window::init() { m_instance = GetModuleHandle(NULL); +#ifdef DIRECTX + m_d3d = Direct3DCreate9(D3D_SDK_VERSION); // create the Direct3D interface + + D3DPRESENT_PARAMETERS d3dpp; // create a struct to hold various device information + + ZeroMemory(&d3dpp, sizeof(d3dpp)); // clear out the struct for use + d3dpp.Windowed = TRUE; // program windowed, not fullscreen + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; // discard old frames + d3dpp.hDeviceWindow = m_window; // set the window to be used by Direct3D + + // create a device class using this information and information from the d3dpp stuct + m_d3d->CreateDevice(D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, + m_window, + D3DCREATE_SOFTWARE_VERTEXPROCESSING, + &d3dpp, + &m_d3ddev); + +#endif + internalCreateWindow(); internalCreateGLContext(); internalRestoreGLContext(); diff --git a/src/framework/platform/win32window.h b/src/framework/platform/win32window.h index 88e223f8..a931e94b 100644 --- a/src/framework/platform/win32window.h +++ b/src/framework/platform/win32window.h @@ -31,6 +31,10 @@ #include #endif +#ifdef DIRECTX +#include +#endif + struct WindowProcProxy; class WIN32Window : public PlatformWindow @@ -95,6 +99,11 @@ private: HCURSOR m_defaultCursor; bool m_hidden; +#ifdef DIRECTX + LPDIRECT3D9 m_d3d; // the pointer to our Direct3D interface + LPDIRECT3DDEVICE9 m_d3ddev; // the pointer to the device class +#endif + #ifdef OPENGL_ES EGLConfig m_eglConfig; EGLContext m_eglContext;