From cadf07974af03aeab0b67762f254021121f777c7 Mon Sep 17 00:00:00 2001 From: BeniS Date: Thu, 2 Aug 2012 11:04:29 +1200 Subject: [PATCH] Fix to market module reloading, Changed the walk lock period when colliding with a block path object. --- modules/game_market/marketprotocol.lua | 6 +----- src/otclient/game.cpp | 2 +- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/modules/game_market/marketprotocol.lua b/modules/game_market/marketprotocol.lua index 43044475..8240814d 100644 --- a/modules/game_market/marketprotocol.lua +++ b/modules/game_market/marketprotocol.lua @@ -129,7 +129,6 @@ function initProtocol() -- reloading module if g_game.isOnline() then MarketProtocol.registerProtocol() - MarketProtocol.updateProtocol(g_game.getProtocolGame()) end end @@ -138,10 +137,7 @@ function terminateProtocol() onGameEnd = MarketProtocol.unregisterProtocol }) -- reloading module - if not g_game.isOnline() then - MarketProtocol.updateProtocol(nil) - MarketProtocol.unregisterProtocol() - end + MarketProtocol.unregisterProtocol() MarketProtocol = nil end diff --git a/src/otclient/game.cpp b/src/otclient/game.cpp index 2803bfff..e0b038e3 100644 --- a/src/otclient/game.cpp +++ b/src/otclient/game.cpp @@ -494,7 +494,7 @@ void Game::walk(Otc::Direction direction) if(toTile && toTile->isWalkable()) m_localPlayer->preWalk(direction); else - m_localPlayer->lockWalk(); + m_localPlayer->lockWalk(100); forceWalk(direction);