Enable protocol 10.75

master
TheSumm 9 년 전
부모 28ff65be5a
커밋 cbf70c1d63

@ -73,7 +73,7 @@ function g_game.getSupportedClients()
1053, 1054, 1055, 1056, 1057,
1058, 1059, 1060, 1061, 1062,
1063, 1064, 1070, 1071, 1072,
1073, 1074
1073, 1074, 1075
}
end

@ -1450,7 +1450,7 @@ void Game::setProtocolVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change protocol version while online");
if(version != 0 && (version < 740 || version > 1074))
if(version != 0 && (version < 740 || version > 1075))
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
m_protocolVersion = version;
@ -1468,7 +1468,7 @@ void Game::setClientVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change client version while online");
if(version != 0 && (version < 740 || version > 1074))
if(version != 0 && (version < 740 || version > 1075))
stdext::throw_exception(stdext::format("Client version %d not supported", version));
m_features.reset();

@ -0,0 +1,40 @@
/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "thingtypeanimator.h"
#include "spritemanager.h"
#include "game.h"
#include "lightview.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/image.h>
#include <framework/graphics/texturemanager.h>
#include <framework/core/filestream.h>
#include <framework/otml/otml.h>
ThingTypeAnimator::ThingTypeAnimator(int id, ThingCategory category)
{
m_category = category;
m_id = id;
}

@ -0,0 +1,60 @@
/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef THINGTYPEANIMATOR_H
#define THINGTYPEANIMATOR_H
#include "declarations.h"
#include <framework/core/declarations.h>
#include <framework/otml/declarations.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/coordsbuffer.h>
#include <framework/luaengine/luaobject.h>
#include <framework/net/server.h>
enum FrameDurations {
FRAME_DURATION_ITEM = 500,
FRAME_DURATION_OUTFIT = 300,
FRAME_DURATION_EFFECT = 75
};
class ThingTypeAnimator : public LuaObject
{
public:
ThingTypeAnimator(int id, ThingCategory category);
private:
int m_lastPhase;
int m_currentPhase;
int m_startingPhase;
int m_loopCount;
int m_phases;
int m_timer;
int m_id;
ThingCategory m_category;
};
#endif
불러오는 중...
취소
저장