Restore periodicalEvent function

* and typo fixes
master
Eduardo Bart 12 年前
父节点 351115d9d9
当前提交 d39ca7de10

@ -13,7 +13,7 @@ Beyond of it's flexibility with scripts, otclient comes with tons of other featu
the creation of new client side stuff in otserv that was not possible before. These include,
sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures,
styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible to
run on mobile platforms like Androi/iPhon/iPad and much more. Otclient is also flexible enough to
run on mobile platforms like Android/iPhone/iPad and much more. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.

@ -31,6 +31,25 @@ function cycleEvent(callback, front)
return event
end
function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay)
delay = delay or 30
autoRepeatDelay = autoRepeatDelay or delay
local func
func = function()
if conditionFunc and not conditionFunc() then
func = nil
return
end
eventFunc()
scheduleEvent(func, delay)
end
scheduleEvent(function()
func()
end, autoRepeatDelay)
end
function removeEvent(event)
if event then
event:cancel()

@ -62,7 +62,7 @@ void ResourceManager::discoverWorkDir(const std::string& appName, const std::str
}
if(!found)
g_logger.fatal("Unable to find application work directory.");
g_logger.fatal(stdext::format("Unable to find %s, the application cannot be initialized.", existentFile));
}
bool ResourceManager::setupWriteDir(const std::string& appWriteDirName)

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