diff --git a/README.rdoc b/README.rdoc index c028d501..1a9892b3 100644 --- a/README.rdoc +++ b/README.rdoc @@ -10,9 +10,12 @@ OTClient is written in C++2011, the upcoming C++ standard and heavily scripted i == Features Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible -the creation of new stuff in otserv to extend tibia capabilities, these include, sound system, graphics effects -with shaders, particle engines, modules and addons system, animated textures, styleable user interface and a -OpenGL 1.1/2.0 ES engine that make possible to run on mobile platforms like Android, iPhone and iPad. +the creation of new client side stuff in otserv that was not possible before. These include, +sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures, +styleable user interface, transparency, multi language, an OpenGL 1.1/2.0 ES engine that make possible to +run on mobile platforms like Android, iPhone and iPad and much more. Otclient is also flexible enough to +create tibia tools like map editors just using scripts, because it wasn't designed to be just a +client, instead otclient was designed to be a combination of a framework and tibia APIs. == Download diff --git a/src/otclient/net/protocolcodes.h b/src/otclient/net/protocolcodes.h index ab55a751..385155a8 100644 --- a/src/otclient/net/protocolcodes.h +++ b/src/otclient/net/protocolcodes.h @@ -69,7 +69,7 @@ namespace Proto { enum GameServerOpts { GameServerInitGame = 10, - GameServerGMActions = 11, // deprecated in last tibia + GameServerGMActions = 11, // deprecated in last tibia? GameServerLoginError = 20, GameServerLoginAdvice = 21, GameServerLoginWait = 22,