why so many readme updates?

master
Eduardo Bart hace 12 años
padre 1b7fc45674
commit d3c484938d

@ -10,9 +10,12 @@ OTClient is written in C++2011, the upcoming C++ standard and heavily scripted i
== Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
the creation of new stuff in otserv to extend tibia capabilities, these include, sound system, graphics effects
with shaders, particle engines, modules and addons system, animated textures, styleable user interface and a
OpenGL 1.1/2.0 ES engine that make possible to run on mobile platforms like Android, iPhone and iPad.
the creation of new client side stuff in otserv that was not possible before. These include,
sound system, graphics effects with shaders, particle engines, modules/addons system, animated textures,
styleable user interface, transparency, multi language, an OpenGL 1.1/2.0 ES engine that make possible to
run on mobile platforms like Android, iPhone and iPad and much more. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.
== Download

@ -69,7 +69,7 @@ namespace Proto {
enum GameServerOpts {
GameServerInitGame = 10,
GameServerGMActions = 11, // deprecated in last tibia
GameServerGMActions = 11, // deprecated in last tibia?
GameServerLoginError = 20,
GameServerLoginAdvice = 21,
GameServerLoginWait = 22,

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