From e15995e1ebf36ed4ad021505b7b38b4d2b2c7b83 Mon Sep 17 00:00:00 2001 From: Joao Pasqualini Costa Date: Sat, 17 Aug 2013 21:56:37 -0300 Subject: [PATCH] Fix walk with WASD This should be an alone bind, so any other control will not affect the keys. --- modules/game_interface/gameinterface.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/game_interface/gameinterface.lua b/modules/game_interface/gameinterface.lua index 197b2dbd..7c9fccd4 100644 --- a/modules/game_interface/gameinterface.lua +++ b/modules/game_interface/gameinterface.lua @@ -89,8 +89,8 @@ function bindKeys() end function bindWalkKey(key, dir) - g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel) - g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel) + g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel, true) + g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel, true) g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel) end