From e5ec5ff6c8632d8140f98fada15cd78eb56df8af Mon Sep 17 00:00:00 2001 From: Kamil Chojnowski Date: Sun, 31 Mar 2019 08:34:32 +0200 Subject: [PATCH] Fix saving ignore list and whitelist --- modules/game_console/console.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/modules/game_console/console.lua b/modules/game_console/console.lua index 1a068286..f8bcefe0 100644 --- a/modules/game_console/console.lua +++ b/modules/game_console/console.lua @@ -1202,15 +1202,15 @@ function loadCommunicationSettings() local ignoreNode = g_settings.getNode('IgnorePlayers') if ignoreNode then - for i = 1, #ignoreNode do - table.insert(communicationSettings.ignoredPlayers, ignoreNode[i]) + for _, player in pairs(ignoreNode) do + table.insert(communicationSettings.ignoredPlayers, player) end end local whitelistNode = g_settings.getNode('WhitelistedPlayers') if whitelistNode then - for i = 1, #whitelistNode do - table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i]) + for _, player in pairs(whitelistNode) do + table.insert(communicationSettings.whitelistedPlayers, player) end end