From e6f273d5e10882dc62fd02edb34615fe6186f5a9 Mon Sep 17 00:00:00 2001 From: EgzoT Date: Wed, 28 Feb 2018 21:45:59 +0100 Subject: [PATCH] Add functionality to minimap flags system (#931) - Add parameter 'temporary' to method 'UIMinimap:addFlag', who prevents saving flag with this parameter (look 'UIMinimap:save' method), add flag only at game session time. Old parameters list work the same at previous - backward compatibility. - Add possibility to add icon from outside (for example from module folder) using link to this file. Old system with choose flag name by number work the same at previous, now method check if paramether is number then use old system otherwise get icon from path - backward compatibility. 'Mods' friendly. --- modules/gamelib/ui/uiminimap.lua | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/modules/gamelib/ui/uiminimap.lua b/modules/gamelib/ui/uiminimap.lua index 0ce93079..8f0eaa7c 100644 --- a/modules/gamelib/ui/uiminimap.lua +++ b/modules/gamelib/ui/uiminimap.lua @@ -72,11 +72,13 @@ end function UIMinimap:save() local settings = { flags={} } for _,flag in pairs(self.flags) do - table.insert(settings.flags, { - position = flag.pos, - icon = flag.icon, - description = flag.description, - }) + if not flag.temporary then + table.insert(settings.flags, { + position = flag.pos, + icon = flag.icon, + description = flag.description, + }) + end end settings.zoom = self:getZoom() g_settings.setNode('Minimap', settings) @@ -110,19 +112,25 @@ function UIMinimap:setCrossPosition(pos) end end -function UIMinimap:addFlag(pos, icon, description) +function UIMinimap:addFlag(pos, icon, description, temporary) if not pos or not icon then return end local flag = self:getFlag(pos, icon, description) if flag or not icon then return end + temporary = temporary or false flag = g_ui.createWidget('MinimapFlag') self:insertChild(1, flag) flag.pos = pos flag.description = description flag.icon = icon - flag:setIcon('/images/game/minimap/flag' .. icon) + flag.temporary = temporary + if type(tonumber(icon)) == 'number' then + flag:setIcon('/images/game/minimap/flag' .. icon) + else + flag:setIcon(resolvepath(icon, 1)) + end flag:setTooltip(description) flag.onMouseRelease = onFlagMouseRelease flag.onDestroy = function() table.removevalue(self.flags, flag) end