From ece6507df2593038acbb7f267b06ddd0993330fb Mon Sep 17 00:00:00 2001 From: Ahmed Samy Date: Wed, 11 Dec 2013 19:08:12 +0200 Subject: [PATCH] Bind g_minimap.updateTile to lua This is needed to update tile removals from minimap widget. --- src/client/luafunctions.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/client/luafunctions.cpp b/src/client/luafunctions.cpp index a3418eea..30bfec75 100644 --- a/src/client/luafunctions.cpp +++ b/src/client/luafunctions.cpp @@ -146,6 +146,7 @@ void Client::registerLuaFunctions() g_lua.bindSingletonFunction("g_map", "findItemsById", &Map::findItemsById, &g_map); g_lua.registerSingletonClass("g_minimap"); + g_lua.bindSingletonFunction("g_minimap", "updateTile", &Minimap::updateTile, &g_minimap); g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap); g_lua.bindSingletonFunction("g_minimap", "loadImage", &Minimap::loadImage, &g_minimap); g_lua.bindSingletonFunction("g_minimap", "saveImage", &Minimap::saveImage, &g_minimap);