diff --git a/modules/core_styles/styles/spinboxes.otui b/modules/core_styles/styles/spinboxes.otui index 1bcc18a4..64a69321 100644 --- a/modules/core_styles/styles/spinboxes.otui +++ b/modules/core_styles/styles/spinboxes.otui @@ -2,6 +2,7 @@ SpinBox < UISpinBox font: verdana-11px-antialised color: #aaaaaa size: 86 20 + text-offset: 0 3 text-margin: 3 image-source: /core_styles/styles/images/panel_flat.png image-border: 1 diff --git a/modules/game/styles/countwindow.otui b/modules/game/styles/countwindow.otui index 9228af3b..1c8285a6 100644 --- a/modules/game/styles/countwindow.otui +++ b/modules/game/styles/countwindow.otui @@ -1,6 +1,6 @@ CountWindow < MainWindow id: countWindow - text: Move Staackable Item + text: Move Stackable Item size: 196 112 @onEscape: self:destroy() diff --git a/modules/game/widgets/uigamemap.lua b/modules/game/widgets/uigamemap.lua index 3e4454a5..3420c40b 100644 --- a/modules/game/widgets/uigamemap.lua +++ b/modules/game/widgets/uigamemap.lua @@ -32,6 +32,10 @@ function UIGameMap:onDrop(widget, mousePos) local item = widget.currentDragThing local toPos = tile:getPosition() + + local itemPos = item:getPosition() + if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end + if item:isStackable() and item:getCount() > 1 then GameInterface.moveStackableItem(item, toPos) else diff --git a/modules/game/widgets/uiitem.lua b/modules/game/widgets/uiitem.lua index d1065d2d..53901bb6 100644 --- a/modules/game/widgets/uiitem.lua +++ b/modules/game/widgets/uiitem.lua @@ -25,6 +25,10 @@ function UIItem:onDrop(widget, mousePos) local item = widget.currentDragThing local toPos = self.position + + local itemPos = item:getPosition() + if itemPos.x == self.position.x and itemPos.y == self.position.y and itemPos.z == self.position.z then return false end + if item:isStackable() and item:getCount() > 1 then GameInterface.moveStackableItem(item, toPos) else