Adding function who changing item attribute (ThingAttrNotPathable).
Allows to walk on not pathable items (ThingAttrNotPathable -> true) like parcels, fire fields etc. and vice versa.
Modifying item attribute without editing items sources files. Temporary action for the duration of the client session.
Usage:
print(g_things.getThingType(3504):isNotPathable()) -> true
g_things.getThingType(3504):setPathable(true)
print(g_things.getThingType(3504):isNotPathable()) -> false
Helpful for highter levels players to ignoring "avoiding" fire/energy/poison fields etc. when using map click.
* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.
TODO: Write new animation functionality & find out protocol changes.
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API