Eduardo Bart
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d29b139321
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use C++0x, change prerequisites headers
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2011-04-02 18:02:39 -03:00 |
Eduardo Bart
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c40b827828
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texture manager with weak ptr
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2011-04-02 16:59:49 -03:00 |
Eduardo Bart
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caded3285c
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init on screen center on first startup
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2011-03-20 19:10:02 -03:00 |
Eduardo Bart
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2339e05b34
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merging
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2011-03-20 18:46:57 -03:00 |
Eduardo Bart
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e1b5d52b07
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x11 maximized and coords x,y
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2011-03-20 18:41:32 -03:00 |
Henrique Santiago
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c133706890
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app name as variable
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2011-03-20 17:23:13 -03:00 |
Henrique Santiago
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e0cfab3dd2
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win32 preferences, bug fixes
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2011-03-20 16:55:12 -03:00 |
Eduardo Bart
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7ab8b17bf6
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move some codes, fix bugs
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2011-03-20 16:10:40 -03:00 |
Henrique Santiago
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3164d7e691
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textureloader - png fix, SIGQUIT removed
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2011-03-18 18:09:56 -03:00 |
Henrique Santiago
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c70e27494c
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textureloader - png - loading from memory without fmemopen
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2011-03-18 17:39:21 -03:00 |
Eduardo Bart
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b2c61760e5
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framework
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2011-02-08 20:48:26 -02:00 |
Eduardo Bart
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3d0b191199
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basic drawing functions
powerfull Point, Rect, Size, Color classes
prerequesites header
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2010-11-24 21:36:15 -02:00 |
Eduardo Bart
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4102ae093c
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FBO working as expected, render background on menu state
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2010-11-23 19:56:28 -02:00 |
Eduardo Bart
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4b2886ebec
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FBO, game states
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2010-11-23 13:31:17 -02:00 |
Eduardo Bart
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b6f1a18beb
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basic resource manager implementation
load/save configurations files in user home
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2010-11-21 23:19:20 -02:00 |
Eduardo Bart
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d121154932
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config manager using yaml
logger improvements
more documentation
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2010-11-21 19:51:16 -02:00 |
Eduardo Bart
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f43e2bde48
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* license
* authors
* readme
* roadmap
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2010-11-19 13:55:55 -02:00 |
Eduardo Bart
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f58ce52be8
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* basic core design (Platform, Engine, Graphics classes)
* logger
* x11 platform implementation
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2010-11-18 20:13:35 -02:00 |