#include "image.h" #include "texture.h" #include "graphics.h" #include "texturemanager.h" #include Image::Image(TexturePtr texture, Rect textureCoords) { m_texture = texture; if(!textureCoords.isValid()) m_textureCoords = Rect(0, 0, m_texture->getSize()); else m_textureCoords = textureCoords; } ImagePtr Image::loadFromOTML(const OTMLNodePtr& imageNode) { // load configs from otml node std::string source = imageNode->hasValue() ? imageNode->value() : imageNode->valueAt("source"); bool smooth = imageNode->valueAt("smooth", false); Rect textureCoords = imageNode->valueAt("coords", Rect()); // load texture TexturePtr texture = g_textures.getTexture(source); if(!texture) throw OTMLException(imageNode, "could not load image texture"); // enable texture bilinear filter if(smooth) texture->enableBilinearFilter(); // create image return ImagePtr(new Image(texture, textureCoords)); } void Image::draw(const Rect& screenCoords) { if(m_texture) g_graphics.drawTexturedRect(screenCoords, m_texture, m_textureCoords); }