#ifndef COLOR_H #define COLOR_H #include "types.h" #include typedef uint32 RGBA; class Color { public: Color() : color(0xFFFFFFFF) { } Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((a & 0xff)<<24) | ((b & 0xff)<<16) | ((g & 0xff)<<8) | (r & 0xff)) { } Color(const Color& other) : color(other.color) { } Color(RGBA rgba) : color(rgba) { } uint8 a() const { return (color >> 24) & 0xFF; } uint8 b() const { return (color >> 16) & 0xFF; } uint8 g() const { return (color >> 8) & 0xFF; } uint8 r() const { return color & 0xFF; } RGBA rgba() const { return color; } const uint8* rgbaPtr() const { return (const uint8*)&color; } void setRed(int r) { color = (r & 0xff) | (color & 0xffffff00); } void setGreen(int g) { color = ((g & 0xff)<<8) | (color & 0xffff00ff); } void setBlue(int b) { color = ((b & 0xff)<<16) | (color & 0xff00ffff); } void setAlpha(int a) { color = ((a & 0xff)<<24) | (color & 0x00ffffff); } void setRed(float r) { setRed(int(r*255.0f)); } void setGreen(float g) { setGreen(int(g*255.0f)); } void setBlue(float b) { setBlue(int(b*255.0f)); } void setAlpha(float a) { setAlpha(int(a*255.0f)); } void setRGBA(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) { color = ((a & 0xff)<<24) | ((b & 0xff)<<16) | ((g & 0xff)<<8) | (r & 0xff); } void setABGR(uint32 abgr) { color = ((abgr>>24) & 0xff) | ((abgr>>16) & 0xff) << 8 | ((abgr>>8) & 0xff) << 16 | (abgr & 0xff) << 24; } void setRGBA(uint32 rgba) { color = rgba; } Color& operator=(const Color& other) { color = other.color; return *this; } bool operator==(const Color& other) const { return other.color == color; } bool operator!=(const Color& other) const { return other.color != color; } static Color white; static Color black; static Color alpha; static Color red; static Color green; static Color blue; static Color pink; static Color yellow; private: RGBA color; }; inline std::ostream& operator<<(std::ostream& out, const Color& color) { using namespace std; out << "#" << hex << setfill('0') << setw(2) << (int)color.r() << setw(2) << (int)color.g() << setw(2) << (int)color.b() << setw(2) << (int)color.a(); out << dec << setfill(' '); return out; } inline std::istream& operator>>(std::istream& in, Color& color) { using namespace std; if(in.get() == '#') { uint32 tmp; in >> hex >> tmp; color.setABGR(tmp); in >> dec; } return in; } #endif