Outfit = {} -- private variables local addonSets = { [1] = { 1 }, [2] = { 2 }, [3] = { 1, 2 }, [4] = { 3 }, [5] = { 1, 3 }, [6] = { 2, 3 }, [7] = { 1, 2, 3 } } local outfitWindow local outfit local outfits local outfitCreature local currentOutfit = 1 local addons local currentColorBox local currentClotheButtonBox local colorBoxes = {} local mount local mounts local mountCreature local currentMount = 1 -- private functions local function onAddonCheckChange(addon, value) if addon:isChecked() then outfit.addons = outfit.addons + value else outfit.addons = outfit.addons - value end outfitCreature:setOutfit(outfit) end local function onColorCheckChange(colorBox) if colorBox == currentColorBox then colorBox.onCheckChange = nil colorBox:setChecked(true) colorBox.onCheckChange = onColorCheckChange else currentColorBox.onCheckChange = nil currentColorBox:setChecked(false) currentColorBox.onCheckChange = onColorCheckChange currentColorBox = colorBox if currentClotheButtonBox:getId() == 'head' then outfit.head = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'primary' then outfit.body = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'secondary' then outfit.legs = currentColorBox.colorId elseif currentClotheButtonBox:getId() == 'detail' then outfit.feet = currentColorBox.colorId end outfitCreature:setOutfit(outfit) end end local function onClotheCheckChange(clotheButtonBox) if clotheButtonBox == currentClotheButtonBox then clotheButtonBox.onCheckChange = nil clotheButtonBox:setChecked(true) clotheButtonBox.onCheckChange = onClotheCheckChange else currentClotheButtonBox.onCheckChange = nil currentClotheButtonBox:setChecked(false) currentClotheButtonBox.onCheckChange = onClotheCheckChange currentClotheButtonBox = clotheButtonBox local colorId = 0 if currentClotheButtonBox:getId() == 'head' then colorId = outfit.head elseif currentClotheButtonBox:getId() == 'primary' then colorId = outfit.body elseif currentClotheButtonBox:getId() == 'secondary' then colorId = outfit.legs elseif currentClotheButtonBox:getId() == 'detail' then colorId = outfit.feet end outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true) end end local function updateOutfit() if table.empty(outfits) then return end local nameWidget = outfitWindow:getChildById('outfitName') nameWidget:setText(outfits[currentOutfit][2]) local availableAddons = outfits[currentOutfit][3] local prevAddons = {} for k, addon in pairs(addons) do prevAddons[k] = addon.widget:isChecked() addon.widget:setChecked(false) addon.widget:setEnabled(false) end if availableAddons > 0 then for _, i in pairs(addonSets[availableAddons]) do addons[i].widget:setEnabled(true) end end outfit.addons = 0 for k, addon in pairs(prevAddons) do if addon and addons[k].widget:isEnabled() then addons[k].widget:setChecked(true) end end outfit.type = outfits[currentOutfit][1] outfitCreature:setOutfit(outfit) end function updateMount() if table.empty(mounts) then return end local nameMountWidget = outfitWindow:getChildById('mountName') nameMountWidget:setText(mounts[currentMount][2]) mount.type = mounts[currentMount][1] mountCreature:setOutfit(mount) end -- public functions function Outfit.init() connect(g_game, { onOpenOutfitWindow = Outfit.create, onGameEnd = Outfit.destroy }) end function Outfit.terminate() disconnect(g_game, { onOpenOutfitWindow = Outfit.create, onGameEnd = Outfit.destroy }) Outfit.destroy() Outfit = nil end function Outfit.create(creatureOutfit, outfitList, creatureMount, mountList) outfitCreature = creatureOutfit mountCreature = creatureMount outfits = outfitList mounts = mountList Outfit.destroy() outfitWindow = g_ui.displayUI('outfitwindow.otui') outfit = outfitCreature:getOutfit() mount = mountCreature:getOutfit() addons = { [1] = {widget = outfitWindow:getChildById('addon1'), value = 1}, [2] = {widget = outfitWindow:getChildById('addon2'), value = 2}, [3] = {widget = outfitWindow:getChildById('addon3'), value = 4} } for k, addon in pairs(addons) do addon.widget.onCheckChange = function(self) onAddonCheckChange(self, addon.value) end end if outfit.addons > 0 then for _, i in pairs(addonSets[outfit.addons]) do addons[i].widget:setChecked(true) end end currentClotheButtonBox = outfitWindow:getChildById('head') outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox') local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel') outfitCreatureBox:setCreature(outfitCreature) local mountCreatureBox = outfitWindow:getChildById('mountCreatureBox') mountCreatureBox:setCreature(mountCreature) for j=0,6 do for i=0,18 do local colorBox = g_ui.createWidget('ColorBox', colorBoxPanel) local outfitColor = getOufitColor(j*19 + i) colorBox:setImageColor(outfitColor) colorBox:setId('colorBox' .. j*19+i) colorBox.colorId = j*19 + i if j*19 + i == outfit.head then currentColorBox = colorBox colorBox:setChecked(true) end colorBox.onCheckChange = onColorCheckChange table.insert(colorBoxes, colorBox) end end currentOutfit = 1 for i=1,#outfitList do if outfitList[i][1] == outfit.type then currentOutfit = i break end end currentMount = 1 for i=1,#mountList do if mountList[i][1] == mount.type then currentMount = i break end end updateOutfit() updateMount() end function Outfit.destroy() if outfitWindow then outfitWindow:destroy() outfitWindow = nil outfitCreature = nil mountCreature = nil currentColorBox = nil currentClotheButtonBox = nil end end function Outfit.randomize() local outfitTemplate = { outfitWindow:getChildById('head'), outfitWindow:getChildById('primary'), outfitWindow:getChildById('secondary'), outfitWindow:getChildById('detail') } for k, section in pairs(outfitTemplate) do section:setChecked(true) colorBoxes[math.random(1, #colorBoxes)]:setChecked(true) section:setChecked(false) end outfitTemplate[1]:setChecked(true) end function Outfit.accept() outfit.mount = mount.type g_game.changeOutfit(outfit) Outfit.destroy() end function Outfit.nextOutfitType() currentOutfit = currentOutfit + 1 if currentOutfit > #outfits then currentOutfit = 1 end updateOutfit() end function Outfit.previousOutfitType() currentOutfit = currentOutfit - 1 if currentOutfit <= 0 then currentOutfit = #outfits end updateOutfit() end function Outfit.nextMountType() currentMount = currentMount + 1 if currentMount > #mounts then currentMount = 1 end updateMount() end function Outfit.previousMountType() currentMount = currentMount - 1 if currentMount <= 0 then currentMount = #mounts end updateMount() end