#include "uiimage.h" #include void UIImage::draw(const Rect& screenCoords) { } void UIImage::applyStyle(const OTMLNodePtr& styleNode) { /* for(const OTMLNodePtr& node : styleNode->children()) { if(node->tag() == "image-source") setImageSource(node->value()); else if(node->tag() == "image-clip") setImageClip(node->value()); else if(node->tag() == "image-rect") setImageRect(node->value()); else if(node->tag() == "image-fixed-ratio") setImageFixedRatio(node->value()); else if(node->tag() == "image-repeated") setImageRepeated(node->value()); else if(node->tag() == "image-smooth") setImageSmooth(node->value()); else if(node->tag() == "image-color") setImageColor(node->value()); else if(node->tag() == "image-border-top") setImageBorderTop(node->value()); else if(node->tag() == "image-border-right") setImageBorderRight(node->value()); else if(node->tag() == "image-border-bottom") setImageBorderBottom(node->value()); else if(node->tag() == "image-border-left") setImageBorderLeft(node->value()); else if(node->tag() == "image-border") { } } */ }