/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "client.h" #include #include #include #include "game.h" #include "map.h" #include "shadermanager.h" #include "spritemanager.h" #include "minimap.h" #include Client g_client; void Client::init(std::vector& args) { // register needed lua functions registerLuaFunctions(); g_map.init(); g_minimap.init(); g_game.init(); g_shaders.init(); g_things.init(); //TODO: restore options /* if(g_graphics.parseOption(arg)) continue; if(arg == "-version" || arg == "--version" || arg == "-v") { stdext::print( m_appName, " ", m_appVersion, "\n" "Buitt on: ", BUILD_DATE, "\n", "Commit: ", BUILD_COMMIT, "\n", "Compiled by: ", BUILD_COMPILER, "\n", "Build type: ", BUILD_TYPE, "\n"); return; } else if(arg == "-help" || arg == "--help" || arg == "-h" || arg == "-?" || arg == "/?") { stdext::print( "Usage: ", args[0], " [options]\n" "Options:\n" " -help Display this information and exit\n" " -version Display version and exit\n" " \n" " -no-fbos Disable usage of opengl framebuffer objects\n" " -no-mipmaps Disable texture mipmaping\n" " -no-smooth Disable texture smoothing (bilinear filter)\n" " -no-non-power-of-two-textures Use only power of two textures\n" " -no-clamp-to-edge Don't use GL_CLAMP_TO_EDGE\n" " -no-backbuffer-cache Don't allow backbuffer caching\n" " -hardware-buffers Cache vertex arrays in hardware\n" " -opengl1 Use OpenGL 1.x painter\n" " -opengl2 Use OpenGL 2.0 painter\n"); return; } else { stdext::println("Unrecognized option '", arg, "', please see -help for available options list"); return; } */ } void Client::terminate() { g_creatures.terminate(); g_game.terminate(); g_map.terminate(); g_minimap.terminate(); g_things.terminate(); g_sprites.terminate(); g_shaders.terminate(); }