/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef HOUSES_H #define HOUSES_H #include "declarations.h" #include "tile.h" #include enum HouseAttr : uint8 { HouseAttrId, HouseAttrName, HouseAttrTown, HouseAttrEntry, HouseAttrSize, HouseAttrRent }; class House : public LuaObject { public: House(); House(uint32 hId, const std::string& name = "", const Position& pos=Position()); ~House() { m_tiles.clear(); } void setTile(const TilePtr& tile); TilePtr getTile(const Position& pos); void setName(const std::string& name) { m_attribs.set(HouseAttrName, name); } std::string getName() { return m_attribs.get(HouseAttrName); } void setId(uint32 hId) { m_attribs.set(HouseAttrId, hId); } uint32 getId() { return m_attribs.get(HouseAttrId); } void setTownId(uint32 tid) { m_attribs.set(HouseAttrTown, tid); } uint32 getTownId() { return m_attribs.get(HouseAttrTown); } void setSize(uint32 s) { m_attribs.set(HouseAttrSize, s); } uint32 getSize() { return m_attribs.get(HouseAttrSize); } void setRent(uint32 r) { m_attribs.set(HouseAttrRent, r); } uint32 getRent() { return m_attribs.get(HouseAttrRent); } void setEntry(const Position& p) { m_attribs.set(HouseAttrEntry, p); } Position getEntry() { return m_attribs.get(HouseAttrEntry); } void addDoor(const ItemPtr& door); void removeDoor(const ItemPtr& door) { removeDoorById(door->getDoorId()); } void removeDoorById(uint32 doorId); protected: void load(const TiXmlElement* elem); void save(TiXmlElement* elem); private: stdext::packed_storage m_attribs; TileMap m_tiles; ItemVector m_doors; uint32 m_lastDoorId; stdext::boolean m_isGuildHall; friend class HouseManager; }; class HouseManager { public: HouseManager(); void addHouse(const HousePtr& house); void removeHouse(uint32 houseId); HousePtr getHouse(uint32 houseId); HousePtr getHouseByName(std::string name); void load(const std::string& fileName); void save(const std::string& fileName); void sort(); void clear() { m_houses.clear(); } HouseList getHouseList() { return m_houses; } HouseList filterHouses(uint32 townId); private: HouseList m_houses; protected: HouseList::iterator findHouse(uint32 houseId); }; extern HouseManager g_houses; #endif