/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef LIGHTVIEW_H #define LIGHTVIEW_H #include "declarations.h" #include #include #include "thingtype.h" struct LightSource { Color color; Point center; int radius; }; class LightView : public LuaObject { public: LightView(); void reset(); void setGlobalLight(const Light& light); void addLightSource(const Point& center, float scaleFactor, const Light& light); void resize(const Size& size); void draw(const Rect& dest, const Rect& src); void setBlendEquation(Painter::BlendEquation blendEquation) { m_blendEquation = blendEquation; } private: void drawGlobalLight(const Light& light); void drawLightSource(const Point& center, const Color& color, int radius); TexturePtr generateLightBubble(float centerFactor); Painter::BlendEquation m_blendEquation; TexturePtr m_lightTexture; FrameBufferPtr m_lightbuffer; Light m_globalLight; std::vector m_lightMap; }; #endif