/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uiminimap.h" #include "minimap.h" #include "game.h" #include "uimapanchorlayout.h" #include "luavaluecasts.h" #include #include "uimapanchorlayout.h" UIMinimap::UIMinimap() { m_zoom = 0; m_scale = 1.0f; m_minZoom = -5; m_maxZoom = 5; m_layout = UIMapAnchorLayoutPtr(new UIMapAnchorLayout(static_self_cast())); } void UIMinimap::drawSelf(Fw::DrawPane drawPane) { UIWidget::drawSelf(drawPane); if((drawPane & Fw::ForegroundPane) == 0) return; g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale, m_color); } bool UIMinimap::setZoom(int zoom) { if(zoom == m_zoom) return true; if(zoom < m_minZoom || zoom > m_maxZoom) return false; int oldZoom = m_zoom; m_zoom = zoom; if(m_zoom < 0) m_scale = 1.0f / (1 << std::abs(zoom)); else if(m_zoom > 0) m_scale = 1.0f * (1 << std::abs(zoom)); else m_scale = 1; m_layout->update(); onZoomChange(zoom, oldZoom); return true; } void UIMinimap::setCameraPosition(const Position& pos) { Position oldPos = m_cameraPosition; m_cameraPosition = pos; m_layout->update(); onCameraPositionChange(pos, oldPos); } bool UIMinimap::floorUp() { Position pos = getCameraPosition(); if(!pos.up()) return false; setCameraPosition(pos); return true; } bool UIMinimap::floorDown() { Position pos = getCameraPosition(); if(!pos.down()) return false; setCameraPosition(pos); return true; } Point UIMinimap::getTilePoint(const Position& pos) { return g_minimap.getTilePoint(pos, getPaddingRect(), getCameraPosition(), m_scale); } Rect UIMinimap::getTileRect(const Position& pos) { return g_minimap.getTileRect(pos, getPaddingRect(), getCameraPosition(), m_scale); } Position UIMinimap::getTilePosition(const Point& mousePos) { return g_minimap.getTilePosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale); } void UIMinimap::anchorPosition(const UIWidgetPtr& anchoredWidget, Fw::AnchorEdge anchoredEdge, const Position& hookedPosition, Fw::AnchorEdge hookedEdge) { UIMapAnchorLayoutPtr layout = m_layout->static_self_cast(); assert(layout); layout->addPositionAnchor(anchoredWidget, anchoredEdge, hookedPosition, hookedEdge); } void UIMinimap::fillPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition) { UIMapAnchorLayoutPtr layout = m_layout->static_self_cast(); assert(layout); layout->fillPosition(anchoredWidget, hookedPosition); } void UIMinimap::centerInPosition(const UIWidgetPtr& anchoredWidget, const Position& hookedPosition) { UIMapAnchorLayoutPtr layout = m_layout->static_self_cast(); assert(layout); layout->centerInPosition(anchoredWidget, hookedPosition); } void UIMinimap::onZoomChange(int zoom, int oldZoom) { callLuaField("onZoomChange", zoom, oldZoom); } void UIMinimap::onCameraPositionChange(const Position& position, const Position& oldPosition) { callLuaField("onCameraPositionChange", position, oldPosition); } void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode) { UIWidget::onStyleApply(styleName, styleNode); for(const OTMLNodePtr& node : styleNode->children()) { if(node->tag() == "zoom") setZoom(node->value()); else if(node->tag() == "max-zoom") setMaxZoom(node->value()); else if(node->tag() == "min-zoom") setMinZoom(node->value()); } }