/* * Copyright (c) 2010-2015 OTClient * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "uisprite.h" #include #include #include #include UISprite::UISprite() : m_spriteId(0), m_spriteColor(Color::white) { } void UISprite::drawSelf(Fw::DrawPane drawPane) { if((drawPane & Fw::ForegroundPane) == 0) return; // draw style components in order if(m_backgroundColor.aF() > Fw::MIN_ALPHA) { Rect backgroundDestRect = m_rect; backgroundDestRect.expand(-m_borderWidth.top, -m_borderWidth.right, -m_borderWidth.bottom, -m_borderWidth.left); drawBackground(m_rect); } drawImage(m_rect); if(m_spriteVisible && m_sprite) { g_painter->setColor(m_spriteColor); g_painter->drawTexturedRect(getPaddingRect(), m_sprite); } drawBorder(m_rect); drawIcon(m_rect); drawText(m_rect); } void UISprite::setSpriteId(int id) { if(!g_sprites.isLoaded()) return; m_spriteId = id; if(id == 0) m_sprite = nullptr; else { ImagePtr image = g_sprites.getSpriteImage(id); if(image) m_sprite = new Texture(image); else m_sprite = nullptr; } } void UISprite::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode) { UIWidget::onStyleApply(styleName, styleNode); for(const OTMLNodePtr& node : styleNode->children()) { if(node->tag() == "sprite-id") setSpriteId(node->value()); else if(node->tag() == "sprite-visible") setSpriteVisible(node->value()); else if(node->tag() == "sprite-color") setSpriteColor(node->value()); } }