-- private variables local background local clientVersionLabel -- public functions function init() background = g_ui.displayUI('background') background:lower() clientVersionLabel = background:getChildById('clientVersionLabel') clientVersionLabel:setText(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' .. 'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' .. 'Built on ' .. g_app.getBuildDate() .. '\n' .. g_app.getBuildCompiler()) if not g_game.isOnline() then addEvent(function() g_effects.fadeIn(clientVersionLabel, 1500) end) end connect(g_game, { onGameStart = hide }) connect(g_game, { onGameEnd = show }) end function terminate() disconnect(g_game, { onGameStart = hide }) disconnect(g_game, { onGameEnd = show }) g_effects.cancelFade(background:getChildById('clientVersionLabel')) background:destroy() Background = nil end function hide() background:hide() end function show() background:show() end function hideVersionLabel() background:getChildById('clientVersionLabel'):hide() end function setVersionText(text) clientVersionLabel:setText(text) end function getBackground() return background end