Icons = {} Icons[PlayerStates.Poison] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' } Icons[PlayerStates.Burn] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' } Icons[PlayerStates.Energy] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' } Icons[PlayerStates.Drunk] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' } Icons[PlayerStates.ManaShield] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' } Icons[PlayerStates.Paralyze] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' } Icons[PlayerStates.Haste] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' } Icons[PlayerStates.Swords] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' } Icons[PlayerStates.Drowning] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' } Icons[PlayerStates.Freezing] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' } Icons[PlayerStates.Dazzled] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' } Icons[PlayerStates.Cursed] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' } Icons[PlayerStates.PartyBuff] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' } Icons[PlayerStates.PzBlock] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' } Icons[PlayerStates.Pz] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' } Icons[PlayerStates.Bleeding] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' } Icons[PlayerStates.Hungry] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' } healthInfoWindow = nil healthBar = nil manaBar = nil experienceBar = nil soulLabel = nil capLabel = nil healthTooltip = 'Your character health is %d out of %d.' manaTooltip = 'Your character mana is %d out of %d.' experienceTooltip = 'You have %d%% to advance to level %d.' function init() connect(LocalPlayer, { onHealthChange = onHealthChange, onManaChange = onManaChange, onLevelChange = onLevelChange, onStatesChange = onStatesChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange }) connect(g_game, { onGameEnd = offline }) healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle) healthInfoButton:setOn(true) healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel()) healthInfoWindow:disableResize() healthBar = healthInfoWindow:recursiveGetChildById('healthBar') manaBar = healthInfoWindow:recursiveGetChildById('manaBar') experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar') soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel') capLabel = healthInfoWindow:recursiveGetChildById('capLabel') -- load condition icons for k,v in pairs(Icons) do g_textures.preload(v.path) end if g_game.isOnline() then local localPlayer = g_game.getLocalPlayer() onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth()) onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana()) onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent()) onStatesChange(localPlayer, localPlayer:getStates(), 0) onSoulChange(localPlayer, localPlayer:getSoul()) onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity()) end healthInfoWindow:setup() end function terminate() disconnect(LocalPlayer, { onHealthChange = onHealthChange, onManaChange = onManaChange, onLevelChange = onLevelChange, onStatesChange = onStatesChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange }) disconnect(g_game, { onGameEnd = offline }) healthInfoWindow:destroy() healthInfoButton:destroy() end function toggle() if healthInfoButton:isOn() then healthInfoWindow:close() healthInfoButton:setOn(false) else healthInfoWindow:open() healthInfoButton:setOn(true) end end function toggleIcon(bitChanged) local content = healthInfoWindow:recursiveGetChildById('conditionPanel') local icon = content:getChildById(Icons[bitChanged].id) if icon then icon:destroy() else icon = loadIcon(bitChanged) icon:setParent(content) end end function loadIcon(bitChanged) local icon = g_ui.createWidget('ConditionWidget', content) icon:setId(Icons[bitChanged].id) icon:setImageSource(Icons[bitChanged].path) icon:setTooltip(Icons[bitChanged].tooltip) return icon end function offline() healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren() end -- hooked events function onMiniWindowClose() healthInfoButton:setOn(false) end function onHealthChange(localPlayer, health, maxHealth) healthBar:setText(health .. ' / ' .. maxHealth) healthBar:setTooltip(tr(healthTooltip, health, maxHealth)) healthBar:setValue(health, 0, maxHealth) end function onManaChange(localPlayer, mana, maxMana) manaBar:setText(mana .. ' / ' .. maxMana) manaBar:setTooltip(tr(manaTooltip, mana, maxMana)) manaBar:setValue(mana, 0, maxMana) end function onLevelChange(localPlayer, value, percent) experienceBar:setText(percent .. '%') experienceBar:setTooltip(tr(experienceTooltip, percent, value+1)) experienceBar:setPercent(percent) end function onSoulChange(localPlayer, soul) soulLabel:setText(tr('Soul') .. ': ' .. soul) end function onFreeCapacityChange(player, freeCapacity) capLabel:setText(tr('Cap') .. ': ' .. freeCapacity) end function onStatesChange(localPlayer, now, old) if now == old then return end local bitsChanged = bit32.bxor(now, old) for i = 1, 32 do local pow = math.pow(2, i-1) if pow > bitsChanged then break end local bitChanged = bit32.band(bitsChanged, pow) if bitChanged ~= 0 then toggleIcon(bitChanged) end end end -- personalization functions function hideLabels() local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height) capLabel:setOn(false) soulLabel:setOn(false) healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight)) end function hideExperience() local removeHeight = experienceBar:getMarginRect().height experienceBar:setOn(false) healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight)) end function setHealthTooltip(tooltip) healthTooltip = tooltip local localPlayer = g_game.getLocalPlayer() if localPlayer then healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth())) end end function setManaTooltip(tooltip) manaTooltip = tooltip local localPlayer = g_game.getLocalPlayer() if localPlayer then manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana())) end end function setExperienceTooltip(tooltip) experienceTooltip = tooltip local localPlayer = g_game.getLocalPlayer() if localPlayer then experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1)) end end